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3D Generalist

Melbourne
Luma is looking for talented CG Generalists to join the Melbourne team for some exciting upcoming projects through to 2022!

You Can

  • Complete a wide variety of 3D tasks which are dependent on the creative and technical requests of a project 
  • Create and develop lighting passes to integrate into overall sequences 
  • Model, texture, light and render assets 
  • Assist in basic rigging tasks 
  • Demonstrate skills in multi-pass rendering, 3D layout and camera animation 
  • You Have

  • At least 3+ years in the industry 
  • A variety of knowledge in the 3D VFX pipeline which includes (but is not limited to) lighting, shading, rendering and Houdini FX (fluid, particle etc) 
  • An in-depth knowledge of Maya, Arnold, Katana and Houdini 
  • A strong foundation in the 2D workflow and experience using Nuke 
  • Experience in the fields of lighting, modelling, texturing and/or FX departments 
  • A strong background in Look Development
  • Proactive and approachable attitude with a strong sense of team collaboration 
  • Ability to take direction 
  • Ability to work under tight production timelines
  • Strong time management and organisation skills 
  • Pluses

  • Experience in compositing is a plus 
  • Apply

    Animator

    Melbourne
    The Animator is responsible for designing and creating the motion of CG characters, creatures and other assets.  Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Work closely with the Rigging/Character modeling teams as well as other Animators to maximize our animation and character performance potential
  • Meet project deadlines/milestones, as set by the production department
  • Consistently exercise sound judgment in all areas of performance
  • Demonstrate a broad range of character animation and acting skills.
  • Demonstrate an understanding of the principles of animation and how to best employ those principles to create performance that supports both the characters and story goals of the show.
  • You Have

  • A minimum of three to four years of experience in VFX Animation Production
  • An in depth knowledge of Maya 
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • A solid grasp of the principles of Animation ; motion, timing, anticipation, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation
  • A creative eye and aesthetic judgement with a deep understanding of the principles of cinematography, composition and cinematic design
  • A solid understanding of anatomy, rigging, CG lighting, rendering, compositing 
  • Proficiency in animating the human bipedal figure as well as other organic forms
  • A positive attitude and proven interpersonal skills
  • A strong technical mind
  • Great creative sensibilities
  • A strong work ethic with a "get it done" attitude
  • A keen attention to detail
  • Apply

    Asset Artist (Lead Level)

    Melbourne
    The Lead Asset Artist is responsible for leading a team of Asset Artists covering the tasks of Modelling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible.

    You Can

  • Mentor and motivate fellow Asset Artists to grow their craft using the latest techniques 
  • Work with Production helping to breakdown task requirements and assign shots to artists
  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets
  • Facilitate the creation of high quality texture maps prior to publishing to ensure consistency
  • You Have

  • A cultivated aesthetic sense and keen eye for detail
  • At least 3 years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
  • At least 1 year experience in a Lead role
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A mastery in creating both organic and hard surface models with efficient topology
  • A mastery of Maya, ZBrush and Mari
  • Katana, Mudbox and Substance Painter knowledge is a plus
  • Highly efficient UV layout experience using an UDIM workflow is required
  • A technical understanding of colour space
  • An understanding of plate and image based lighting as well as full CG lighting is preferred
  • Basic compositing skills in Nuke
  • TD skills (Python, C++) are preferred but not required
  • An understanding of multi-pass rendering and 3D scene layout is preferred
  • Strong communication and organisational skills
  • The ability to take direction and implement feedback with a positive attitude
  • An approachable, proactive and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment

  • Apply

    Asset Artist (Lead Level)

    Los Angeles
    The Lead Asset Artist is responsible for leading a team of Asset Artists covering the tasks of Modeling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible.

