Jason Gilholme is Luma's Pipeline Supervisor based out of the Melbourne studio, where he oversees all of the studio’s DevOps initiatives. Prior to that, he worked at Iloura (now Framestore) for 12 years where he worked across various VFX roles before moving into Dev and Pipeline roles. At Luma, Jason works closely with the Head of Technology, Chad Dombrova, to conduct Sprint planning for the Pipeline Team, develop DevOps solutions for Luma’s multi-region cloud presence, and mentor members of the dev team through things like code reviews.
We chatted with Jason to learn more about his background in VFX, his passion for online sim racing, and how he's helped build the DevOps team in Melbourne.
What got you into VFX & how did you get to where you are now as a Pipeline Supervisor?
I found my way into the VFX world because my dad knew someone in the industry who was willing to take a chance on a young bloke. I started doing previs on a TV show called Animalia and worked hard to learn as much as I could and get as many shots off my desk as possible!
I then worked at Iloura in Melbourne where I did anything I could to make myself useful - everything from tracking through to lighting and comp. At one point, I was doing a lot of repetitive work and figured that I could probably do this faster with code. One thing led to another and I ended up with the first version of the scene building code at Iloura!
The next 12 years were a blur of one's and zero's before I decided that it was time to leave the nest and look for a new challenge - hello Luma! That was 3 years ago and I was lucky enough to land amongst a group of extremely talented and welcoming people who have been a great influence on me as a manager, engineer and a person.