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Los Angeles or Melbourne

3D Generalist

Los Angeles
Luma is looking for a 3D generalist with a very strong taste for mind bending FX to work closely on a new effort within our Art Department.

You Can

  • Create experimental art in a fast and collaborative environment
  • Quickly learn and pick up alternative softwares and tools. 
  • Think outside the box.
  • You Have

  • At least 3 years of experience as a CG Generalist in VFX
  • A variety of knowledge in the 3D VFX pipeline and are a Concept knowledge at heart with a new, innovative tool set.
  • An in-depth knowledge of Maya, Arnold, Katana and Houdini 
  • Knowledge of Octane and Unreal (preferred but not required)
  • A strong foundation in the 2D workflow and experience using Nuke 
  • Some Animation experience
  • Experience in the fields of lighting, modeling, texturing and/or FX departments 
  • A strong background in Look Development
  • Proactive and approachable attitude with a strong sense of team collaboration 
  • Ability to take direction 
  • Ability to work under tight production timelines
  • Strong time management and organization skills 

  • Come as you are. Luma is an equal opportunity employer
    Apply

    Animator

    Melbourne
    The Animator is responsible for designing and creating the motion of CG characters, creatures and other assets.  Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Work closely with the Rigging/Character modeling teams as well as other Animators to maximize our animation and character performance potential
  • Meet project deadlines/milestones, as set by the production department
  • Consistently exercise sound judgment in all areas of performance
  • Demonstrate a broad range of character animation and acting skills.
  • Demonstrate an understanding of the principles of animation and how to best employ those principles to create performance that supports both the characters and story goals of the show.
  • You Have

  • A minimum of three to four years of experience in VFX Animation Production
  • An in depth knowledge of Maya 
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • A solid grasp of the principles of Animation ; motion, timing, anticipation, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation
  • A creative eye and aesthetic judgement with a deep understanding of the principles of cinematography, composition and cinematic design
  • A solid understanding of anatomy, rigging, CG lighting, rendering, compositing 
  • Proficiency in animating the human bipedal figure as well as other organic forms
  • A positive attitude and proven interpersonal skills
  • A strong technical mind
  • Great creative sensibilities
  • A strong work ethic with a "get it done" attitude
  • A keen attention to detail
  • Apply

    Animator (Mid Level)

    Los Angeles
    Luma Pictures Santa Monica is looking for a mid level Animator.

    You Can

  • Animate the human bipedal figure and other organic forms
  • Understand the principles of cinematography including use of lenses, positioning and moving the camera, etc
  • Take direction and willing to address comments and make changes
  • Assist production in other parts of the pipeline if needed
  • Grasp the principles in motion, timing, anticipation, follow-through, squash and stretch, forward/inverse kinematics, and other facets of 2D & 3D animation
  • You Have

  • At least three years of experience as an Animator in a Production environment
  • Solid knowledge of Maya
  • A team player mentality with a 'get it done' attitude
  • Communication skills
  • A love of learning
  • Problem solving skills
  • Strong technical mind
  • Creative sensibilities
  • A self-motivated attitude

  • Come as you are. Luma is an equal opportunity employer.

    Pluses

  • Experience with RV and Motion Capture
  • Any additional software knowledge or skill sets
  • Apply

    Asset Artist (Lead Level)

    Melbourne
    The Lead Asset Artist is responsible for leading a team of Asset Artists covering the tasks of Modeling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible.

    You Can

  • Mentor and motivate fellow Asset Artists to grow their craft using the latest techniques 
  • Work with Production helping to breakdown task requirements and assign shots to artists
  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets
  • Facilitate the creation of high quality texture maps prior to publishing to ensure consistency
  • You Have

  • A cultivated aesthetic sense and keen eye for detail
  • At least 3 years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
  • At least 1 year experience in a Lead role
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A mastery in creating both organic and hard surface models with efficient topology
  • A mastery of Maya, ZBrush and Mari
  • Katana, Mudbox and Substance Painter knowledge is a plus
  • Highly efficient UV layout experience using an UDIM workflow is required
  • A technical understanding of colour space
  • An understanding of plate and image based lighting as well as full CG lighting is preferred
  • Basic compositing skills in Nuke
  • TD skills (Python, C++) are preferred but not required
  • An understanding of multi-pass rendering and 3D scene layout is preferred
  • Strong communication and organisational skills
  • The ability to take direction and implement feedback with a positive attitude
  • An approachable, proactive and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment

  • Apply

    Asset Artist (Mid - Senior Level)

    Los Angeles
    Luma LA is looking for a Mid to Senior level Asset Artist. The Asset artist covers the tasks of Modeling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible.

    You Can

  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets
  • Facilitate the creation of high quality texture maps prior to publishing to ensure consistency
  • Mentor and motivate fellow Asset artists to grow their craft using the latest techniques
  • You Have

  • At least 3 years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
  • A cultivated aesthetic sense and keen eye for detail
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A mastery in creating both organic and hard surface models with efficient topology
  • A mastery of Maya, ZBrush and Mari
  • Katana, Mudbox and Substance Painter knowledge is a plus
  • Highly efficient UV layout experience using an UDIM workflow is required
  • A technical understanding of colour space
  • An understanding of plate and image based lighting as well as full CG lighting is preferred
  • Basic compositing skills in Nuke
  • TD skills (Python, C++) are preferred but not required
  • An understanding of multi-pass rendering and 3D scene layout is preferred
  • Strong communication and organisational skills
  • The ability to take direction and implement feedback with a positive attitude
  • An approachable, proactive and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Asset Artist (Mid Level)

    Melbourne
    The Asset Artist covers the tasks of Modeling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You can:

  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Facilitate the creation of high quality photo real texture maps
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets
  • You have:

  • At least three years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A strong aesthetic eye for photo realism and keen eye for detail
  • A proficient demonstration of digital sculpting
  • A proficiency in creating both organic and hard surface models with efficient topology
  • A proficiency of Maya, ZBrush, Mari, and Substance Painter
  • A proficiency of photo real texture painting and physically based look development
  • Katana, Mudbox and Substance Designer knowledge is a plus
  • Highly efficient UV layout experience using an UDIM workflow is required
  • A technical understanding of colour space
  • TD skills (Python, C++) are preferred but not required
  • An understanding of multi-pass rendering and 3D scene layout is preferred
  • Strong communication and organisational skills
  • The ability to take direction and implement feedback with a positive attitude
  • An approachable, proactive and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment

  • Come as you are.  Luma is a committed equal opportunity employer

    Apply

    Asset Artist (Senior Level)

    Melbourne
    The Asset Artist covers the tasks of Modeling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You can:

  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Facilitate the creation of high quality photo real texture maps
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets
  • Mentor and motivate less experienced Asset artists to grow their craft using the latest techniques to grow their craft and the quality of work in the studio as a whole
  • You have:

  • At least five years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A strong aesthetic eye for photo realism and keen eye for detail
  • A strong demonstration of digital sculpting
  • A mastery in creating both organic and hard surface models with efficient topology
  • A mastery of Maya, ZBrush, Mari, and Substance Painter
  • A master of photo real texture painting and physically based look development
  • Katana, Mudbox and Substance Designer knowledge is a plus
  • Highly efficient UV layout experience using an UDIM workflow is required
  • A technical understanding of colour space
  • An understanding of plate and image based lighting as well as full CG lighting is preferred
  • Basic compositing skills in Nuke
  • TD skills (Python, C++) are preferred but not required
  • An understanding of multi-pass rendering and 3D scene layout is preferred
  • Strong communication and organisational skills
  • The ability to take direction and implement feedback with a positive attitude
  • An approachable, proactive and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment

  • Come as you are.  Luma is a committed equal opportunity employer

    Apply

    Asset Supervisor

    Melbourne
    Luma Pictures Melbourne is looking for an Asset Supervisor. Reporting to CG and VFX supervisors, the Asset Supervisor will supervise, monitor and direct all aspects of high-end asset creation across multiple projects.

