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Animator

Melbourne
The Animator is responsible for designing and creating the motion of CG characters, creatures and other assets.  Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

You Can

  • Work closely with the Rigging/Character modeling teams as well as other Animators to maximize our animation and character performance potential
  • Meet project deadlines/milestones, as set by the production department
  • Consistently exercise sound judgment in all areas of performance
  • Demonstrate a broad range of character animation and acting skills.
  • Demonstrate an understanding of the principles of animation and how to best employ those principles to create performance that supports both the characters and story goals of the show.
  • You Have

  • A minimum of three to four years of experience in VFX Animation Production
  • An in depth knowledge of Maya 
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • A solid grasp of the principles of Animation ; motion, timing, anticipation, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation
  • A creative eye and aesthetic judgement with a deep understanding of the principles of cinematography, composition and cinematic design
  • A solid understanding of anatomy, rigging, CG lighting, rendering, compositing 
  • Proficiency in animating the human bipedal figure as well as other organic forms
  • A positive attitude and proven interpersonal skills
  • A strong technical mind
  • Great creative sensibilities
  • A strong work ethic with a "get it done" attitude
  • A keen attention to detail
  • Apply

    Asset Artist (Lead Level)

    Melbourne
    The Lead Asset Artist is responsible for leading a team of Asset Artists covering the tasks of Modeling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible.

    You Can

  • Mentor and motivate fellow Asset Artists to grow their craft using the latest techniques 
  • Work with Production helping to breakdown task requirements and assign shots to artists
  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets
  • Facilitate the creation of high quality texture maps prior to publishing to ensure consistency
  • You Have

  • A cultivated aesthetic sense and keen eye for detail
  • At least 3 years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
  • At least 1 year experience in a Lead role
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A mastery in creating both organic and hard surface models with efficient topology
  • A mastery of Maya, ZBrush and Mari
  • Katana, Mudbox and Substance Painter knowledge is a plus
  • Highly efficient UV layout experience using an UDIM workflow is required
  • A technical understanding of colour space
  • An understanding of plate and image based lighting as well as full CG lighting is preferred
  • Basic compositing skills in Nuke
  • TD skills (Python, C++) are preferred but not required
  • An understanding of multi-pass rendering and 3D scene layout is preferred
  • Strong communication and organisational skills
  • The ability to take direction and implement feedback with a positive attitude
  • An approachable, proactive and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment

  • Apply

    Asset Artist (Mid Level)

    Melbourne
    The Asset Artist covers the tasks of Modeling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You can:

  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Facilitate the creation of high quality photo real texture maps
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets
  • You have:

  • At least three years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A strong aesthetic eye for photo realism and keen eye for detail
  • A proficient demonstration of digital sculpting
  • A proficiency in creating both organic and hard surface models with efficient topology
  • A proficiency of Maya, ZBrush, Mari, and Substance Painter
  • A proficiency of photo real texture painting and physically based look development
  • Katana, Mudbox and Substance Designer knowledge is a plus
  • Highly efficient UV layout experience using an UDIM workflow is required
  • A technical understanding of colour space
  • TD skills (Python, C++) are preferred but not required
  • An understanding of multi-pass rendering and 3D scene layout is preferred
  • Strong communication and organisational skills
  • The ability to take direction and implement feedback with a positive attitude
  • An approachable, proactive and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment

  • Come as you are.  Luma is a committed equal opportunity employer

    Apply

    Asset Supervisor

    Melbourne
    Luma Pictures Melbourne is looking for an Asset Supervisor. Reporting to CG and VFX supervisors, the Asset Supervisor will supervise, monitor and direct all aspects of high-end asset creation across multiple projects.

    You Can

  • Manage, support and supervise all aspects of asset creation, including: modeling, texturing and shading for props, environments, characters and creatures.
  • Collaborate with the VFX supervisor to ensure every asset meets the creative and technical goals.
  • Accurately prioritise asset pipeline and workflow improvements.
  • Work closely with other department supervisors to ensure assets meet the requirements for rigging, animation lighting and effects.
  • Review all work for internal and external delivery, ensuring it hits creative standards.
  • Draw on your extensive digital effects knowledge to respond confidently to complex VFX problems
  • Implement solutions that improve efficiency at a facility level
  • Consistently deliver high quality assets in a timely manner to the satisfaction of show supervisor and clients alike.
  • not only focus on overcoming technical and creative challenges, but ensure that your team are utilised to their full potential.
  • Mentor and actively develop less experienced team members.
  • Promote a collaborative and enjoyable workplace influencing morale, fostering purposeful discussion and positive work ethic.
  • You Have

  • Minimum of 7 years experience in asset work, including a leadership position.
  • Expert knowledge of asset creation tools such as Maya, Arnold, Zbrush, Mari, Substance etc,.
  • A real world understanding of proportion, depth, scale, and physical space.
  • An ability to manage people and are a natural team player
  • A strong creative eye, excellent communication, collaboration and leadership skills
  • An eye for detail and an eye on the big picture.
  • A calm and professional demeanour in high pressure, production environments
  • Apply

    Associate Digital Production Manager

    Los Angeles
    The role of the VFX Production Manager is to organize all aspects of a VFX project, including scheduling shots, tasks and helping to cast out projects, setting achievable delivery milestones and attending both internal and external reviews. Working in close collaboration with the Producer and Supervisors the VFX Production Manager will ensure the smooth flow of projects through the facility.

    You Can

  • Plan and schedule facility resources with the VFX Producer and Supervisors
  • Attend internal and external reviews and meetings
  • Be responsible for overseeing the daily assignment to individual artists and departments on a whole
  • Communicate with clients, editorial and in-house management
  • Track and update progress of VFX shots in database
  • Run production reports as required by Producers/Supervisors
  • Motivate individual artists as well as the team as a whole
  • Manage and guide the team of Production Coordinators
  • You Have

  • A minimum of 2 years VFX Production Management experience on feature films
  • A college degree or the equivalent combination of education and/or experience
  • A thorough understanding of Production pipelines and how work flows through.
  • A thorough knowledge of MS Office; particularly Excel (an understanding of Project is also beneficial)
  • Knowledge of either ftrack or Shotgun preferred
  • Excellent communication and interpersonal skills
  • A high level problem solving skills
  • The ability to adapt to change
  • Extremely detail oriented and well organised skills
  • Be able to grow and thrive in a fast paced environment
  • A cool head under pressure 
  • A strong work ethic 

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    CG Supervisor

    Melbourne
    The CG Supervisor is responsible for delivering any computer generated asset both creatively and technically within the VFX production. Working closely with the VFX Supervisor, Producer and Production Managers the CG Supervisor will collaborate with all CG related departments to define the pipeline and flow for the project.  Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Work closely with the VFX Supervisor, Producers, Production Managers, coordinators, artists and other necessary departments in creating high quality visual effects
  • Provide clear direction to all CG departments, including but not limited to: assets dev, rigging, animation, lighting, and FX, setting clear objectives and monitoring the process, progress and results
  • Supervise the artist in achieving all technical aspects of production including but not limited to: assets dev, rigging, animation, lighting and FX
  • Keep up on current technology trends and tools (hardware and software) that best suits the production in the development of a stronger creative technical environment
  • Train team members and review their overall performance and work, ensuring the highest standards are met at all times
  • Work closely with Producers and Production Managers to provide a task breakdown and estimates per project
  • Ensure that all teams are working efficiently and productively and are on target to meet all milestones and deadlines
  • Assess and determine new talent with the help of the production and staffing team along with assisting in the actual interview process
  • You Have

  • A minimum of 3 years in the VFX industry in a CG Supervisory role
  • A degree or diploma in a relevant field
  • A thorough understanding of the visual effects process and the ability to interpret the artistic brief from the VFX Supervisor
  • A proven ability to ensure artists work is of the highest standard on both technical and creative levels
  • Ability to motivate individuals and teams as a whole
  • Excellent organizational, communication and project management skills
  • Ability to work in a team environment
  • An approachable, positive and professional manner
  • A proactive and problem solving attitude
  • Apply

    Character FX (Mid Level)

    Melbourne
    Luma Pictures Melbourne is looking for a mid level Character FX Artist.

