Luma was involved in the early stages of designing the look of Molten Man. We partnered with Marvel early on to pitch and collaborate on the action-packed battle between Molten Man, Spider-Man, and Mysterio. The brief for Molten Man was to create a liquid-gold lava monster that didn't look like lava characters done in the past. He's an incredibly complex character that grows taller as he consumes metal and he never looks the same in any given frame.
Molten Man required significant fx work, and we developed an in-house proprietary tool called RILL to achieve the complexity of this character. RILL could take templates and automatically update, simulate, render, and assemble slap-comps for review. It ensured parity across all departments and was the most extensive automation system we've ever built.
In addition to the significant fx work that went into creating Molten Man, the animation was a key component. Our Animation Supervisor performed motion capture for the character in our studio to achieve the complex movement of this ever-evolving character as he goes through his four stages of growth.