    You Can

  • Manage, support and supervise all aspects of asset creation, including: modeling, texturing and shading for props, environments, characters and creatures.
  • Collaborate with the VFX supervisor to ensure every asset meets the creative and technical goals.
  • Accurately prioritise asset pipeline and workflow improvements.
  • Work closely with other department supervisors to ensure assets meet the requirements for rigging, animation lighting and effects.
  • Review all work for internal and external delivery, ensuring it hits creative standards.
  • Draw on your extensive digital effects knowledge to respond confidently to complex VFX problems
  • Implement solutions that improve efficiency at a facility level
  • Consistently deliver high quality assets in a timely manner to the satisfaction of show supervisor and clients alike.
  • not only focus on overcoming technical and creative challenges, but ensure that your team are utilised to their full potential.
  • Mentor and actively develop less experienced team members.
  • Promote a collaborative and enjoyable workplace influencing morale, fostering purposeful discussion and positive work ethic.
  • You Have

  • Minimum of 7 years experience in asset work, including a leadership position.
  • Expert knowledge of asset creation tools such as Maya, Arnold, Zbrush, Mari, Substance etc,.
  • A real world understanding of proportion, depth, scale, and physical space.
  • An ability to manage people and are a natural team player
  • A strong creative eye, excellent communication, collaboration and leadership skills
  • An eye for detail and an eye on the big picture.
  • A calm and professional demeanour in high pressure, production environments
  • Apply

    CG Supervisor

    Los Angeles
    Luma LA is looking for a CG Supervisor.

    You Can

  • Work closely with VFX Supervisor, Production Managers, coordinators, artists, and other necessary departments in creating high quality visual effects
  • Provide clear direction to all CG departments, setting clear objectives and monitoring the process, progress and results
  • Supervise the artist in achieving all technical aspects of production including assets dev, rigging, animation, lighting, and FX
  • Keep up on current technology trends and tools (hardware and software) that best suits the production in the development of a stronger creative technical environment
  • Train the team members and review their work, ensuring high standard results
  • Work closely with Production Management to provide a task breakdown and estimates per project
  • Ensure that all teams are working efficiently and productively and are on target to meet all milestones and deadlines
  • Assess and determine new talent with the help of the production and staffing team along with assisting in the actual interview process
  • You Have

  • A thorough understanding of the visual effects process and the ability to interpret the artistic brief from the VFX Supervisor
  • A proven ability to ensure artists’ work is of a high standard on both technical and creative levels as well as being able to motivate a team
  • Excellent organizational, communication, and project management skills.
  • 3-5+ years in the VFX industry, preferably in the film space

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Character FX (Mid Level)

    Melbourne
    Luma Pictures Melbourne is looking for a mid level Character FX Artist.

    You Can

  • Develop simulation setups for photo-realistic creatures; including clothing, fur, hair, muscle and skin.
  • Involvement in the development of departmental tools and techniques.
  • Regularly communicate with Production and Leads regarding schedules and deadlines.
  • Work with the visual effects supervisor, and the lead artists to determine the best creative approaches and techniques for the task in hand.
  • Be able to deliver work within established project targets and the high quality standards of the company.
  • Experience with hair and fur grooming is a plus.

  • You Have

  • Minimum 3 years of experience in a CFX/FX role in a VFX or animation studio
  • Previous experience on CG characters/creature projects
  • Excellent knowledge of Maya
  • Excellent knowledge of Houdini
  • Experience in the following dynamic simulation: cloth, hair/fur, feathers, skin and muscle.
  • Rigging skills and experience.
  • An ambitious desire for self growth, ownership, and collaboration

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Character FX Artist

    Los Angeles
    Luma LA is looking for a Character FX artist to join our growing team.

    You Can

  • Develop simulation setups for photo-realistic creatures; including clothing, fur, hair, muscle and skin.
  • Involvement in the development of departmental tools and techniques.
  • Regularly communicate with Production and Leads regarding schedules and deadlines.
  • Work with the visual effects supervisor, and the lead artists to determine the best creative approaches and techniques for the task in hand.
  • Be able to deliver work within established project targets and the high quality standards of the company.
  • Experience with hair and fur grooming is a plus.
  • You Have

  • Minimum 3 years of experience in a CFX/FX role in a VFX or animation studio
  • Previous experience on CG characters/creature projects
  • Excellent knowledge of Maya
  • Excellent knowledge of Houdini
  • Experience in the following dynamic simulation: cloth, hair/fur, feathers, skin and muscle.
  • Rigging skills and experience.
  • An ambitious desire for self growth, ownership, and collaboration

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Character TD

    Melbourne
    The Character TD is responsible for the setting up of cloth rigs and fur/hair systems for both Character and Creature animations. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Run cloth, hair, rigid body and crowd simulations
  • Troubleshoot creature and character pipeline issues
  • Script utilities while creating and integrating tools / plug-ins with the Maya API and MEL scripts to further the Rigging and Animation workflow
  • Maintain and customise rigs using internally developed tools
  • Develop and work on rigs and simulations which require complex and creative problem solving
  • Develop and integrate rigging tools into a robust pipeline
  • You Have

  • At least five years of experience in a VFX Production environment 
  • A Bachelor’s degree (or working towards one) in computer science, computer graphics or the equivalent combination of education and experience  
  • An in depth understanding of anatomy and a thorough understanding of biomechanics, kinesiology for both humanoids and animals
  • A thorough knowledge of weighting and skinning and the ability to work interactively with modelers to resolve challenges
  • A proven ability to rig a variety of characters / objects in a realistic, non-cartoon manner
  • Scripting skills in Maya API, MEL scripting, Python and/or Perl
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • Strong interpersonal and organisational skills with a keen eye for detail
  • An innate desire to stay informed of current technologies and techniques 
  • Apply

    Compositing Supervisor

    Melbourne
    The Compositing Supervisor is responsible for leading and managing a team of Compositors while helping to define efficient techniques to turn abstract and complex ideas into well executed visual effects shots of the highest standard possible. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films
  • Drive the future strategy of the 2D department
  • Match colour, lighting and exposure of rendered CG or photographed elements with plate photography
  • Execute 2D and 3D Tracks, extract and integrate mattes, layer elements and grade colour
  • Grain and de-grain when necessary along with paint fixes and rotoscoping
  • Oversee show templates including: camera properties, keying and 2D elements
  • Oversee sequence colour continuity
  • Review artist work in both Roto/Paint (including outsourced work) and Compositing,  and provide technical and aesthetic feedback in a constructive manner
  • Mentor and train your team to grow their craft using the latest techniques 
  • Collaborate with fellow Supervisors from other disciplines to meet challenging production deadlines
  • Breakdown project requirements on both a Compositing and Roto/Paint level, liaising with Production and Supervision across both studios where required.
  • Liaise with Artist Management and Production to manage and cultivate artist’s professional development offering performance feedback and mentorship.
  • Help to build morale, team camaraderie and an overall enjoyable work environment
  • Participate in the recruiting, hiring and training of new members of the team.
  • You Have

  • At least five years of experience in node based Compositing on feature films
  • At least one year of experience in a Supervisor role or three or more titles as a Lead Compositor
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • A mastery of all things Nuke 
  • An in depth understanding of stereo (3D) and anamorphic compositing in Nuke
  • A proven proficiency in 3D multi-pass rendering techniques
  • A strong aesthetic eye for photo realism and colour space concepts 
  • Excellent communication, leadership and problem solving skills
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude 
  • Some Maya experience (preferred but not required)
  • Apply

    Compositor (Lead Level)

    Melbourne
    Luma Pictures Melbourne is looking for a Comp Lead to join our team.