    You Can

  • Develop simulation setups for photo-realistic creatures; including clothing, fur, hair, muscle and skin.
  • Involvement in the development of departmental tools and techniques.
  • Regularly communicate with Production and Leads regarding schedules and deadlines.
  • Work with the visual effects supervisor, and the lead artists to determine the best creative approaches and techniques for the task in hand.
  • Be able to deliver work within established project targets and the high quality standards of the company.
  • Experience with hair and fur grooming is a plus.

  • You Have

  • Minimum 3 years of experience in a CFX/FX role in a VFX or animation studio
  • Previous experience on CG characters/creature projects
  • Excellent knowledge of Maya
  • Excellent knowledge of Houdini
  • Experience in the following dynamic simulation: cloth, hair/fur, feathers, skin and muscle.
  • Rigging skills and experience.
  • An ambitious desire for self growth, ownership, and collaboration

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Character TD

    Melbourne
    The Character TD is responsible for the setting up of cloth rigs and fur/hair systems for both Character and Creature animations. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Run cloth, hair, rigid body and crowd simulations
  • Troubleshoot creature and character pipeline issues
  • Script utilities while creating and integrating tools / plug-ins with the Maya API and MEL scripts to further the Rigging and Animation workflow
  • Maintain and customise rigs using internally developed tools
  • Develop and work on rigs and simulations which require complex and creative problem solving
  • Develop and integrate rigging tools into a robust pipeline
  • You Have

  • At least five years of experience in a VFX Production environment 
  • A Bachelor’s degree (or working towards one) in computer science, computer graphics or the equivalent combination of education and experience  
  • An in depth understanding of anatomy and a thorough understanding of biomechanics, kinesiology for both humanoids and animals
  • A thorough knowledge of weighting and skinning and the ability to work interactively with modelers to resolve challenges
  • A proven ability to rig a variety of characters / objects in a realistic, non-cartoon manner
  • Scripting skills in Maya API, MEL scripting, Python and/or Perl
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • Strong interpersonal and organisational skills with a keen eye for detail
  • An innate desire to stay informed of current technologies and techniques 
  • Apply

    Compositing Supervisor

    Melbourne
    The Compositing Supervisor is responsible for leading and managing a team of Compositors while helping to define efficient techniques to turn abstract and complex ideas into well executed visual effects shots of the highest standard possible. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films
  • Drive the future strategy of the 2D department
  • Match colour, lighting and exposure of rendered CG or photographed elements with plate photography
  • Execute 2D and 3D Tracks, extract and integrate mattes, layer elements and grade colour
  • Grain and de-grain when necessary along with paint fixes and rotoscoping
  • Oversee show templates including: camera properties, keying and 2D elements
  • Oversee sequence colour continuity
  • Review artist work in both Roto/Paint (including outsourced work) and Compositing,  and provide technical and aesthetic feedback in a constructive manner
  • Mentor and train your team to grow their craft using the latest techniques 
  • Collaborate with fellow Supervisors from other disciplines to meet challenging production deadlines
  • Breakdown project requirements on both a Compositing and Roto/Paint level, liaising with Production and Supervision across both studios where required.
  • Liaise with Artist Management and Production to manage and cultivate artist’s professional development offering performance feedback and mentorship.
  • Help to build morale, team camaraderie and an overall enjoyable work environment
  • Participate in the recruiting, hiring and training of new members of the team.
  • You Have

  • At least five years of experience in node based Compositing on feature films
  • At least one year of experience in a Supervisor role or three or more titles as a Lead Compositor
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • A mastery of all things Nuke 
  • An in depth understanding of stereo (3D) and anamorphic compositing in Nuke
  • A proven proficiency in 3D multi-pass rendering techniques
  • A strong aesthetic eye for photo realism and colour space concepts 
  • Excellent communication, leadership and problem solving skills
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude 
  • Some Maya experience (preferred but not required)
  • Apply

    Compositor (Lead Level)

    Melbourne
    Luma Pictures Melbourne is looking for a Comp Lead to join our team.

    You Can

  • Assist with deploying tasks to the proper artists and making sure that they are on the right timeline
  • Work with Production Team, Compositing Supervisor and Visual Effects Supervisor to create the desired look for environments and characters that reflect a wide variety of styles
  • Develop methodologies for reduction of render time and improving quality of results
  • Collaborate with fellow artists and supervisors to meet challenging production deadlines in a positive work environment
  • Seamlessly integrate all the layers or elements of a shot while balancing the creative and technical side of each element
  • Maintain the overall look, color balance, and quality for assigned shots and sequences to create uniformity in all finished work.
  • You Have

  • 5+ years experience in a production environment using Nuke
  • A good eye for lighting, detail and overall composition
  • A strong understanding of how things should look and feel given specific artistic direction or reference
  • A good understanding of 3D multi-pass rendering techniques and colorspace concepts
  • An understanding of stereo (3D) and anamorphic compositing in Nuke

  • Come as you are. Luma is an equal opportunity employer
    Apply

    Compositor (Lead Level)

    Los Angeles
    Luma LA is looking for a Lead Compositor to join our growing team.

    You Can

  • Assist with deploying tasks to the proper artists and making sure that they are on the right timeline
  • Work with Production Team, Compositing Supervisor and Visual Effects Supervisor to create the desired look for environments and characters that reflect a wide variety of styles
  • Develop methodologies for reduction of render time and improving quality of results
  • Collaborate with fellow artists and supervisors to meet challenging production deadlines in a positive work environment
  • Seamlessly integrate all the layers or elements of a shot while balancing the creative and technical side of each element
  • Maintain the overall look, color balance, and quality for assigned shots and sequences to create uniformity in all finished work.
  • You Have

  • 5+ years experience in a production environment using Nuke
  • A good eye for lighting, detail and overall composition
  • A strong understanding of how things should look and feel given specific artistic direction or reference
  • A good understanding of 3D multi-pass rendering techniques and colorspace concepts
  • An understanding of stereo (3D) and anamorphic compositing in Nuke

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Compositor (Mid Level)

    Melbourne
    Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films
  • Match colour, lighting and exposure of rendered CG or photographed elements with plate photography
  • Execute 2D and 3D Tracks, extract and integrate mattes, layer elements and grade colour
  • Grain and degrain when necessary along with paint fixes and rotoscoping
  • Understand stereo (3D) and anamorphic compositing in Nuke
  • Collaborate with fellow artists from other disciplines to meet challenging production deadlines
  • You Have

  • At least three years of experience in node based Compositing on feature films
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • An understanding of stereo (3D) and anamorphic compositing in Nuke
  • A proficiency in 3D multi-pass rendering techniques
  • A strong aesthetic eye for photo realism and color space concepts 
  • Excellent communication and problem solving skills
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude 
  • Some Katana and Arnold experience (preferred but not required)
  • Pluses

  • Lighting knowledge or experience is not a prerequisite, however there is an opportunity to learn Lighting, if desired.
  • Apply

    Compositor (Senior Level)

