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Spider-Man: No Way Home
Our friendly neighbourhood superhero battles an identity crisis.
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  • Director
    Jon Watts
  • Studios
    Columbia Pictures, Marvel Studios, Pascal Pictures
  • VFX Studio
    Luma Pictures
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Spider-Man: No Way Home
Peter, you’re struggling to have everything you want while the world tries to make you choose.

In Spider-Man: No Way Home, Peter Parker asks Doctor Strange for help after his identity is revealed. When a spell goes wrong, dangerous foes from other worlds start to appear, forcing Peter to discover what it truly means to be Spider-Man.

After collaborating with Marvel Studios and Director Jon Watts on Homecoming and Far From Home, Luma Pictures was invited back to work on two action-packed sequences in the film. Luma led the asset creation of the black and red suit and collaborated with Marvel to design and create the new black and gold suit for the film. We modeled, textured and look-developed the suits from the ground up and shared the suit assets with other vendors for other sequences in the film.

The opening scene picks up right from where Far From Home ends, with Spider-Man and MJ swinging through the streets of NYC after his identity is revealed. The Luma team built a hybrid CG/DMP environment of Madison Square and a full 360 degree CG Times Square, populated with hundreds of assets including animated cars and crowds.

The Powerline Corridor scene was a large undertaking and was predominately a full CG sequence. For the first time, we see Spider-Man's sleek black and gold suit and Electro and Sandman are introduced on screen.

The Luma Art Department conceptualized and designed the black and gold suit in collaboration with Marvel's team. It features intricate circuitry that was hand-painted by our artists, as well as wires, diodes and stitching. Luma used the black and red suit model as a starting point and texture artists built a library of hand-painted circuit patterns to match as a base. This allowed flexibility in the design phase to explore the placement and concentration of copper, silver and gold accents. The team looked at various references including wetsuits and LED clothing to model in exposed details, which helped achieve the suit's unique inside-out look.

Brendan Seals, VFX Supervisor

We were so honoured to take the creative lead of designing Spider-Man's black and gold suit and it was a rewarding process to collaborate with the Marvel team.

The Luma team was thrilled to create a new take on a familiar character and bring a completely CG character to life. Sandman is a complex character and is completely made up of art-directable sand grains. The team treated him like an extension of the complex environment work— his character effects like the sand shield, sand wave and sand storm uproot vegetation and rock assets on the ground and blow wind through bushes and trees.

Extensive development went into the design and simulation of the character FX. The sand shield was made of underlying pinnacles of simulated sand referencing real limestone pillars found in Western Australia. These pinnacles were an extension of Sandman and provided the basis to create Transverse Waves towards Electro and form a sand storm around him.

To create Electro's brand new look (played by Jamie Foxx), Luma dove into a substantial design phase throughout the show in collaboration with Marvel. We designed a set of curves on the model’s exterior, largely driven by muscle fiber and skeletal directionality. To maintain a recognisable form, the frequency and density of the electricity increased when the volume decreased so that smaller details like the fingers could be adequately captured. We established a general lifespan to his energy so that he would require replenishing from discharges of energy from neighboring powerlines.

We created the vast powerline environment based on references of autumn tree-lined corridors in upstate New York and created a large library of assets such as grass, plants and trees which were all custom built.

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