    You Can

  • Assist with deploying tasks to the proper artists and making sure that they are on the right timeline
  • Work with Production Team, Compositing Supervisor and Visual Effects Supervisor to create the desired look for environments and characters that reflect a wide variety of styles
  • Develop methodologies for reduction of render time and improving quality of results
  • Collaborate with fellow artists and supervisors to meet challenging production deadlines in a positive work environment
  • Seamlessly integrate all the layers or elements of a shot while balancing the creative and technical side of each element
  • Maintain the overall look, color balance, and quality for assigned shots and sequences to create uniformity in all finished work.
  • You Have

  • 5+ years experience in a production environment using Nuke
  • A good eye for lighting, detail and overall composition
  • A strong understanding of how things should look and feel given specific artistic direction or reference
  • A good understanding of 3D multi-pass rendering techniques and colorspace concepts
  • An understanding of stereo (3D) and anamorphic compositing in Nuke

  • Come as you are. Luma is an equal opportunity employer
    Apply

    Compositor (Lead Level)

    Los Angeles
    Luma LA is looking for a Lead Compositor to join our growing team.

    You Can

  • Assist with deploying tasks to the proper artists and making sure that they are on the right timeline
  • Work with Production Team, Compositing Supervisor and Visual Effects Supervisor to create the desired look for environments and characters that reflect a wide variety of styles
  • Develop methodologies for reduction of render time and improving quality of results
  • Collaborate with fellow artists and supervisors to meet challenging production deadlines in a positive work environment
  • Seamlessly integrate all the layers or elements of a shot while balancing the creative and technical side of each element
  • Maintain the overall look, color balance, and quality for assigned shots and sequences to create uniformity in all finished work.
  • You Have

  • 5+ years experience in a production environment using Nuke
  • A good eye for lighting, detail and overall composition
  • A strong understanding of how things should look and feel given specific artistic direction or reference
  • A good understanding of 3D multi-pass rendering techniques and colorspace concepts
  • An understanding of stereo (3D) and anamorphic compositing in Nuke

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Compositor (Senior Level)

    Los Angeles
    Luma Pictures Los Angeles is looking for a Senior level Compositor.

    You Can

  • Composite both digital and live action elements to create groundbreaking visual effects shots for blockbuster films
  • Collaborate with fellow artist and supervisors to meet challenging production deadlines in a positive work environment
  • Mentor and guide junior artists
  • You Have

  • At least five years of experience in node based Compositing on feature films
  • A good understanding of 3d multi-pass rendering techniques and colorspace concepts
  • A personable and approachable attitude/work ethic
  • An ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines
  • Excellent communication skills

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Compositor (Senior Level)

    Melbourne
    The Senior level Compositor is responsible for the final cohesion (both aesthetic and technical) of the image delivered to the client.  Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films
  • Match colour, lighting and exposure of rendered CG or photographed elements with plate photography
  • Execute 2D and 3D Tracks, extract and integrate mattes, layer elements and grade colour
  • Grain and degrain when necessary along with paint fixes and rotoscoping
  • Understand stereo (3D) and anamorphic compositing in Nuke
  • Coach and mentor other less experienced Compositors using the latest techniques to grow their craft and the quality of work in the studio as a whole
  • Collaborate with fellow artists from other disciplines to meet challenging production deadlines
  • You Have

  • At least five years of experience in node based Compositing on feature films
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • A mastery of all things Nuke 
  • An understanding of stereo (3D) and anamorphic compositing in Nuke
  • A proficiency in 3D multi-pass rendering techniques
  • A strong aesthetic eye for photo realism and color space concepts 
  • Excellent communication and problem solving skills
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude 
  • Some Katana and Arnold experience (preferred but not required)

  • Come as you are. Luma is an equal opportunity employer.

    Pluses

  • Lighting knowledge or experience is not a prerequisite, however there is an opportunity to learn Lighting, if desired.
  • Apply

    Crowd TD

    Melbourne
    Are you an Crowd Simulation TD?

    You Can

  • Produce various realistic animation ranging from people, animals, and other objects
  • Work with the Animation and Rigging team to develop special character rigs that can be developed in the crowd pipeline and duplicated.
  • Be able to create and duplicate crowd animation from several hundred to several thousand
  • You Have

  • 3+ years in VFX experience especially in VFX as a Crowd Sim or FX TD
  • High knowledge with Maya - specifically miArmy
  • Knowledge using crowd software such as Goalem, Massive, or miArmy
  • Technical proficiency
  • A team player mentality with a 'get it done' attitude
  • Communication skills
  • A love of learning
  • Problem solving skills
  • Strong technical mind
  • Creative sensibilities
  • A self-motivated attitude

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Digital Coordinator

    Melbourne
    The role of the VFX coordinator is to support all aspects of the Production ensuring shots and tasks are being tracked and delivered according to established milestones and deliveries. The VFX Coordinator can work departmentally or across sequences and is adept at keeping the Production Manager, Supervisors and Producers informed at all stages of the project.  Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Coordinate various departments (Asset/Anim/Comp/Lite/FX/etc)
  • Review all incoming notes for department relevance and distribute as needed
  • Track/manage notes, receivables, artist tasks and assignments
  • Walk the floor, gather artist needs, follow up on action items
  • Manage render farm priorities
  • Evaluate incoming media and discuss /qualify with supervisors
  • Take notes at internal and client meetings
  • Set up Cinesync sessions
  • Relocate if necessary
  • You Have

  • Minimum of one year's experience in a VFX production coordination role. Two-three years preferred.
  • Extensive knowledge of CG pipeline, particularly lighting passes, fur, and FX simulations
  • A strong work ethic
  • A meticulous attention to detail
  • Solid time-management skills and ability to multitask
  • Exceptional organisational and communication skills
  • A positive attitude and effective interpersonal skills: authoritative but approachable
  • Ability to be proactive with communication priorities from available information
  • Ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines

  • Apply

    Digital Coordinator

    Los Angeles
    Luma Pictures LA is looking for a Digital Coordinator.

    You Can

  • Coordinate the art department both accurately & quickly
  • Review all incoming notes for department relevance and distribute as needed with the supervisors & leads
  • Track/manage notes, receivables, artist tasks and assignmentsWalk the floor, gather artist needs, follow up on action items
  • Manage render farm priorities
  • Evaluate incoming media & breakdown information with supervisors
  • Take notes & action items at internal and client meetings
  • Set up Cinesync & RV sessions
  • Multitask
  • Work well under pressure
  • Relocate if necessary
  • You Have

  • At least 4 years of VFX production experience
  • Experience working in & knowledge of the VFX pipeline
  • Proactive mindset with communicating priorities & completing tasks quickly & efficiently 
  • Exceptional organizational and communication skills
  • A team player mentality with a 'get it done' attitude
  • Ability to take direction positively
  • Meticulous attention to detail
  • Time management skillsInterpersonal skills
  • A strong work ethic

  • Come as you are.  Luma is a committed equal opportunity employer.

    Apply

    Digital Matte Painter

    Melbourne
    The Digital Matte Painter is responsible for the painting of photo real CG environments, elements and textures. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Create photo-realistic digital matte paintings
  • Work with shoot data (photographic, reference data, HDRIs and photogrammetry) to combine 2D and 3D elements
  • Work with various camera focal lengths and output requirements while maintaining a good sense of composition
  • Research and create your own photographic reference material library
  • Demonstrate a desire to research and implement new techniques to continually improve team efficiency and your own quality of work
  • You Have

  • A minimum of five years of experience as a Matte Painter in VFX Production
  • An expert knowledge base in both Nuke and Photoshop
  • A Bachelor’s degree in traditional arts, computer graphics or the equivalent combination of education and experience  
  • A demonstrated understanding of other disciplines ; modelling, layout, matte/texture painting, lighting, rendering and compositing.
  • An in depth knowledge of colour theory and LUT
  • Sound artistic judgement and a proven aesthetic eye for real world materials and lighting
  • A high level of technical skill
  • A strong work ethic with a "get it done" attitude
  • A meticulous attention to detail
  • Solid time-management skills and ability to multitask across multiple projects
  • An ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines
  • Experience with concept art (preferred but not required)