    Melbourne
    The Senior level Compositor is responsible for the final cohesion (both aesthetic and technical) of the image delivered to the client.  Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films
  • Match colour, lighting and exposure of rendered CG or photographed elements with plate photography
  • Execute 2D and 3D Tracks, extract and integrate mattes, layer elements and grade colour
  • Grain and degrain when necessary along with paint fixes and rotoscoping
  • Understand stereo (3D) and anamorphic compositing in Nuke
  • Coach and mentor other less experienced Compositors using the latest techniques to grow their craft and the quality of work in the studio as a whole
  • Collaborate with fellow artists from other disciplines to meet challenging production deadlines
  • You Have

  • At least five years of experience in node based Compositing on feature films
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • A mastery of all things Nuke 
  • An understanding of stereo (3D) and anamorphic compositing in Nuke
  • A proficiency in 3D multi-pass rendering techniques
  • A strong aesthetic eye for photo realism and color space concepts 
  • Excellent communication and problem solving skills
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude 
  • Some Katana and Arnold experience (preferred but not required)
  • Pluses

  • Lighting knowledge or experience is not a prerequisite, however there is an opportunity to learn Lighting, if desired.
  • Apply

    Crowd TD

    Melbourne
    Are you an Crowd Simulation TD?

    You Can

  • Produce various realistic animation ranging from people, animals, and other objects
  • Work with the Animation and Rigging team to develop special character rigs that can be developed in the crowd pipeline and duplicated.
  • Be able to create and duplicate crowd animation from several hundred to several thousand
  • You Have

  • 3+ years in VFX experience especially in VFX as a Crowd Sim or FX TD
  • High knowledge with Maya - specifically miArmy
  • Knowledge using crowd software such as Goalem, Massive, or miArmy
  • Technical proficiency
  • A team player mentality with a 'get it done' attitude
  • Communication skills
  • A love of learning
  • Problem solving skills
  • Strong technical mind
  • Creative sensibilities
  • A self-motivated attitude

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    DFX Supervisor

    Melbourne
    Luma Pictures in Melbourne is looking for a Digital Effects (DFX) Supervisor.

    You Can

  • Interpret the creative vision of the client and VFX Supervisor
  • Support the use of consistent workflows and processes as well as design more effective workflows.
  • Provide concise and constructive feedback 
  • Ensure work is delivered to the highest quality and on schedule 
  • Communicate effectively with all departments to manage dependencies
  • Collaborate effectively with other Department Heads 
  • Resolve conflicts of workflow approach between the teams /the shows
  • Successfully deliver CG elements and imagery
  • Lead your team throughout the show, ensuring milestones are reached.
  • Help to ensure clear communication between the VFX Supervisor, artists, production team, and department supervisors. 
  • Contribute to the bidding process and the strategy and planning phase of the project, and proactively provide feedback on crew and the pipeline.
  • You Have

  • Previous experience as a Comp Supervisor, Senior Department Supervisor or Sequence Supervisor on a minimum of 3-5 high-end feature films
  • An excellent creative eye and aesthetic judgment
  • Strong problem solving skills
  • A thorough understanding of the complete VFX pipeline
  • Expert knowledge in Nuke and proficient in other industry standard software like Maya.
  • Apply

    Digital Coordinator

    Melbourne
    The role of the VFX coordinator is to support all aspects of the Production ensuring shots and tasks are being tracked and delivered according to established milestones and deliveries. The VFX Coordinator can work departmentally or across sequences and is adept at keeping the Production Manager, Supervisors and Producers informed at all stages of the project.  Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Coordinate various departments (Asset/Anim/Comp/Lite/FX/etc)
  • Review all incoming notes for department relevance and distribute as needed
  • Track/manage notes, receivables, artist tasks and assignments
  • Walk the floor, gather artist needs, follow up on action items
  • Manage render farm priorities
  • Evaluate incoming media and discuss /qualify with supervisors
  • Take notes at internal and client meetings
  • Set up Cinesync sessions
  • Relocate if necessary
  • You Have

  • Minimum of one year's experience in a VFX production coordination role. Two-three years preferred.
  • Extensive knowledge of CG pipeline, particularly lighting passes, fur, and FX simulations
  • A strong work ethic
  • A meticulous attention to detail
  • Solid time-management skills and ability to multitask
  • Exceptional organisational and communication skills
  • A positive attitude and effective interpersonal skills: authoritative but approachable
  • Ability to be proactive with communication priorities from available information
  • Ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines

  • Apply

    Environment Artist

    Melbourne
    The Environment Artist is responsible for creating photo-real CG environments through the assembly and rendering of digital matte paintings, models, textures, projections and lights.

    You Can

  • Create models, textures and photo-realistic digital matte paintings
  • Collaborate with Modelers, Texture Artists and DMPs to create photoreal environments of the highest quality possible
  • Light and assemble scenes 
  • Troubleshoot and optimize renders 
  • Work with photogrammetry 
  • Produce examples that demonstrate your proficiency in set design and your inherent grasp of architectural arts 
  • Identify the best method for matching the qualities of the plate photography

  • You Have

  • At least four years of experience as an Environment Artist or TD in a VFX Production Environment
  • A Bachelor’s degree in computer science, studio arts, computer graphics or the equivalent combination of education and experience
  • A mastery of Maya, Mari, ZBrush and Katana as well as an understanding of the 2.5D workflow in Nuke
  • Solid Houdini and/or Clarisse knowledge
  • Experience as a Modeler, Texture Artist or Digital Matte Painter 
  • A strong understanding of the entire VFX workflow
  • A cultivated aesthetic eye for light, shade, color, and detail to facilitate the creation the texture maps of various types 
  • A traditional arts background is preferred but not required 
  • An approachable, proactive, and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • Strong organization and communication skills 
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude
  • Apply

    FX Artist (Junior Level)

    Melbourne
    Luma Pictures Melbourne is looking for Junior level FX Artists. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Work with supervision to create realistic, directable simulations of real world phenomena based on reference and brief
  • Work efficiently within the confines of available resources, show structure, and schedule as defined by Production Management
  • Create (basic level) well-organized tools, scripts, and set-ups to facilitate efficient or automated workflows that can be used by other members of the crew 
  • Multitask and work productively in high-pressure environment
  • Solve problems proactively and resourcefully
  • Take direction well and implement feedback with a positive attitude
  • Interpret and transform abstract ideas into compelling effects
  • Use VEX and/or Python with basic to intermediate proficiency to script custom tools and workflows
  • Collaborate effectively with fellow artists from other disciplines to meet challenging production deadlines
  • Adapt to new workflows and learn to use native and custom tools sets
  • You Have

  • An ambitious desire for self growth, ownership, and collaboration
  • Intermediate level proficiency with Houdini
  • Basic level proficiency with Nuke
  • fundamental understanding of the mathematical and physical concepts related to Computer Graphics
  • Excellent communication skills
  • A strong aesthetic eye for effects performance as it relates to storytelling
  • Excellent time management and organisational skills
  • A solid work ethic and and a positive mindset
  • A team player mentality with a ‘get it done’ solutions orientated attitude
  • Up to two years of experience as an FX artist in a VFX Production environment
  • A Bachelor’s degree in computer science or engineering or the equivalent combination of education and experience
  • Some experience in live action FX work demonstrable in a professionally presented demo reel (Well executed independent test shots are acceptable)
  • Pluses

  • Python scripting experience
  • Understanding multi pass 3D compositing
  • Apply

    FX Artist (Mid Level)