    You Can

  • Mentor and motivate fellow Asset Artists to grow their craft using the latest techniques 
  • Work with Production helping to breakdown task requirements and assign shots to artists
  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets
  • Facilitate the creation of high quality texture maps prior to publishing to ensure consistency
  • You Have

  • A cultivated aesthetic sense and keen eye for detail
  • At least 3 years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
  • At least 1 year experience in a Lead role
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A mastery in creating both organic and hard surface models with efficient topology
  • A mastery of Maya, ZBrush and Mari
  • Katana, Mudbox and Substance Painter knowledge is a plus
  • Highly efficient UV layout experience using an UDIM workflow is required
  • A technical understanding of colour space
  • An understanding of plate and image based lighting as well as full CG lighting is preferred
  • Basic compositing skills in Nuke
  • TD skills (Python, C++) are preferred but not required
  • An understanding of multi-pass rendering and 3D scene layout is preferred
  • Strong communication and organisational skills
  • The ability to take direction and implement feedback with a positive attitude
  • An approachable, proactive and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Asset Artist (Senior Level)

    Los Angeles
    Luma LA is looking for a Senior Asset Artist. The Asset artist covers the tasks of Modeling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible.

    You Can

  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets
  • Facilitate the creation of high quality texture maps prior to publishing to ensure consistency
  • Mentor and motivate fellow Asset artists to grow their craft using the latest techniques
  • You Have

  • A cultivated aesthetic sense and keen eye for detail
  • At least 3 years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A mastery in creating both organic and hard surface models with efficient topology
  • A mastery of Maya, ZBrush and Mari
  • Katana, Mudbox and Substance Painter knowledge is a plus
  • Highly efficient UV layout experience using an UDIM workflow is required
  • A technical understanding of colour space
  • An understanding of plate and image based lighting as well as full CG lighting is preferred
  • Basic compositing skills in Nuke
  • TD skills (Python, C++) are preferred but not required
  • An understanding of multi-pass rendering and 3D scene layout is preferred
  • Strong communication and organisational skills
  • The ability to take direction and implement feedback with a positive attitude
  • An approachable, proactive and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Asset Supervisor

    Melbourne
    Luma Pictures Melbourne is looking for an Asset Supervisor. Reporting to CG and VFX supervisors, the Asset Supervisor will supervise, monitor and direct all aspects of high-end asset creation across multiple projects.

    You Can

  • Manage, support and supervise all aspects of asset creation, including: modeling, texturing and shading for props, environments, characters and creatures.
  • Collaborate with the VFX supervisor to ensure every asset meets the creative and technical goals.
  • Accurately prioritise asset pipeline and workflow improvements.
  • Work closely with other department supervisors to ensure assets meet the requirements for rigging, animation lighting and effects.
  • Review all work for internal and external delivery, ensuring it hits creative standards.
  • Draw on your extensive digital effects knowledge to respond confidently to complex VFX problems
  • Implement solutions that improve efficiency at a facility level
  • Consistently deliver high quality assets in a timely manner to the satisfaction of show supervisor and clients alike.
  • not only focus on overcoming technical and creative challenges, but ensure that your team are utilised to their full potential.
  • Mentor and actively develop less experienced team members.
  • Promote a collaborative and enjoyable workplace influencing morale, fostering purposeful discussion and positive work ethic.
  • You Have

  • Minimum of 7 years experience in asset work, including a leadership position.
  • Expert knowledge of asset creation tools such as Maya, Arnold, Zbrush, Mari, Substance etc,.
  • A real world understanding of proportion, depth, scale, and physical space.
  • An ability to manage people and are a natural team player
  • A strong creative eye, excellent communication, collaboration and leadership skills
  • An eye for detail and an eye on the big picture.
  • A calm and professional demeanour in high pressure, production environments
  • Apply

    Associate Digital Production Manager

    Los Angeles
    The role of the VFX Production Manager is to organize all aspects of a VFX project, including scheduling shots, tasks and helping to cast out projects, setting achievable delivery milestones and attending both internal and external reviews. Working in close collaboration with the Producer and Supervisors the VFX Production Manager will ensure the smooth flow of projects through the facility.