  • Come as you are.  Luma is a committed equal opportunity employer. 
    Apply

    Digital Production Manager

    Melbourne
    The Digital Production Manager organises all aspects of a VFX project, including creation and maintenance of the overall shot and asset schedule. Working in close collaboration with the VFX Producer and VFX Supervisor, the Digital Production Manager ensures that the visual effects team is organised and on target. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You can:

  • Plan and schedule facility resources with the VFX Producer and SupervisorsBe responsible for overseeing the daily assignment to individual artists and departments on a whole
  • Evaluate and learn individual artists strengths in order to help cast projects and facilitate cross-utilisation of artist resources
  • Accurately break down new shots and client feedback through your understanding of the VFX pipeline and departments
  • Track and update progress of VFX shots in database
  • Maintain weekly client status reports
  • Communicate with clients, editorial, artists and in-house management
  • Manage the daily calendar of meetings and reviews
  • Motivate individual artists as well as the team as a whole
  • Partner with VFX Producer to manage and guide the team of Production Coordinators and Production Assistants
  • You have:

  • A minimum of 3 years VFX Production Management experience across live action feature films
  • A college/university degree or the equivalent combination of education and/or experience 
  • A thorough understanding of Production pipelines and how work flows through a VFX facility.
  • A strong knowledge of MS Office; particularly Excel (an understanding of Project is also beneficial)
  • Knowledge of either ftrack or Shotgun preferred
  • The ability to liaise and collaborate with artists, producers and clients
  • Excellent communication and interpersonal skills
  • High level problem solving skills
  • The ability to adapt to changeExtremely detail oriented and well organisedBe able to grow and thrive in a fast paced environmentA cool head under pressure A strong work ethic 

  • Apply

    Digital Production Manager

    Los Angeles
    The role of the VFX Production Manager is to organize all aspects of a VFX project, including scheduling shots, tasks and helping to cast out projects, setting achievable delivery milestones and attending both internal and external reviews. Working in close collaboration with the Producer and Supervisors the VFX Production Manager will ensure the smooth flow of projects through the facility.

    You Can

  • Plan and schedule facility resources with the VFX Producer and Supervisors
  • Attend internal and external reviews and meetings
  • Be responsible for overseeing the daily assignment to individual artists and departments on a whole
  • Communicate with clients, editorial and in-house management
  • Track and update progress of VFX shots in database
  • Run production reports as required by Producers/Supervisors
  • Motivate individual artists as well as the team as a whole
  • Manage and guide the team of Production Coordinators
  • You Have

  • A minimum of 3 years VFX Production Management experience on feature films
  • A college degree or the equivalent combination of education and/or experience
  • A thorough understanding of Production pipelines and how work flows through.
  • A thorough knowledge of MS Office; particularly Excel (an understanding of Project is also beneficial)
  • Knowledge of either FTrack or Shotgun preferred
  • Excellent communication and interpersonal skills
  • A high level problem solving skills
  • The ability to adapt to change
  • Extremely detail oriented and well organized skills
  • Be able to grow and thrive in a fast paced environment
  • A cool head under pressure 
  • A strong work ethic 

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Environment Artist

    Melbourne
    The Environment Artist is responsible for creating photo-real CG environments through the assembly and rendering of digital matte paintings, models, textures, projections and lights.

    You Can

  • Create models, textures and photo-realistic digital matte paintings
  • Collaborate with Modelers, Texture Artists and DMPs to create photoreal environments of the highest quality possible
  • Light and assemble scenes 
  • Troubleshoot and optimize renders 
  • Work with photogrammetry 
  • Produce examples that demonstrate your proficiency in set design and your inherent grasp of architectural arts 
  • Identify the best method for matching the qualities of the plate photography

  • You Have

  • At least four years of experience as an Environment Artist or TD in a VFX Production Environment
  • A Bachelor’s degree in computer science, studio arts, computer graphics or the equivalent combination of education and experience
  • A mastery of Maya, Mari, ZBrush and Katana as well as an understanding of the 2.5D workflow in Nuke
  • Solid Houdini and/or Clarisse knowledge
  • Experience as a Modeler, Texture Artist or Digital Matte Painter 
  • A strong understanding of the entire VFX workflow
  • A cultivated aesthetic eye for light, shade, color, and detail to facilitate the creation the texture maps of various types 
  • A traditional arts background is preferred but not required 
  • An approachable, proactive, and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • Strong organization and communication skills 
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude
  • Apply

    FX Artist (Senior Level)

    Los Angeles
    Luma Pictures LA is looking for Senior level FX Artists.

    You Can

  • Work autonomously to create realistic, directable simulations of any real world phenomena based on reference and brief
  • Autonomously develop directable, subjective (“magical”) effects based on concept art or brief
  • Improvise and work efficiently within the confines of available resources, show structure, and schedule as defined by Production Management
  • Take on a leadership role within the department by setting the bar for quality, providing guidance, and being a role model
  • Create well-organized tools, scripts, and set-ups to facilitate efficient or automated workflows that can be used by other members of the crew 
  • Multitask and work productively in a high-pressure environment
  • Troubleshoot and solve problems proactively and resourcefully
  • Take direction well and implement feedback with a positive attitude
  • Interpret and transform abstract ideas into compelling effects
  • Use VEX and/or Python with high level proficiency to script custom tools and workflows
  • Collaborate effectively with fellow artists from other disciplines to meet challenging production deadlines
  • You Have

  • An ambitious desire for self growth, ownership, and collaboration
  • Expert level proficiency with Houdini
  • Intermediate level proficiency with Nuke
  • Advanced understanding of the mathematical and physical concepts related to Computer Graphics
  • Excellent communication skills
  • A strong aesthetic eye for effects performance as it relates to storytelling
  • Excellent time management and organisational skills
  • A solid work ethic and and a positive mindset
  • A team player mentality with a ‘get it done’ solutions orientated attitude
  • A minimum of five years of experience as an FX artist in a VFX Production environment
  • A Bachelor’s degree in computer science or engineering or the equivalent combination of education and experience
  • A diverse range of experience in live action FX work demonstrable in a professionally presented demo reel

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    FX Artist (Senior Level)

    Melbourne
    Luma Pictures Melbourne is looking for Senior level FX Artists. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Work autonomously to create realistic, directable simulations of any real world phenomena based on reference and brief
  • Autonomously develop directable, subjective (“magical”) effects based on concept art or brief
  • Improvise and work efficiently within the confines of available resources, show structure, and schedule as defined by Production Management
  • Take on a leadership role within the department by setting the bar for quality, providing guidance, and being a role model
  • Create well-organized tools, scripts, and set-ups to facilitate efficient or automated workflows that can be used by other members of the crew 
  • Multitask and work productively in a high-pressure environment
  • Troubleshoot and solve problems proactively and resourcefully
  • Take direction well and implement feedback with a positive attitude
  • Interpret and transform abstract ideas into compelling effects
  • Use VEX and/or Python with high level proficiency to script custom tools and workflows
  • Collaborate effectively with fellow artists from other disciplines to meet challenging production deadlines
  • You Have

  • An ambitious desire for self growth, ownership, and collaboration
  • Expert level proficiency with Houdini
  • Intermediate level proficiency with Nuke
  • Advanced understanding of the mathematical and physical concepts related to Computer Graphics
  • Excellent communication skills
  • A strong aesthetic eye for effects performance as it relates to storytelling
  • Excellent time management and organisational skills
  • A solid work ethic and and a positive mindset
  • A team player mentality with a ‘get it done’ solutions orientated attitude
  • A minimum of five years of experience as an FX artist in a VFX Production environment
  • A Bachelor’s degree in computer science or engineering or the equivalent combination of education and experience
  • A diverse range of experience in live action FX work demonstrable in a professionally presented demo reel

  • Come as you are.  Luma is a committed equal opportunity employer

    Apply

    I/O Production Assistant

    Los Angeles
    Luma Los Angeles is looking for a Production Assistant with a focus on I/O to join our growing Production team.