    Melbourne
    Luma Pictures Melbourne is looking for Mid level FX Artists for upcoming projects. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Work with supervision to create realistic, directable simulations of real world phenomena based on reference and brief
  • Work with supervision to develop directable, subjective (“magical”) effects based on concept art or brief
  • Work efficiently within the confines of available resources, show structure, and schedule as defined by Production Management
  • Create well organized tools, scripts, and set-ups to facilitate efficient or automated workflows that can be used by other members of the crew
  • Multitask and work productively in a high-pressure environment
  • Troubleshoot and solve problems proactively and resourcefully
  • Take direction well and implement feedback with a positive attitude
  • Interpret and transform abstract ideas into compelling effects
  • Use VEX and/or Python with intermediate to high level proficiency to script custom tools and workflows
  • Collaborate effectively with fellow artists from other disciplines to meet challenging production deadlines
  • Adapt to new workflows and learn to use native and custom tools sets
  • You Have

  • An ambitious desire for self growth, ownership, and collaboration
  • Strong proficiency with Houdini
  • Basic to moderate level proficiency with Nuke
  • Intermediate to high level understanding of the mathematical and physical concepts related to Computer Graphics
  • Excellent communication skills
  • A strong aesthetic eye for effects performance as it relates to storytelling
  • Excellent time management and organisational skills
  • A solid work ethic and and a positive mindset
  • A team player mentality with a ‘get it done’ solutions orientated attitude
  • A minimum of three years of experience as an FX artist in a VFX Production environment
  • A Bachelor’s degree in computer science or engineering or the equivalent combination of education and experience
  • A range of experience in live action FX work demonstrable in a professionally presented demo reel
  • Apply

    FX Artist (Senior Level)

    Los Angeles
    Luma Pictures LA is looking for Senior level FX Artists.

    You Can

  • Work autonomously to create realistic, directable simulations of any real world phenomena based on reference and brief
  • Autonomously develop directable, subjective (“magical”) effects based on concept art or brief
  • Improvise and work efficiently within the confines of available resources, show structure, and schedule as defined by Production Management
  • Take on a leadership role within the department by setting the bar for quality, providing guidance, and being a role model
  • Create well-organized tools, scripts, and set-ups to facilitate efficient or automated workflows that can be used by other members of the crew 
  • Multitask and work productively in a high-pressure environment
  • Troubleshoot and solve problems proactively and resourcefully
  • Take direction well and implement feedback with a positive attitude
  • Interpret and transform abstract ideas into compelling effects
  • Use VEX and/or Python with high level proficiency to script custom tools and workflows
  • Collaborate effectively with fellow artists from other disciplines to meet challenging production deadlines
  • You Have

  • An ambitious desire for self growth, ownership, and collaboration
  • Expert level proficiency with Houdini
  • Intermediate level proficiency with Nuke
  • Advanced understanding of the mathematical and physical concepts related to Computer Graphics
  • Excellent communication skills
  • A strong aesthetic eye for effects performance as it relates to storytelling
  • Excellent time management and organisational skills
  • A solid work ethic and and a positive mindset
  • A team player mentality with a ‘get it done’ solutions orientated attitude
  • A minimum of five years of experience as an FX artist in a VFX Production environment
  • A Bachelor’s degree in computer science or engineering or the equivalent combination of education and experience
  • A diverse range of experience in live action FX work demonstrable in a professionally presented demo reel
  • Apply

    FX Artist (Senior Level)

    Melbourne
    Luma Pictures Melbourne is looking for Senior level FX Artists. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Work autonomously to create realistic, directable simulations of any real world phenomena based on reference and brief
  • Autonomously develop directable, subjective (“magical”) effects based on concept art or brief
  • Improvise and work efficiently within the confines of available resources, show structure, and schedule as defined by Production Management
  • Take on a leadership role within the department by setting the bar for quality, providing guidance, and being a role model
  • Create well-organized tools, scripts, and set-ups to facilitate efficient or automated workflows that can be used by other members of the crew 
  • Multitask and work productively in a high-pressure environment
  • Troubleshoot and solve problems proactively and resourcefully
  • Take direction well and implement feedback with a positive attitude
  • Interpret and transform abstract ideas into compelling effects
  • Use VEX and/or Python with high level proficiency to script custom tools and workflows
  • Collaborate effectively with fellow artists from other disciplines to meet challenging production deadlines
  • You Have

  • An ambitious desire for self growth, ownership, and collaboration
  • Expert level proficiency with Houdini
  • Intermediate level proficiency with Nuke
  • Advanced understanding of the mathematical and physical concepts related to Computer Graphics
  • Excellent communication skills
  • A strong aesthetic eye for effects performance as it relates to storytelling
  • Excellent time management and organisational skills
  • A solid work ethic and and a positive mindset
  • A team player mentality with a ‘get it done’ solutions orientated attitude
  • A minimum of five years of experience as an FX artist in a VFX Production environment
  • A Bachelor’s degree in computer science or engineering or the equivalent combination of education and experience
  • A diverse range of experience in live action FX work demonstrable in a professionally presented demo reel

  • Come as you are.  Luma is a committed equal opportunity employer

    Apply

    General Counsel

    Los Angeles
    Luma is seeking an experienced General Counsel to manage a broad range of responsibilities at our fast paced and growing company. The ideal candidate will have a proven track record in the following areas:  Entertainment Law  Employment Relations  Real Estate Law  Immigration Law  If successful, the candidate will be a highly adaptable, self-motivated and reliable individual with a strong emphasis on organization, efficiency and collaboration.  Ideally, Luma’s incoming General Counsel must be passionate about development, production, visual effects, new media and emerging technologies with a keen interest in resolving legal challenges surrounding these areas. 

    Responsibilities:

  • Draft, review, manage and negotiate contracts, licenses and intellectual property agreements for all sectors of the business
  • Advise internally on legal issues, risks, agreements, contracting, company policies and procedures 
  • Participate in the development and implementation of corporate policies, procedures and initiatives 
  • Respond promptly to legal requests for internal and external parties related to Luma’s business practices 
  • Ensure compliance with U.S and international law and regulations dealing with intellectual property, development, production and emerging technologies
  • Develop and maintain a repository of legal resources that are required for Luma business needs 
  • Assist with the development and implementation of compliance initiatives and corporate governance best practices and policies
  • Remain up-to-date on relevant industry, IP, advertising, privacy laws and regulations to ensure ongoing ability to provide sound compliance advice
  • Requirements:

  • At least 10+ years in a similar role
  • JD degree
  • Licenses to practice law in a U.S 
  • Active and in good standing California Bar
  • Pluses:

  • Interest and understanding of film production, visual effects, creative and emerging technologies 
  • Excellent commercial negotiating and drafting skills 
  • Ability to organize, prioritize and manage legal projects effectively 
  • Sound and practical business judgement, intellectual creativity and problem-solving skills 
  • Exceptional communication skills 
  • Ability to work within a team environment while also being able to be independent and require little supervision
  • Outstanding ability to manage multiple priorities while delivering high level results 
  • Demonstrated ability to work in a fast-paced environment and provide advice under tight deadlines 
  • Successful candidate must be flexible and willing to collaborate on projects and areas that involve unfamiliar subject matters 
  • Apply

    I/O Coordinator

    Melbourne
    Luma is searching for the next I/O Coordinator to join our Melbourne team! Reporting into the I/O Lead and Senior Producer, the ideal candidate will be detail orientated, possess exceptional organisational skills and have a keen interest in film and editing. If you think this sounds like, hit the apply button now! Please note: This role is only open to those residing within Victoria or willing to relocate for the position.