    You Can

  • Plan and schedule facility resources with the VFX Producer and Supervisors
  • Attend internal and external reviews and meetings
  • Be responsible for overseeing the daily assignment to individual artists and departments on a whole
  • Communicate with clients, editorial and in-house management
  • Track and update progress of VFX shots in database
  • Run production reports as required by Producers/Supervisors
  • Motivate individual artists as well as the team as a whole
  • Manage and guide the team of Production Coordinators
  • You Have

  • A minimum of 2 years VFX Production Management experience on feature films
  • A college degree or the equivalent combination of education and/or experience
  • A thorough understanding of Production pipelines and how work flows through.
  • A thorough knowledge of MS Office; particularly Excel (an understanding of Project is also beneficial)
  • Knowledge of either ftrack or Shotgun preferred
  • Excellent communication and interpersonal skills
  • A high level problem solving skills
  • The ability to adapt to change
  • Extremely detail oriented and well organised skills
  • Be able to grow and thrive in a fast paced environment
  • A cool head under pressure 
  • A strong work ethic 

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    CG Supervisor

    Melbourne
    The CG Supervisor is responsible for delivering any computer generated asset both creatively and technically within the VFX production. Working closely with the VFX Supervisor, Producer and Production Managers the CG Supervisor will collaborate with all CG related departments to define the pipeline and flow for the project.  Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Work closely with the VFX Supervisor, Producers, Production Managers, coordinators, artists and other necessary departments in creating high quality visual effects
  • Provide clear direction to all CG departments, including but not limited to: assets dev, rigging, animation, lighting, and FX, setting clear objectives and monitoring the process, progress and results
  • Supervise the artist in achieving all technical aspects of production including but not limited to: assets dev, rigging, animation, lighting and FX
  • Keep up on current technology trends and tools (hardware and software) that best suits the production in the development of a stronger creative technical environment
  • Train team members and review their overall performance and work, ensuring the highest standards are met at all times
  • Work closely with Producers and Production Managers to provide a task breakdown and estimates per project
  • Ensure that all teams are working efficiently and productively and are on target to meet all milestones and deadlines
  • Assess and determine new talent with the help of the production and staffing team along with assisting in the actual interview process
  • You Have

  • A minimum of 3 years in the VFX industry in a CG Supervisory role
  • A degree or diploma in a relevant field
  • A thorough understanding of the visual effects process and the ability to interpret the artistic brief from the VFX Supervisor
  • A proven ability to ensure artists work is of the highest standard on both technical and creative levels
  • Ability to motivate individuals and teams as a whole
  • Excellent organizational, communication and project management skills
  • Ability to work in a team environment
  • An approachable, positive and professional manner
  • A proactive and problem solving attitude
  • Apply

    Character Artist (Senior Level)

    Melbourne

    You Can

  • Work closely with a small creative R&D team
  • Conceptualize ideas, research looks, create original characters and design new worlds
  • Take a 2D character all the way from modeling to lighting
  • Model and texture the asset based on 2D artwork and retain its artistic integrity
  • Experiment with many looks, surfaces, textures, etc from more abstract painterly finish to fully modeled detailed
  • Elevate our designs and bring them to life in exciting and inspiring ways
  • You Have

  • At least 4 years of experience as a Character Artist for feature films
  • The ability to take on a brief, iterate on its core concept, propose alternatives and generate your own ideas and present it back to your team
  • Amazing collaboration and creative working skills where you can communicate effectively with your team and take initiative on your ideas
  • A  wide technical ability to transform characters into 3D
  • The ability, openness, and creativity to experimentation, surprising technical solutions and invention
  • Apply

    Character TD

    Melbourne
    The Character TD is responsible for the setting up of cloth rigs and fur/hair systems for both Character and Creature animations. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Run cloth, hair, rigid body and crowd simulations
  • Troubleshoot creature and character pipeline issues
  • Script utilities while creating and integrating tools / plug-ins with the Maya API and MEL scripts to further the Rigging and Animation workflow
  • Maintain and customise rigs using internally developed tools
  • Develop and work on rigs and simulations which require complex and creative problem solving
  • Develop and integrate rigging tools into a robust pipeline
  • You Have