    You Can

  • Work closely with Production in delegating tasks to crew
  • Facilitate the meeting of Production targets and deadlines with an enthusiastic and motivational attitude
  • Accurately enter client and Supervisor notes into shot tracking tools & databases 
  • Assist with basic Production and administrative duties
  • Aid Production in maintaining clear communication between all departments 
  • Multitask in high pressure situations
  • You Have

  • A University degree or equivalent combination of education and work experience 
  • Previous experience in an administrative, assistant or customer service oriented role
  • Working knowledge of the Microsoft Office Suite 
  • A passion for film and an enthusiasm to succeed in a VFX career
  • A basic knowledge of the VFX pipeline and workflow (preferred but not required)
  • A willingness to learn new skills 
  • The ability to thrive in a fast paced, team driven environment 
  • A cool head under pressure 
  • Strong communication (written and verbal) and time management skills
  • Apply

    Layout Artist (Mid Level)

    Melbourne
    The Layout Artist is responsible for creating cameras, creating and placing rough environments and props and determining rough timing to pre-visualize shots. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Facilitate the creation of a 3D version of the shot.
  • Work under the guidance and direction of the animation supervisor and layout lead
  • Create  rough models and environments for pre-visualization.
  • Assist the animation department with the technical set up of their assigned sequences, troubleshoot any problems on their shots, and maintain the continuity and flow within and between shots.
  • Work as part of the team on the technical aspects of Layout.
  • You Have

  • 2 - 3 years experience as a layout artist on feature films, episodic or commercials.
  • A full portfolio demonstrating Layout and Matchmove skills and breadth of subject matter.
  • Knowledge of cinematic techniques, language and shot composition.
  • Knowledge of Maya or similar 3D package.
  • A strong ability to work under pressure in addition to implementing changes based on input from multiple sources.
  • A keen eye for detail.
  • An ability to work within strict deadlines.
  • Excellent organization, communication and interpersonal skills.

  • Come as you are.  Luma is a committed equal opportunity employer. 
    Apply

    Lead FX Artist

    Melbourne
    Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Participate in the development of the FX department per project, helping to document the procedures, workflows and toolsets 
  • Delegate work, providing technical feedback to FX team
  • Lead the designing and creation of effects simulations for production (simulation and render) 
  • Execute FX shot work as required
  • Light and render FX passes for specific shots using developed FX rigs
  • Develop rigs/techniques to implement and optimize approved looks
  • Produce look tests based on provided reference materials
  • Create tools and scripts to facilitate workflow
  • Collaborate with other Departments to ensure upstream and downstream deliverables meet requirements
  • Provide regular updates to ensure production milestones and deadlines are being met and if not raising any concerns
  • Multitask on multiple shots at once while managing time efficiently
  • Mentor less experienced artists
  • You Have

  • Excellent knowledge of Houdini
  • 5+ years experience in VFX feature film Production 
  • At least 1 year Leading an FX team
  • A strong understanding of physics and natural phenomena
  • A good balance of visual and technical skills
  • A team player mentality with a ‘get it done’ attitude
  • Ability to give direction and work in a team focused environment
  • Strong time management and organisational skills
  • Excellent communication skills
  • A solid work ethic and a positive mindset
  • Apply

    Lighting Artist (Lead Level)

    Melbourne
    Luma Pictures Melbourne is looking for a Lead Lighting Artist.

    You Can

  • Create CG Lighting for the integration of CG elements into live action
  • Create CG Lighting for full CG shots
  • Study real world color and light direction and replicate that look in CG
  • Optimize your render set-ups for efficient render farm usage and to improve the quality of results
  • Create lighting rigs to be used by other artists
  • Demonstrate technical prowess in creating scripts and tools to facilitate an efficient workflow (preferred but not required)
  • Review artist work and provide both technical and aesthetic feedback in a constructive manner
  • Coach other Lighting artists in the latest techniques to continually improve team efficiency and quality of work
  • Collaborate with fellow Supervisors from other disciplines to meet challenging production deadlines 
  • You Have

  • At least 5 years of experience as a Lighter in a VFX Production environment
  • At least one year of experience in a Lead ​or ​Supervisor role
  • An extensive knowledge of Maya and Katana
  • An in depth knowledge of and experience with Arnold for Maya
  • An understanding of compositing techniques in Nuke
  • A Bachelor’s degree in computer science or engineering or the equivalent combination of education and experience
  • An understanding of and experience with Houdini / Mantra is a plus but not required
  • An understanding of multi pass 3D compositing
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • Strong interpersonal and organizational skills with a keen eye for detail
  • Strong leadership skills and ability to work well as part of a larger team of Leads and Supervisors 
  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Lighting Artist (Mid Level)

    Melbourne
    Luma Melbourne is looking for a mid level Lighting Artist.

    You Can

  • Light look development for integration of CG elements into Live Action
  • Light look development for full CG shots
  • Create tools and scripts to facilitate workflow
  • Develop methodologies for reduction of render time and improving quality of results
  • You Have

  • At least 3 years of experience as a VFX Lighter in feature films
  • An extensive knowledge of Maya and Katana
  • An understanding of multi pass 3D compositing
  • A team player mentality with a ‘get it done’ attitude
  • Time management skills
  • Organisational skills
  • A solid work ethic
  • A positive attitude
  • Pluses

  • Knowledge of Renderman / Air / Arnold 

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Lighting Artist (Senior Level)

    Los Angeles
    The Senior Lighting artist is responsible for the Lighting and Rendering of CG objects and environments for VFX feature films

    You Can :

  • Light / look develop for integration of CG elements into Live Action
  • Light / look develop for full CG shots
  • Optimize your render set-ups for efficient render farm usage and to improve the quality of results
  • Create lighting rigs to be used by other artists
  • Demonstrate technical prowess in creating scripts and tools to facilitate an efficient workflow (preferred but not required)
  • You Have :

  • At least five years of experience as a Lighter in a VFX Production environment
  • An extensive knowledge of Katana
  • An understanding of and experience with Arnold for Katana
  • An understanding of compositing techniques in Nuke 
  • A Bachelor’s degree in computer science or engineering or the equivalent combination of education and experience  
  • An understanding of multi pass 3D compositing
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • Strong interpersonal and organizational skills with a keen eye for detail
  • A solid work ethic
  • A positive team player mentality with a ‘get it done’ attitude

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Lighting Artist (Senior Level)

    Melbourne
    Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Create CG Lighting for integration of CG elements into Live Action
  • Create CG Lighting for full CG shots
  • Create lighting rigs to be used by other artists
  • Create tools and scripts to facilitate workflow
  • Develop methodologies for reduction of render time and improving quality of results
  • You Have

  • At least 5 years lighting experience on feature films
  • An extensive knowledge of Maya and Katana
  • An understanding of multi pass 3D compositing
  • A team player mentality with a ‘get it done’ attitude
  • Excellent time management skills
  • Strong organizational skills
  • A solid work ethic and a positive attitude

  • Pluses:

  • Knowledge of Renderman/Air/Arnold

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Lighting Production Assistant

    Melbourne
    Luma Melbourne is looking for a VFX Production Assistant with a keen interest in Lighting in particular to join the team.  PLEASE NOTE: This role will need to be able to work the regular hours between 1:30pm - 10:30pm AEST, Monday to Friday. 