    You Can

  • Manage receipts and deliveries via FTP, hard drives, and couriers
  • Convert large volumes of media to various formats, codecs, resolutions
  • Track editorial issues such as shot lengths, handles, scan requests
  • Prepare incoming/outgoing data transfers.
  • Monitor studio queue system and render farms.
  • Coordinate all client delieveries (outgoing and incoming), both physical deliveries and digital deliveries and maintains log of all.
  • Be responsible for monitoring disk servers, performing backups/restores, and handling incoming/outgoing data transfers (under the guidance of the IT Manager)
  • Maintain data and asset tracking
  • Ingest files from clients and vendors and prepare deliveries back to them
  • Troubleshoot and correct failing tasks
  • Archive electronic files on the Luma network
  • You Have

  • Proficient computer skills with particular emphasis on Production Tracking Software and Asset Management, Microsoft Office Applications such as Word,  Excel, Office, and Apple/MAC applications.
  • A strong work ethic
  • A meticulous attention to detail
  • Exceptional organizational skills
  • Ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines

  • Come as you are. Luma is an equal opportunity employer.

    Pluses

  • Understand basic compositing and editorial concepts (After Effects / Final Cut / Avid)
  • Basic command line knowledge
  • Familiarity with various media file formats/codecs
  • Apply

    Junior Pipeline TD

    Melbourne
    Are you a Jr Pipeline TD? Luma is a leading visual effects studio that has worked on tons of blockbuster films like Ant-Man, Guardians of the Galaxy, and Prometheus; Academy Award-winning films including Crash, True Grit and No Country for Old Men; and numerous commercials such as A Mini Marvel for Coke which aired during Super Bowl 50. We are a crew of talented artists that hail from all over the world, who are passionate about creating mind blowing work. On top of that, we are a cool company, with cool people, cool offices, and we do cool things. Can't beat that! If you're down to become part of a growing family, we'd love to hear from you.

    You Can

  • Collaborate with artists to create solutions that aid their creative process-
  • Develop tools and workflows to support production needs
  • Use creative problem solving to keep production running smoothly
  • Research new technologies to help expand and improve our pipeline
  • Have a big impact behind-the-scenes on what you see on the big screen!
  • You Have

  • At least 1 year python experience
  • Comfort with Object-Oriented programming
  • Expert problem-solving and troubleshooting skills
  • Experience using at least one of the following: Maya, Nuke, Mari, Houdini, Katana
  • Communication skills
  • Time management skills
  • Pluses

  • Experience with the following:
  • Linux
  • PyQT or PySide
  • mysql
  • C/C++
  • Web development
  • Apply

    Junior Pipeline TD

    Los Angeles
    Are you a Jr Pipeline TD? Luma is a leading visual effects studio that has worked on tons of blockbuster films like Ant-Man, Guardians of the Galaxy, and Prometheus; Academy Award-winning films including Crash, True Grit and No Country for Old Men; and numerous commercials such as A Mini Marvel for Coke which aired during Super Bowl 50. We are a crew of talented artists that hail from all over the world, who are passionate about creating mind blowing work. On top of that, we are a cool company, with cool people, cool offices, and we do cool things. Can't beat that! If you're down to become part of a growing family, we'd love to hear from you.

    You Can

  • Collaborate with artists to create solutions that aid their creative process-
  • Develop tools and workflows to support production needs
  • Use creative problem solving to keep production running smoothly
  • Research new technologies to help expand and improve our pipeline
  • Have a big impact behind-the-scenes on what you see on the big screen!

  • You Have

  • At least 1 year python experience
  • Comfort with Object-Oriented programming
  • Expert problem-solving and troubleshooting skills
  • Experience using at least one of the following: Maya, Nuke, Mari, Houdini, Katana
  • Communication skills
  • Time management skills
  • Pluses

  • Experience with the following:
  • Linux
  • PyQT or PySide
  • mysql
  • PyMEL
  • C/C++
  • Web development
  • Apply

    Layout Artist

    Los Angeles
    The Layout Artist is responsible for creating cameras, creating and placing rough environments and props and determining rough timing to pre-visualize shots

    You Can

  • Facilitate the creation of a 3D version of the shot.
  • Work under the guidance and direction of the animation supervisor and layout lead
  • Coach and support the layout teams to execute quality performance for the project.
  • Create rough models and environments for pre-visualization.
  • Assist the animation department with the technical set up of their assigned sequences, troubleshoot any problems on their shots, and maintain the continuity and flow within and between shots.
  • Work as the team leader on the technical aspects of Layout.
  • You Have

  • 5 years experience as a layout artist on feature films, episodic or commercials.
  • A full portfolio demonstrating high-level Layout and Matchmove skills and breadth of subject matter.
  • Knowledge of cinematic techniques, language and shot composition.
  • Expert knowledge of Maya or similar 3D package.
  • A strong ability to work under pressure in addition to implementing changes based on input from multiple sources.
  • A keen eye for detail.
  • An ability to work within strict deadlines.
  • Excellent organization, communication and interpersonal skills.

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Layout Artist (Mid Level)

    Melbourne
    The Layout Artist is responsible for creating cameras, creating and placing rough environments and props and determining rough timing to pre-visualize shots. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Facilitate the creation of a 3D version of the shot.
  • Work under the guidance and direction of the animation supervisor and layout lead
  • Create  rough models and environments for pre-visualization.
  • Assist the animation department with the technical set up of their assigned sequences, troubleshoot any problems on their shots, and maintain the continuity and flow within and between shots.
  • Work as part of the team on the technical aspects of Layout.
  • You Have

  • 2 - 3 years experience as a layout artist on feature films, episodic or commercials.
  • A full portfolio demonstrating Layout and Matchmove skills and breadth of subject matter.
  • Knowledge of cinematic techniques, language and shot composition.
  • Knowledge of Maya or similar 3D package.
  • A strong ability to work under pressure in addition to implementing changes based on input from multiple sources.
  • A keen eye for detail.
  • An ability to work within strict deadlines.
  • Excellent organization, communication and interpersonal skills.

  • Come as you are.  Luma is a committed equal opportunity employer. 
    Apply

    Layout Artist (Senior Level)

    Melbourne
    The Layout Artist is responsible for creating cameras, creating and placing rough environments and props and determining rough timing to pre-visualize shots. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Facilitate the creation of a 3D version of the shot.
  • Work under the guidance and direction of the animation supervisor and layout lead
  • Create  rough models and environments for pre-visualization.
  • Assist the animation department with the technical set up of their assigned sequences, troubleshoot any problems on their shots, and maintain the continuity and flow within and between shots.
  • Work as part of the team on the technical aspects of Layout.
  • You Have

  • 5+ years experience as a Layout artist on feature films, episodic or commercials.
  • A full portfolio demonstrating Layout and Matchmove skills and breadth of subject matter.
  • Knowledge of cinematic techniques, language and shot composition.
  • Knowledge of Maya or similar 3D package.
  • A strong ability to work under pressure in addition to implementing changes based on input from multiple sources.
  • A keen eye for detail.
  • An ability to work within strict deadlines.
  • Excellent organization, communication and interpersonal skills

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Lead FX Artist

    Melbourne
    Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Participate in the development of the FX department per project, helping to document the procedures, workflows and toolsets 
  • Delegate work, providing technical feedback to FX team
  • Lead the designing and creation of effects simulations for production (simulation and render) 
  • Execute FX shot work as required
  • Light and render FX passes for specific shots using developed FX rigs
  • Develop rigs/techniques to implement and optimize approved looks
  • Produce look tests based on provided reference materials
  • Create tools and scripts to facilitate workflow
  • Collaborate with other Departments to ensure upstream and downstream deliverables meet requirements
  • Provide regular updates to ensure production milestones and deadlines are being met and if not raising any concerns
  • Multitask on multiple shots at once while managing time efficiently
  • Mentor less experienced artists
  • You Have

  • Excellent knowledge of Houdini
  • 5+ years experience in VFX feature film Production 
  • At least 1 year Leading an FX team
  • A strong understanding of physics and natural phenomena
  • A good balance of visual and technical skills
  • A team player mentality with a ‘get it done’ attitude
  • Ability to give direction and work in a team focused environment
  • Strong time management and organisational skills
  • Excellent communication skills
  • A solid work ethic and a positive mindset
  • Apply

    Lighting Artist (Mid Level)

    Melbourne
    Luma Melbourne is looking for a mid level Lighting Artist.