  • At least five years of experience in a VFX Production environment 
  • A Bachelor’s degree (or working towards one) in computer science, computer graphics or the equivalent combination of education and experience  
  • An in depth understanding of anatomy and a thorough understanding of biomechanics, kinesiology for both humanoids and animals
  • A thorough knowledge of weighting and skinning and the ability to work interactively with modelers to resolve challenges
  • A proven ability to rig a variety of characters / objects in a realistic, non-cartoon manner
  • Scripting skills in Maya API, MEL scripting, Python and/or Perl
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • Strong interpersonal and organisational skills with a keen eye for detail
  • An innate desire to stay informed of current technologies and techniques 
  • Apply

    Compositing Supervisor

    Melbourne
    The Compositing Supervisor is responsible for leading and managing a team of Compositors while helping to define efficient techniques to turn abstract and complex ideas into well executed visual effects shots of the highest standard possible. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films
  • Drive the future strategy of the 2D department
  • Match colour, lighting and exposure of rendered CG or photographed elements with plate photography
  • Execute 2D and 3D Tracks, extract and integrate mattes, layer elements and grade colour
  • Grain and de-grain when necessary along with paint fixes and rotoscoping
  • Oversee show templates including: camera properties, keying and 2D elements
  • Oversee sequence colour continuity
  • Review artist work in both Roto/Paint (including outsourced work) and Compositing,  and provide technical and aesthetic feedback in a constructive manner
  • Mentor and train your team to grow their craft using the latest techniques 
  • Collaborate with fellow Supervisors from other disciplines to meet challenging production deadlines
  • Breakdown project requirements on both a Compositing and Roto/Paint level, liaising with Production and Supervision across both studios where required.
  • Liaise with Artist Management and Production to manage and cultivate artist’s professional development offering performance feedback and mentorship.
  • Help to build morale, team camaraderie and an overall enjoyable work environment
  • Participate in the recruiting, hiring and training of new members of the team.
  • You Have

  • At least five years of experience in node based Compositing on feature films
  • At least one year of experience in a Supervisor role or three or more titles as a Lead Compositor
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • A mastery of all things Nuke 
  • An in depth understanding of stereo (3D) and anamorphic compositing in Nuke
  • A proven proficiency in 3D multi-pass rendering techniques
  • A strong aesthetic eye for photo realism and colour space concepts 
  • Excellent communication, leadership and problem solving skills
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude 
  • Some Maya experience (preferred but not required)
  • Apply

    Compositor (Junior Level)

    Melbourne
    Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films
  • Match colour, lighting and exposure of rendered CG or photographed elements with plate photography
  • Execute 2D and 3D Tracks, extract and integrate mattes, layer elements and grade colour
  • Grain and degrain when necessary along with paint fixes and rotoscoping
  • Understand stereo (3D) and anamorphic compositing in Nuke
  • Collaborate with fellow artists from other disciplines to meet challenging production deadlines
  • You Have

  • Up to two years of experience in node based Compositing on feature films
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • An understanding of stereo (3D) and anamorphic compositing in Nuke
  • A proficiency in 3D multi-pass rendering techniques
  • A strong aesthetic eye for photo realism and color space concepts 
  • Excellent communication and problem solving skills
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude 
  • Some Katana and Arnold experience (preferred but not required)
  • Additional information:

  • Lighting knowledge or experience is not a prerequisite, however there is an opportunity to learn Lighting, if desired.
  • Apply

    Compositor (Lead Level)

    Melbourne
    Luma Pictures Melbourne is looking for a Comp Lead to join our team.