    You Can

  • Monitor, manage and maintain the ability of the Render Farm to function at its maximum.
  • Monitor, manage and audit renders for daily deliveries. 
  • Maintain and track rendering priorities given by Production.
  • Plan and communicate effectively in regards to resources allocations in accordance with the needs of the projects and of the Production team. 
  • Run reports for daily/nightly forecasting. 
  • Prepare outgoing data transfers.
  • Assist with basic Production and administrative duties within the Lighting department.
  • Multitask in high pressure situations.
  • You Have

  • A University degree or equivalent combination of education and work experience.
  • Proficient computer skills, including working knowledge of the Microsoft Office Suite. Proficiency with Linux is preferred but not required.
  • Basic Knowledge of Arnold, Katana, Maya, Houdini, Nuke and other VFX industry tools a plus. 
  • A basic knowledge of the VFX pipeline and workflow (preferred but not required).
  • A passion for film and an enthusiasm to succeed in a VFX career.
  • Ability to prioritise work, perform multiple tasks and work under time constraints.
  • Self-driven, proactive, reliable.
  • Ability to work independently and within a team.
  • A meticulous attention to detail.
  • A willingness to learn new skills.
  • The ability to thrive in a fast paced, team driven environment.
  • Strong communication (written and verbal) and time management skills.
  • Apply

    Look Development Artist (Mid Level)

    Melbourne
    Luma Melbourne is looking for a Look Dev Artist, Mid Level.

    You Can

  • Work with Pipeline TDs in the creation and automation of look development related tools
  • Design Arnold and Katana shaders to create the look desired by the client or VFX Supervisor
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective.
  • Identify ways to improve look development R&D best practices and suggest ways to implement these improvements
  • You Have

  • At least 3 three years of experience as a Look Development Artist in a VFX Production environment.
  • A mastery of Maya and an industry standard render engine such Arnold, Vray or Renderman.
  • A knowledge of Katana is highly preferred but not required.
  • A strong knowledge base in the generation of texture maps using Mari and Substance Painter.
  • Experience with Substance Designer is preferred but not required.
  • An understanding of multi-pass rendering and 3D scene layout.
  • An approachable, proactive, and accommodating attitude.
  • An innate desire to stay informed of current technologies.
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude.
  • An ability to thrive in a high-pressure environment.
  • An ability to take direction and implement feedback with a positive attitude.

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Look Development Artist (Senior Level)

    Melbourne

    You Can

  • Work with Pipeline TDs in the creation and automation of look development related tools
  • Design Arnold and Katana shaders to create the look desired by the client or VFX Supervisor
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective.
  • Identify ways to improve look development R&D best practices and suggest ways to implement these improvements
  • You Have

  • At least 5 three years of experience as a Look Development Lighter in a VFX Production environment.
  • A mastery of Maya and an industry standard render engine such Arnold, Vray or Renderman.
  • A knowledge of Katana is highly preferred but not required.
  • A strong knowledge base in the generation of texture maps using Mari and Substance Painter.
  • Experience with Substance Designer is preferred but not required.
  • An understanding of multi-pass rendering and 3D scene layout.
  • An approachable, proactive, and accommodating attitude.
  • An innate desire to stay informed of current technologies.
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude.
  • An ability to thrive in a high-pressure environment.
  • An ability to take direction and implement feedback with a positive attitude.
  • Apply

    Marketing and Communications Manager

    Los Angeles or Melbourne
    Luma is a world class creative studio with offices in Los Angeles and Melbourne. We build compelling art and technology with a strong focus on company culture. We formed in 2002 with the unwavering goal to create standout work with exceptional people… and to have a lot of fun along the way.   Throughout the years, we’ve expanded beyond our roots in VFX into original content, venture capital and altruism. Luma Pictures is a globally renowned and independent creative studio, bringing magic to acclaimed movies like Once Upon a Time in Hollywood, Black Panther, Guardians of the Galaxy, and more for nearly 20 years. In 2015, we founded Luma Launch, a leading early-stage venture fund that invests in notable startups helping build a better world. Luma Features is actively developing and producing highly imaginative and emotionally rich original films. And in 2020, we established Luma Legacy—our altruistic venture pursuing initiatives to help improve the root causes to society’s core problems.  And now we're excited to add a Marketing and Communications Manager to the team!  Reporting to the Chief Marketing Officer, this role will work across all departments within Luma to oversee the development and delivery of a fully integrated marketing strategy for the business.  This role is open for either our LA or Melbourne studio.   The Luma team is currently working from home, but the successful candidate should be open to relocation to either LA or Melbourne in the future.

    You can:

  • Develop marketing strategies for the Luma brand and individual business segments (Features, Pictures, Legacy and Launch)
  • Work closely with department leadership to plan, execute, and track internal/external marketing and communication initiatives, such as email, CRM, social, PR, experiential, sales materials, and content marketing
  • Oversee the maintenance and updating of the company website in both content and functional capabilities 
  • Drive the social media presence of Luma and it’s segments, implementing strategies and creating content designed to improve brand awareness and industry recognition
  • Analyse market/industry trends and synthesize various data into key insights, opportunities, and recommendations
  • Evaluate and monitor campaign performance on an ongoing basis and create comprehensive reports and recommendations 
  • Support the maintenance and development of internal tools, including tracking capability, global contact directory, and project management tools
  • Manage external stakeholder, vendor and/or agency relationships related to Marketing responsibilities 
  • Liaise with external PR team to coordinate meetings, interviews, and delivery of required materials
  • Oversee and manage Marketing budgets and project timelines
  • Manage creative services team to consistently create and deliver quality content 
  • Lead all awards campaigns for Pictures and Features teams, and help to determine appropriate entries for projects in collaboration Production stakeholders.
  • You have:

  • 5+ years of marketing / brand management experience at a studio, creative agency, brand or production facility 
  • Bachelor or Masters degree in Marketing strongly desired OR equivalent experience proven 
  • Excellent oral and written communication skills, capable of delivering campaign objectives, timelines, and deliverables to team
  • Knowledge or experience within a film, production, visual effects or start-up environment preferred 
  • Confident and driven and with a track record of being a dynamic leader
  • Innovative thought leader with the ability to spot unique branding opportunities

  • Please note: Applications without links to portfolios or samples of campaign work will not be considered
    Apply

    Mid Pipeline TD

    Melbourne
    Are you a Mid Pipeline TD? Luma is a leading visual effects studio that has worked on tons of blockbuster films like Ant-Man, Guardians of the Galaxy, and Prometheus; Academy Award-winning films including Crash, True Grit and No Country for Old Men; and numerous commercials such as A Mini Marvel for Coke which aired during Super Bowl 50. We are a crew of talented artists that hail from all over the world, who are passionate about creating mind blowing work. On top of that, we are a cool company, with cool people, cool offices, and we do cool things. Can't beat that! If you're down to become part of a growing family, we'd love to hear from you.

    You Can

  • Learn and extend the pipeline
  • Develop tools that make artists happy
  • Identify and automate inefficient or redundant tasks
  • You Have

  • 3+ years industry experience
  • Master knowledge of python
  • In-depth knowledge of PyQT or PySide
  • Good UI design sense
  • Experience using databases
  • Expert problem-solving and troubleshooting skills
  • Experience developing for at least one of the following: Maya, Nuke, Mari, Houdini, Katana
  • Communication skills
  • Time management skills
  • Pluses

  • Experience with the following:
  • Linux
  • C/C++
  • Web development
  • Apply

    Mid Pipeline TD

    Los Angeles
    Are you a Mid Pipeline TD? Luma is a leading visual effects studio that has worked on tons of blockbuster films like Ant-Man, Guardians of the Galaxy, and Prometheus; Academy Award-winning films including Crash, True Grit and No Country for Old Men; and numerous commercials such as A Mini Marvel for Coke which aired during Super Bowl 50. We are a crew of talented artists that hail from all over the world, who are passionate about creating mind blowing work. On top of that, we are a cool company, with cool people, cool offices, and we do cool things. Can't beat that! If you're down to become part of a growing family, we'd love to hear from you.