    You Can

  • Light look development for integration of CG elements into Live Action
  • Light look development for full CG shots
  • Create tools and scripts to facilitate workflow
  • Develop methodologies for reduction of render time and improving quality of results
  • You Have

  • At least 3 years of experience as a VFX Lighter in feature films
  • An extensive knowledge of Maya and Katana
  • An understanding of multi pass 3D compositing
  • A team player mentality with a ‘get it done’ attitude
  • Time management skills
  • Organisational skills
  • A solid work ethic
  • A positive attitude
  • Pluses

  • Knowledge of Renderman / Air / Arnold 

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Lighting Artist (Senior Level)

    Melbourne
    Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Create CG Lighting for integration of CG elements into Live Action
  • Create CG Lighting for full CG shots
  • Create lighting rigs to be used by other artists
  • Create tools and scripts to facilitate workflow
  • Develop methodologies for reduction of render time and improving quality of results
  • You Have

  • At least 5 years lighting experience on feature films
  • An extensive knowledge of Maya and Katana
  • An understanding of multi pass 3D compositing
  • A team player mentality with a ‘get it done’ attitude
  • Excellent time management skills
  • Strong organizational skills
  • A solid work ethic and a positive attitude

  • Pluses:

  • Knowledge of Renderman/Air/Arnold

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Lighting Supervisor

    Melbourne
    Luma Pictures Melbourne is looking for a Lighting Supervisor. The Lighting Supervisor is responsible for overseeing a team of Lighters to facilitate both the Lighting and Rendering of CG objects and environments for VFX feature films. 

    You Can

  • Create CG Lighting for the integration of CG elements into live action Create CG Lighting for full CG shots
  • Study real world color and light direction and replicate that look in CG 
  • Optimize your render set-ups for efficient render farm usage and to improve the quality of results
  • Create lighting rigs to be used by other artists 
  • Demonstrate technical prowess in creating scripts and tools to facilitate an efficient workflow 
  • You Have

  • An extensive knowledge of Maya and Katana
  • An in depth knowledge of and experience with Arnold for Maya An understanding of compositing techniques in Nuke 
  • At least five years of experience as a Lighter in a VFX Production environment 
  • At least one year of experience in a Lead or Supervisor role 
  • A Bachelor’s degree in computer science or engineering or the equivalent combination of education and experience 
  • An understanding of and experience with Houdini / Mantra is a plus but not required 
  • An understanding of multi pass 3D compositing
  • Strong interpersonal and organizational skills with a keen eye for detail 
  • Strong leadership skills and ability to work well as part of a larger team of Leads and Supervisors 
  • Apply

    Look Development Artist (Mid Level)

    Melbourne
    Luma Melbourne is looking for a Look Dev Artist, Mid Level.

    You Can

  • Work with Pipeline TDs in the creation and automation of look development related tools
  • Design Arnold and Katana shaders to create the look desired by the client or VFX Supervisor
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective.
  • Identify ways to improve look development R&D best practices and suggest ways to implement these improvements
  • You Have

  • At least 3 three years of experience as a Look Development Artist in a VFX Production environment.
  • A mastery of Maya and an industry standard render engine such Arnold, Vray or Renderman.
  • A knowledge of Katana is highly preferred but not required.
  • A strong knowledge base in the generation of texture maps using Mari and Substance Painter.
  • Experience with Substance Designer is preferred but not required.
  • An understanding of multi-pass rendering and 3D scene layout.
  • An approachable, proactive, and accommodating attitude.
  • An innate desire to stay informed of current technologies.
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude.
  • An ability to thrive in a high-pressure environment.
  • An ability to take direction and implement feedback with a positive attitude.

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Look Development Artist (Senior Level)

    Melbourne

    You Can

  • Work with Pipeline TDs in the creation and automation of look development related tools
  • Design Arnold and Katana shaders to create the look desired by the client or VFX Supervisor
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective.
  • Identify ways to improve look development R&D best practices and suggest ways to implement these improvements
  • You Have

  • At least 5 three years of experience as a Look Development Lighter in a VFX Production environment.
  • A mastery of Maya and an industry standard render engine such Arnold, Vray or Renderman.
  • A knowledge of Katana is highly preferred but not required.
  • A strong knowledge base in the generation of texture maps using Mari and Substance Painter.
  • Experience with Substance Designer is preferred but not required.
  • An understanding of multi-pass rendering and 3D scene layout.
  • An approachable, proactive, and accommodating attitude.
  • An innate desire to stay informed of current technologies.
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude.
  • An ability to thrive in a high-pressure environment.
  • An ability to take direction and implement feedback with a positive attitude.
  • Apply

    Mid Pipeline TD

    Melbourne
    Are you a Mid Pipeline TD? Luma is a leading visual effects studio that has worked on tons of blockbuster films like Ant-Man, Guardians of the Galaxy, and Prometheus; Academy Award-winning films including Crash, True Grit and No Country for Old Men; and numerous commercials such as A Mini Marvel for Coke which aired during Super Bowl 50. We are a crew of talented artists that hail from all over the world, who are passionate about creating mind blowing work. On top of that, we are a cool company, with cool people, cool offices, and we do cool things. Can't beat that! If you're down to become part of a growing family, we'd love to hear from you.

    You Can

  • Learn and extend the pipeline
  • Develop tools that make artists happy
  • Identify and automate inefficient or redundant tasks
  • You Have

  • 3+ years industry experience
  • Master knowledge of python
  • In-depth knowledge of PyQT or PySide
  • Good UI design sense
  • Experience using databases
  • Expert problem-solving and troubleshooting skills
  • Experience developing for at least one of the following: Maya, Nuke, Mari, Houdini, Katana
  • Communication skills
  • Time management skills
  • Pluses

  • Experience with the following:
  • Linux
  • C/C++
  • Web development
  • Apply

    Mid Pipeline TD

    Los Angeles
    Are you a Mid Pipeline TD? Luma is a leading visual effects studio that has worked on tons of blockbuster films like Ant-Man, Guardians of the Galaxy, and Prometheus; Academy Award-winning films including Crash, True Grit and No Country for Old Men; and numerous commercials such as A Mini Marvel for Coke which aired during Super Bowl 50. We are a crew of talented artists that hail from all over the world, who are passionate about creating mind blowing work. On top of that, we are a cool company, with cool people, cool offices, and we do cool things. Can't beat that! If you're down to become part of a growing family, we'd love to hear from you.