    You Can

  • Learn and extend the pipeline
  • Develop tools that make artists happy
  • Identify and automate inefficient or redundant tasks
  • You Have

  • 3+ years industry experience
  • Master knowledge of python
  • In-depth knowledge of PyQT or PySide
  • Good UI design sense
  • Experience using databases
  • Expert problem-solving and troubleshooting skills
  • Experience developing for at least one of the following: Maya, Nuke, Mari, Houdini, Katana
  • Communication skills
  • Time management skills
  • Pluses

  • Experience with the following:
  • Linux
  • C/C++
  • Web development
  • Apply

    People & Culture Coordinator

    Melbourne
    Luma is searching for the next great people person to join our team! The successful candidate will be responsible for helping drive and implement initiatives and events that put the company's people and culture first. This individual will be required to provide support in the areas of employee engagement; performance management; employee relations; diversity and inclusion, and physical/mental wellness. This role will also be responsible for the administration tasks and processes relating to recruiting, onboarding and people management.  With a people first approach, the People & Culture Coordinator will be a role for those seeking to making a positive impact in the studio environment with the intention of increasing employee engagement and happiness.

    Key Responsibilities

  • Helping implement People & Culture strategies
  • Drive the Luma culture agenda and strategy for a great workplace environment 
  • Assisting with full-cycle recruiting as required 
  • Manage the onboarding and exit processes for all employees
  • Help create, update, maintain and improve on studio's HR related policies 
  • Assist in employee performance and salary review process  
  • Help develop and implement strategies to increase diversity and inclusion within the organisation 
  • Maintain knowledge of industry trends and employment legislation to ensure adherence to federal, state and local legal requirements
  • Develop, maintain and role model a culture that is open to change and innovation, and supports collaboration, respect and accountability 
  • Help plan and execute People & Culture related events (both on-site and virtually)
  • Manage the administration process for onboarding, payroll and performance reviews
  • Assist in day-to-day administration duties including scheduling, calendar management, vendor outreach and client services.
  • Key Attributes

  • Excellent interpersonal, written and verbal communication skills are essential. 
  • Project management skills
  • Ability to lead meetings and presentations in a confident and inspiring manner 
  • A track record as a champion of positive organisational culture and values 
  • Must be a collaborative team player and possess a strong sense of service and be a leader in problem solving 
  • Ability to advocate for both employees and management 
  • Highly proactive style of work with a demonstrated track record of developing innovative approaches to HR and people matters
  • Strong organisational and analytical skills
  • A high level of problem solving skills
  • A calm and approachable manner 
  • Ability to thrive in a fast paced environment 
  • Culture and people first attitude 
  • Apply

    Recruiting Coordinator

    Melbourne
    Luma Melbourne is looking for a VFX Recruitment Coordinator to join our Recruitment department, as we continue to grow our global team for exciting up-coming projects.

    You Can

  • Conduct employment related research and assists recruitment team with electronic and other methods of sourcing of qualified candidates.
  • Conduct employment related research and assists recruitment team with electronic and other methods of sourcing of qualified candidates.
  • Assist recruitment team with customized screening and initial contact of applicants to determine qualification and interest level.
  • Refer appropriate candidates to recruiter and/or hiring supervisor.
  • Provide support coordination of recruitment projects and related services to supervisors, hiring managers, recruitment team members, and others.
  • Participate in and provides analytical support in design, development, and implementation of recruitment projects and programs.
  • Attend and participate in job fairs, community activities, and other public and departmental recruitment-related events.
  • Represent and promote organization to potential applicants by providing information, responding to questions, and collecting applicant data.
  • Serve as a resource for recruitment policies, procedures, and practices to supervisors, HR staff, and others. Refers to recruiters and other staff as appropriate.
  • Handle and prioritize multiple ranges of advanced administrative duties with wide latitude for independent judgment and initiative.
  • Develop and maintain general familiarity with immigration and re-certification process and respond to inquiries related to immigration and re-certification.
  • Assist with identifying issues affecting recruitment and implement recruitment activities to continuously improve process.
  • Assist recruitment team with customized screening and initial contact of applicants to determine qualification and interest level.
  • Refer appropriate candidates to recruiter and/or hiring supervisor.
  • Provide support coordination of recruitment projects and related services to supervisors, hiring managers, recruitment team members, and others.
  • Participate in and provides analytical support in design, development, and implementation of recruitment projects and programs.
  • Attend and participate in job fairs, community activities, and other public and departmental recruitment-related events.
  • Represent and promote organization to potential applicants by providing information, responding to questions, and collecting applicant data.
  • Serve as a resource for recruitment policies, procedures, and practices to supervisors, HR staff, and others. Refers to recruiters and other staff as appropriate.
  • Handle and prioritize multiple ranges of advanced administrative duties with wide latitude for independent judgment and initiative.
  • Develop and maintain general familiarity with immigration and re-certification process and respond to inquiries related to immigration and re-certification.
  • Assist with identifying issues affecting recruitment and implement recruitment activities to continuously improve process.
  • You Have

  • Minimum two (2) years of experience in a hiring role
  • Recruiting and interviewing skills
  • Phone, Skype, and online meeting platform skills
  • Supports workplace diversity
  • Familiarity with relevant employment Law
  • Professionalism, organization, and project management skills

  • Come as you are. Luma is an equal opportunity employer.

    Pluses

  • Worked within a VFX / creative studio environment previously 
  • Love for film and the arts 
  • Apply

    Rigging Artist (Mid - Senior Level)

    Melbourne

    You Can

  • Develop realistic skeletal rigs for a variety of humanoids and complex creatures
  • Build and maintain rigs currently in production using internal tools;
  • Assist in the creation of new rigs and rig components;
  • Perform rig maintenance and fixes during production;
  • Collaborate with the team to continue to develop internal rigging framework.
  • Create tools with the Maya API and MEL scripts to enable Animators to create realistic animation 
  • Work with Lead TD's and Animators to develop and integrate tools into a robust pipeline

  • You Have

  • At least four years of experience as a CG Rigger.
  • Extensive knowledge of anatomy and a thorough understanding of bio-mechanics, kinesiology for humanoid and animals
  • Thorough understanding of weighting and skinning and be able to work interactively with modelers to resolve challenges
  • Demonstrated ability to rig a variety of characters / objects in a realistic, non-cartoon manner
  • Knowledge of Maya API, MEL scripting, Python and Perl scripting skills area plus
  • An ability to manage time and balance priorities, with the pressures of busy, deadline-driven production. 
  • Ability to communicate effectively with a wide variety of personalities, both written and verbal.
  • The ability to take direction and work in a team focused environment
  • A solid work ethic and a positive attitude in the face of challenging situations

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Rigging TD

    Melbourne
    Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Develop realistic skeletal rigs for a variety of humanoids and complex creatures
  • Build and maintain rigs currently in production using internal tools
  • Assist in the creation of new rigs and rig components
  • Perform rig maintenance and fixes during production
  • Collaborate with the team to continue to develop internal rigging framework
  • Create tools with the Maya API and MEL scripts to enable Animators to create realistic animation 
  • Work with Lead TD's and Animators to develop and integrate tools into a robust pipeline
  • You Have

  • An extensive knowledge of anatomy and a thorough understanding of bio-mechanics, kinesiology for humanoid and animals
  • A thorough understanding of weighting and skinning and be able to work interactively with modelers to resolve challenges
  • Demonstrated ability to rig a variety of characters / objects in a realistic, non-cartoon manner
  • Scripting skills in Maya API, MEL scripting, Python and/or Perl
  • The ability to manage time and balance priorities, with the pressures of busy, deadline-driven production
  • The ability to communicate effectively with a wide variety of personalities, both written and verbal
  • The ability to take direction and work in a team focused environment
  • A solid work ethic and a positive attitude in the face of challenging situations
  • Apply

    Senior Pipeline TD

    Melbourne
    The ideal candidate: You have an innate drive to learn, create, and experiment, and like wearing many hats, from backend pipeline development to RnD. You can explain complex ideas verbally and through text, and you're comfortable leading open source initiatives (some projects where we were major contributors include arnold-usd, maya-usd, rez, MtoA, FumeFx for Maya/Arnold, USD for Atoms Crowd).