    You Can

  • Learn and extend the pipeline
  • Develop tools that make artists happy
  • Identify and automate inefficient or redundant tasks
  • You Have

  • 3+ years industry experience
  • Master knowledge of python
  • In-depth knowledge of PyQT or PySide
  • Good UI design sense
  • Experience using databases
  • Expert problem-solving and troubleshooting skills
  • Experience developing for at least one of the following: Maya, Nuke, Mari, Houdini, Katana
  • Communication skills
  • Time management skills
  • Pluses

  • Experience with the following:
  • Linux
  • C/C++
  • Web development
  • Apply

    Operations and Culture Assistant

    Los Angeles
    Luma Pictures LA is on the look out for a Studio Assistant. This role is only open to LA residents at this time.

    You Can

  • Help with front of house duties which include but are not limited to: answering phones, transferring calls, accepting deliveries, making shipments, and welcoming clients
  • Work with multiple departments to organize schedules, meeting requests and events
  • Assist in executing fun and exciting activities for our employees, including roll-out and clean-up.
  • Act as a positive representative of the company both internally and externally
  • Provide administrative support to the People and Culture Team. Excel at operating in a fast paced, demanding environment
  • Assist with cleaning tasks, assist in the kitchen, assist with general studio maintenance, moving furniture, and production set-ups.
  • Facilitate client deliveries and pickups.
  • Roll out fun. Have fun. Be fun.
  • You Have

  •  Knowledge in computer systems (Gmail, Google Docs, and Google Calendar, Asana is preferred)
  • A team player mentality with a “can do” attitude
  • An ‘all hands on deck’ personality.
  • The motivation to always push harder. 
  • An extremely responsible and punctual work ethic.
  • An organized work and personal life.
  • An open mind when direction is given.
  • A warm, professional, and courteous demeanor
  • Excellent interpersonal and communication skills both in one-on-one and large group scenarios.
  • A desire to grow in your job.
  • A Valid CA Driver’s License and registered Vehicle.
  • A taste or interest for the finer things in life.
  • A passion for cooking or a desire to enhance your skills
  • Exceptional time management.A good sense of humor.
  • The ability to read a room.

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Previs Artist

    Los Angeles
    Luma is looking to hire a talented and creative Previs Artist for upcoming projects! The ideal candidate will have a strong sense of story-telling and be able to conceptualise the creative vision from the Director and Supervisors into shots and sequences for the team to execute.  The role will largely be responsible for defining the shot composition, staging, lighting and camera angles (including lens options and framing) and be an expert at using 2D elements, 3D assets or live plates to convey the creative vision for the projects. 

    You Can

  • Communicate with directors and Animation Supervisor regarding the Previs look and style 
  • Translate storyboards into animated sequences 
  • Animate cameras
  • Deconstruct and plan our sequences 
  • Translate CG cameras and animation to apply to real life situations 
  • Edit and composite scenes 
  • Take to render, final animations of Previs 

  • You Have

  • At least 3 to 4 years of Previs experience in feature film
  • Strong character animation experience (including timing and performance) 
  • Experience in staging, blocking and camera motion 
  • A solid understanding of compositing and lighting 
  • Previous experience working with motion capture references 
  • A deep understanding of the fundamentals of tech visualisation and virtual production 
  • SOFTWARE KNOWLEDGE: 
  • - Maya 
  • - Adobe After Effects 
  • - Nuke 
  • - Houdini 
  • - Katana 
  • - Autodesk Motionbuilder
  • - Photoshop / Substance 
  • - Unreal Engine skills an advantage 

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Rigging Artist (Mid - Senior Level)

    Melbourne

    You Can

  • Develop realistic skeletal rigs for a variety of humanoids and complex creatures
  • Build and maintain rigs currently in production using internal tools;
  • Assist in the creation of new rigs and rig components;
  • Perform rig maintenance and fixes during production;
  • Collaborate with the team to continue to develop internal rigging framework.
  • Create tools with the Maya API and MEL scripts to enable Animators to create realistic animation 
  • Work with Lead TD's and Animators to develop and integrate tools into a robust pipeline

  • You Have

  • At least four years of experience as a CG Rigger.
  • Extensive knowledge of anatomy and a thorough understanding of bio-mechanics, kinesiology for humanoid and animals
  • Thorough understanding of weighting and skinning and be able to work interactively with modelers to resolve challenges
  • Demonstrated ability to rig a variety of characters / objects in a realistic, non-cartoon manner
  • Knowledge of Maya API, MEL scripting, Python and Perl scripting skills area plus
  • An ability to manage time and balance priorities, with the pressures of busy, deadline-driven production. 
  • Ability to communicate effectively with a wide variety of personalities, both written and verbal.
  • The ability to take direction and work in a team focused environment
  • A solid work ethic and a positive attitude in the face of challenging situations

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Rigging TD

    Melbourne
    Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Develop realistic skeletal rigs for a variety of humanoids and complex creatures
  • Build and maintain rigs currently in production using internal tools
  • Assist in the creation of new rigs and rig components
  • Perform rig maintenance and fixes during production
  • Collaborate with the team to continue to develop internal rigging framework
  • Create tools with the Maya API and MEL scripts to enable Animators to create realistic animation 
  • Work with Lead TD's and Animators to develop and integrate tools into a robust pipeline
  • You Have

  • An extensive knowledge of anatomy and a thorough understanding of bio-mechanics, kinesiology for humanoid and animals
  • A thorough understanding of weighting and skinning and be able to work interactively with modelers to resolve challenges
  • Demonstrated ability to rig a variety of characters / objects in a realistic, non-cartoon manner
  • Scripting skills in Maya API, MEL scripting, Python and/or Perl
  • The ability to manage time and balance priorities, with the pressures of busy, deadline-driven production
  • The ability to communicate effectively with a wide variety of personalities, both written and verbal
  • The ability to take direction and work in a team focused environment
  • A solid work ethic and a positive attitude in the face of challenging situations
  • Apply

    Roto/Paint Artist

    Melbourne
    The Roto / Paint Artist works closely with Compositors to help integrate all elements of an image to create film visual effects shots of the highest quality possible. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • 2D tracking
  • Matte extraction
  • Rig removal / paint fixes
  • 3D camera projections 
  • Clean plate creation 
  • Grain matching 
  • Spline based roto creation 
  • Sophisticated shape creation and editing
  • Shape animation (by hand and w/ trackers)
  • Shape compositing, fill modes, opacity settings
  • Compositing roto, plate and color correction nodes to create, render and review color-overlay roto check
  • You Have

  • At least one year of experience working on feature films 
  • Knowledge of Nuke (experience in Maya is a plus) 

  • Apply

    Senior Pipeline TD

    Melbourne
    The ideal candidate: You have an innate drive to learn, create, and experiment, and like wearing many hats, from backend pipeline development to RnD. You can explain complex ideas verbally and through text, and you're comfortable leading open source initiatives (some projects where we were major contributors include arnold-usd, maya-usd, rez, MtoA, FumeFx for Maya/Arnold, USD for Atoms Crowd).

    You Can

  • Develop tools, procedures and interfaces to optimise the Luma pipeline
  • Identify inefficiencies in studio processes, and design pragmatic solutions
  • Provide consistent technical support to various departments
  • Communicate technical issues to the Production team in a clear manner
  • Work well in a team, with strong communication skills and attention to detail
  • You Have

  • 6+ years experience working as a Developer in VFX or Animation
  • Proven experience writing pipeline tools and designing workflows
  • Experience with SQL and NoSQL databases
  • Experience with Linux
  • Master knowledge of python
  • Competency with C/C++
  • Understanding of git, unittesting, and CI
  • Advanced knowledge of at least two of the following: Maya, Nuke, Houdini, Katana, shader writing / rendering
  • Expert problem-solving and troubleshooting skills
  • Ability to self-manage, prioritise and work to deadlines
  • Approachable, proactive, and accommodating attitude
  • Innate desire to stay informed of current technologies
  • Pluses:

  • Experience with Unreal
  • Experience developing pipelines with USD

  • Apply

    Senior Pipeline TD

    Los Angeles
    The ideal candidate: You have an innate drive to learn, create, and experiment, and like wearing many hats, from backend pipeline development, to RnD. You can explain complex ideas verbally and through text, and you're comfortable leading open source initiatives with outside vendors and companies (some projects where we were major contributors include arnold-usd, maya-usd, rez, MtoA, FumeFx for Maya/Arnold, USD for Atoms Crowd).