    You Can

  • Develop tools, procedures and interfaces to optimise the Luma pipeline
  • Identify inefficiencies in studio processes, and design pragmatic solutions
  • Provide consistent technical support to various departments
  • Communicate technical issues to the Production team in a clear manner
  • Work well in a team, with strong communication skills and attention to detail
  • You Have

  • 6+ years experience working as a Developer in VFX or Animation
  • Proven experience writing pipeline tools and designing workflows
  • Experience with SQL and NoSQL databases
  • Experience with Linux
  • Master knowledge of python
  • Competency with C/C++
  • Understanding of git, unittesting, and CI
  • Advanced knowledge of at least two of the following: Maya, Nuke, Houdini, Katana, shader writing / rendering
  • Expert problem-solving and troubleshooting skills
  • Ability to self-manage, prioritise and work to deadlines
  • Approachable, proactive, and accommodating attitude
  • Innate desire to stay informed of current technologies
  • Pluses:

  • Experience with Unreal
  • Experience developing pipelines with USD

  • Apply

    Senior Pipeline TD

    Los Angeles
    The ideal candidate: You have an innate drive to learn, create, and experiment, and like wearing many hats, from backend pipeline development, to RnD. You can explain complex ideas verbally and through text, and you're comfortable leading open source initiatives with outside vendors and companies (some projects where we were major contributors include arnold-usd, maya-usd, rez, MtoA, FumeFx for Maya/Arnold, USD for Atoms Crowd).

    You can:

  • Develop tools, procedures and interfaces to optimize the Luma pipeline
  • Identify inefficiencies in studio processes, and design pragmatic solutions
  • Provide consistent technical support to various departments
  • Communicate technical issues to the Production team in a clear manner
  • Work well in a team, with strong communication skills and attention to detail
  • You Have:

  • 6+ years experience working as a Developer in VFX or Animation
  • Proven experience writing pipeline tools and designing workflows
  • Experience with SQL and NoSQL databases
  • Experience with Linux
  • Master knowledge of python
  • Competency with C/C++
  • Understanding of git, unittesting, and CI
  • Advanced knowledge of at least two of the following: Maya, Nuke, Houdini, Katana, shader writing / rendering
  • Expert problem-solving and troubleshooting skills
  • Ability to self-manage, prioritize and work to deadlines
  • Approachable, proactive, and accommodating attitude
  • Innate desire to stay informed of current technologies
  • Pluses:

  • Experience with Unreal
  • Experience developing pipelines with USD

  • Apply

    Studio Cleaner

    Los Angeles
    Luma Pictures is looking for a Studio Cleaner in our LA studio. The team needs a positive and enthusiastic person to keep the studio clean and presentable at all times. Responsibilities will range from daily tasks to assisting large scale events. The right candidate believes that no task is too small!  This position reports into the People & Operations Executive. 

    You Can

  • Clean internal and external glass
  • Clean the refrigerator, microwaves and dishwashers
  • Clean coffee and espresso machines
  • Polish copper finishes
  • Wipe and sanitize interior and exterior surfaces including all cabinetry
  • Clean flooring, carpets and upholstery as necessary
  • Meet vendors outside of work hours, if needed 
  • Wash dishes as necessary
  • Prep and break down rooms for meetings 
  • Perform general day porter duties
  • Perform outdoor patio maintenance; clean off (with water and soap) all outdoor furniture. 
  • Run errands as requested by the People & Culture team (mileage reimbursable)
  • Move and assemble furniture
  • Organize closets and storage
  • Remove hardware from all desks - clean and sanitize
  • Dust/vacuum/mop, vacuum couches, rugs, and theater
  • Maintain inventory of cleaning products and communicate needs to the People & Culture team
  • You Have

  • A car and drivers license
  • Excellent and proactive communication skills
  • A keen attention to detail
  • The ability to lift 50 lbs without assistance
  • A professional demeanor at all times, even when juggling multiple tasks
  • An ability to prioritize and manage time effectively
  • Strong problem solving skills; clear ability to identify problems and work on them proactively

  • Candidates must also be local to the Los Angeles areas.

  • Come as you are. Luma is an equal opportunity employer.

    Pluses

  • Experience with minor repairs
  • Knowledge of care for fine finishes
  • Strong communication skills via text message
  • Apply

    Unreal Artist

    Melbourne
    The Unreal Artist will be responsible for creating and optimising assets to work within Unreal Engine for Virtual Production (virtual scouting and virtual camera shoots) and throughout the VFX pipeline. The ideal candidate will be able to balance the technical and creative requirements for the shows within the Unreal Engine. 

    You Can

  • Create extensive landscapes in Unreal Engine (terrain sculpting, manual layout placement, procedural scattering, lighting)
  • Create interaction and functionality using Unreal's Blueprints system
  • Create assets for real-time rendering 
  • Maximise look development opportunities within Unreal Engine Optimize Virtual Sets and Rebuilding Assets for real-time rendering 
  • Optimize content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modeling and texturing best practices
  • Collaborate with programmers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases. 
  • You Have

  • Attention to detail and are comfortable with composition, colour and other artistic theories
  • Proven experience in creating high-end assets for games / cinematic sequences using Unreal Engine 
  • Extensive knowledge in asset creation, modelling, texturing, sculpting, shading and lighting 
  • Experience with Maya, Houdini and /or Katana 
  • a background real time rendering for Virtual Production / Game / VFX / Interactive / VR development 
  • Apply

    VFX Production Assistant

    Melbourne
    The VFX Production Assistant is responsible for aiding the Production Manager, Producers and Coordinators in the daily production of a project and to assist with facility needs when needed. This is an entry level role that could open the door to a fulfilling career in Production. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You can:

  • Work closely with Production in delegating tasks to crew
  • Facilitate the meeting of Production targets and deadlines with an enthusiastic and motivational attitude
  • Accurately enter client and Supervisor notes into shot tracking tools & databases 
  • Assist with basic Production and administrative duties
  • Aid Production in maintaining clear communication between all departments 
  • Multitask in high pressure situations
  • You have:

  • A University degree or equivalent combination of education and work experience 
  • Previous experience in an administrative, assistant or customer service oriented role
  • Working knowledge of the Microsoft Office Suite 
  • A passion for film and an enthusiasm to succeed in a VFX career
  • A basic knowledge of the VFX pipeline and workflow (preferred but not required)
  • A willingness to learn new skills 
  • The ability to thrive in a fast paced, team driven environment 
  • A cool head under pressure 
  • Strong communication (written and verbal) and time management skills 

  • Come as you are.  Luma is a committed equal opportunity employer. 
    Apply

    VFX Supervisor

    Melbourne
    The VFX Supervisor is responsible for the overall creative trajectory of both the specific assigned project and the studio as a whole. They are the point person for the Leads and Supervisors across all disciplines and, in collaboration with the VFX Producer, they are the face of the project for the client. 

    You Can

  • Work closely with your Producer to set a schedule and to delegate internal tasks based upon an in depth knowledge of your team of artists and their strong suits
  • Work side by side with the clients to ensure that their vision is manifested, with a consistent drive to go above and beyond their stated goals and wishes
  • Conduct thorough and efficient daily reviews of artists’ work, providing clear feedback to motivate any needed course correction on the project
  • Lead by example and mentor other artists, Leads and Supervisors to continually push the creative bar to achieve the highest aesthetic and technical standards possible 
  • You Have

  • At least three years of experience as a Supervisor in a Visual Effects Production environment with previous titles as a CG or DFX Supervisor
  • A mastery of most software packages and renderers ; including Nuke, Maya, Houdini, Katana, Arnold and Mantra 
  • An in depth knowledge of VFX/CG shot production and competency in most areas of the pipeline
  • A cultivate aesthetic eye, a proven understanding of color theory and strong technical skills
  • An understanding of film stock, film grain, and DI processing
  • An innate desire to stay informed of current technologies
  • An approachable, proactive, and accommodating attitude
  • Excellent leadership and communication skills
  • A passion for problem solving and a willingness to take on increasingly challenging work
  • On location, set supervisory experience (preferred but not required)

  • Come as you are. Luma is an equal opportunity employer.
    Apply
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