    You can:

  • Develop tools, procedures and interfaces to optimize the Luma pipeline
  • Identify inefficiencies in studio processes, and design pragmatic solutions
  • Provide consistent technical support to various departments
  • Communicate technical issues to the Production team in a clear manner
  • Work well in a team, with strong communication skills and attention to detail
  • You Have:

  • 6+ years experience working as a Developer in VFX or Animation
  • Proven experience writing pipeline tools and designing workflows
  • Experience with SQL and NoSQL databases
  • Experience with Linux
  • Master knowledge of python
  • Competency with C/C++
  • Understanding of git, unittesting, and CI
  • Advanced knowledge of at least two of the following: Maya, Nuke, Houdini, Katana, shader writing / rendering
  • Expert problem-solving and troubleshooting skills
  • Ability to self-manage, prioritize and work to deadlines
  • Approachable, proactive, and accommodating attitude
  • Innate desire to stay informed of current technologies
  • Pluses:

  • Experience with Unreal
  • Experience developing pipelines with USD

  • Apply

    Systems Administrator (Junior Level)

    Los Angeles
    We're looking for a Junior Systems Administrator with a mix of traditional IT skills and DevOps experience, as we push toward automated and cloud-based infrastructure.  You should be comfortable working with physical hardware, and also have a clear track record of software automation, via configuration management and continuous integration/deployment.

    You Can

  • Implement systems that are highly available, scalable, and self-healing
  • Lead technical team in designing, testing and implementing solutions to help strengthen and automate technology in a Linux environment 
  • Assist in mentoring junior employees in order to strengthen the team as a whole
  • You Have

  • 2+ years experience in IT
  • Experience supporting an enterprise linux environment
  • Excellent verbal and written communication
  • A drive to continually learn and better yourself
  • Your Experience Includes

  • Configuration management (Puppet, Ansible, etc)
  • Automation via CI systems (Jenkins, Gitlab, Travis, etc)
  • Linux administration (especially RHEL)
  • Cloud administration (AWS, GCP)
  • Large scale NAS (Isilon, netapp)
  • Networking fundamentalsDatabase backup, replication, and monitoring (MySQL, mongo, etc)
  • Infrastructure Monitoring SystemsBasic-to-intermediate scripting (Bash, Python)
  • Version control (Git)Virtualization (VMWare, Xenserver, KVM, etc)
  • Containers (Docker)Directory services (LDAP, AD, etc)
  • Pluses

  • Experience with Kubernetes

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Systems Administrator (Lead Level)

    Los Angeles
    The ideal candidate will have a passion for technology with a keen interest in complex system architecture and design. This individual should posses expert knowledge in linux system administration and infrastructure monitoring with a highly motivated attitude towards system tuning and performance.

    You Can

  • Implement systems that are highly available, scalable, and self-healing
  • Lead technical team in designing, testing and implementing software solutions to help strengthen and automate technology in a Linux environment 
  • Assist in mentoring junior employees in order to strengthen the team as a whole
  • Support studios in both LA and Melbourne
  • You Have

  • 7+ years experience supporting a VFX pipeline
  • Knowledge of CI systems such as Jenkins and Gitlab
  • Experience using configuration management (Puppet preferred)
  • A strong understanding of Linux and in particular CentOS
  • A strong knowledge of automating cloud environments (Google Cloud experience a plus)
  • Advanced understanding of network fundamentals
  • Experience with MySQL replication, backup and monitoring 
  • The ability to setup, configure and maintain a robust monitoring and graphing platform
  • Proficiencies in scripting languages such as Bash and Python
  • Familiarity with version control systems: Git, SVN, HG
  • Knowledge of Virtualization and containers (Docker, Xenserver, etc.)
  • Experience administering LDAP
  • Excellent verbal and written communication
  • A highly drive to complete tasks no matter the obstacles
  • A need to always learn something new
  • Strong leadership skills
  • 3+ years of project management experience 
  • Pluses

  • Kubernetes experience
  • ELK stack experience

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Unreal Artist

    Melbourne
    The Unreal Artist will be responsible for creating and optimising assets to work within Unreal Engine for Virtual Production (virtual scouting and virtual camera shoots) and throughout the VFX pipeline. The ideal candidate will be able to balance the technical and creative requirements for the shows within the Unreal Engine. 

    You Can

  • Create extensive landscapes in Unreal Engine (terrain sculpting, manual layout placement, procedural scattering, lighting)
  • Create interaction and functionality using Unreal's Blueprints system
  • Create assets for real-time rendering 
  • Maximise look development opportunities within Unreal Engine Optimize Virtual Sets and Rebuilding Assets for real-time rendering 
  • Optimize content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modeling and texturing best practices
  • Collaborate with programmers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases. 
  • You Have

  • Attention to detail and are comfortable with composition, colour and other artistic theories
  • Proven experience in creating high-end assets for games / cinematic sequences using Unreal Engine 
  • Extensive knowledge in asset creation, modelling, texturing, sculpting, shading and lighting 
  • Experience with Maya, Houdini and /or Katana 
  • a background real time rendering for Virtual Production / Game / VFX / Interactive / VR development 
  • Apply

    VFX Producer

    Melbourne
    The VFX Producer works closely with the VFX Supervisors and production teams in managing all aspects of a project. This involves planning and scheduling of facility resources, managing the visual effects team, liaising with the client, and maintaining strong relationships with the client and crew. Reporting to the Senior VFX Producer in Melbourne, Luma is looking to hire a energetic, organised and experienced Producer to join our growing team for a number of exciting projects which span into 2022! Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.  

    You Can

  • Plan and schedule facility resources with the VFX Supervisor and Digital Production Manager
  • Ensure the progression of work is to the client's satisfaction
  • Communicate with clients, editorial, artists and in-house management
  • Create scheduling targets and supervise the daily assignment to individual artists
  • Work closely with the bidding team to establish scope of work and change orders
  • Maintain adherence to set Production contract standards
  • Act decisively to quickly provide clarity and direction from a mass of project data
  • Set and own client communication standards, adding value to the relationship through collaboration, providing assurance on all aspects of the project as required
  • Take action towards profit generation, and the promotion of Luma as a vendor and employer
  • Lead by example. Manage and mentor the visual effects and Production team, cultivating an environment of professionalism and accountability.
  • You Have

  • A minimum of 3 years VFX Producer experience across live action feature films.
  • A thorough knowledge of MS Office; particularly Excel (an understanding of Project is also beneficial )
  • Proven strategic and project management experience across all areas of visual effects
  • A thorough understanding of all aspects of the VFX workflow
  • Been capable of motivating and leading a large team with enthusiasm and clarity
  • High level problem solving skills
  • The ability to adapt to change
  • Extremely detail oriented, calm and well organised
  • Clear and methodical planning and communication with artists, supervisors and clients
  • Excellent communication and interpersonal skills
  • Ability to operate with a high degree of professionalism and control within a pressurised, time-sensitive working environment
  • Knowledge of Ftrack or Shotgun preferred 
  • Apply
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