    You Can

  • Assist with deploying tasks to the proper artists and making sure that they are on the right timeline
  • Work with Production Team, Compositing Supervisor and Visual Effects Supervisor to create the desired look for environments and characters that reflect a wide variety of styles
  • Develop methodologies for reduction of render time and improving quality of results
  • Collaborate with fellow artists and supervisors to meet challenging production deadlines in a positive work environment
  • Seamlessly integrate all the layers or elements of a shot while balancing the creative and technical side of each element
  • Maintain the overall look, color balance, and quality for assigned shots and sequences to create uniformity in all finished work.
  • You Have

  • 5+ years experience in a production environment using Nuke
  • A good eye for lighting, detail and overall composition
  • A strong understanding of how things should look and feel given specific artistic direction or reference
  • A good understanding of 3D multi-pass rendering techniques and colorspace concepts
  • An understanding of stereo (3D) and anamorphic compositing in Nuke

  • Come as you are. Luma is an equal opportunity employer
    Apply

    Compositor (Lead Level)

    Los Angeles
    Luma LA is looking for a Lead Compositor to join our growing team.

    You Can

  • Assist with deploying tasks to the proper artists and making sure that they are on the right timeline
  • Work with Production Team, Compositing Supervisor and Visual Effects Supervisor to create the desired look for environments and characters that reflect a wide variety of styles
  • Develop methodologies for reduction of render time and improving quality of results
  • Collaborate with fellow artists and supervisors to meet challenging production deadlines in a positive work environment
  • Seamlessly integrate all the layers or elements of a shot while balancing the creative and technical side of each element
  • Maintain the overall look, color balance, and quality for assigned shots and sequences to create uniformity in all finished work.
  • You Have

  • 5+ years experience in a production environment using Nuke
  • A good eye for lighting, detail and overall composition
  • A strong understanding of how things should look and feel given specific artistic direction or reference
  • A good understanding of 3D multi-pass rendering techniques and colorspace concepts
  • An understanding of stereo (3D) and anamorphic compositing in Nuke

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Compositor (Mid Level)

    Los Angeles

    Compositor (Mid Level)

    Melbourne
    Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films
  • Match colour, lighting and exposure of rendered CG or photographed elements with plate photography
  • Execute 2D and 3D Tracks, extract and integrate mattes, layer elements and grade colour
  • Grain and degrain when necessary along with paint fixes and rotoscoping
  • Understand stereo (3D) and anamorphic compositing in Nuke
  • Collaborate with fellow artists from other disciplines to meet challenging production deadlines
  • You Have

  • At least three years of experience in node based Compositing on feature films
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • An understanding of stereo (3D) and anamorphic compositing in Nuke
  • A proficiency in 3D multi-pass rendering techniques
  • A strong aesthetic eye for photo realism and color space concepts 
  • Excellent communication and problem solving skills
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude 
  • Some Katana and Arnold experience (preferred but not required)
  • Pluses

  • Lighting knowledge or experience is not a prerequisite, however there is an opportunity to learn Lighting, if desired.
  • Apply

    Compositor (Senior Level)

    Melbourne
    The Senior level Compositor is responsible for the final cohesion (both aesthetic and technical) of the image delivered to the client.  Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films
  • Match colour, lighting and exposure of rendered CG or photographed elements with plate photography
  • Execute 2D and 3D Tracks, extract and integrate mattes, layer elements and grade colour
  • Grain and degrain when necessary along with paint fixes and rotoscoping
  • Understand stereo (3D) and anamorphic compositing in Nuke
  • Coach and mentor other less experienced Compositors using the latest techniques to grow their craft and the quality of work in the studio as a whole
  • Collaborate with fellow artists from other disciplines to meet challenging production deadlines
  • You Have

  • At least five years of experience in node based Compositing on feature films
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • A mastery of all things Nuke 
  • An understanding of stereo (3D) and anamorphic compositing in Nuke
  • A proficiency in 3D multi-pass rendering techniques
  • A strong aesthetic eye for photo realism and color space concepts 
  • Excellent communication and problem solving skills
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude 
  • Some Katana and Arnold experience (preferred but not required)
  • Pluses

  • Lighting knowledge or experience is not a prerequisite, however there is an opportunity to learn Lighting, if desired.
  • Apply

    DFX Supervisor

    Melbourne
    Luma Pictures in Melbourne is looking for a Digital Effects (DFX) Supervisor.

    You Can

  • Interpret the creative vision of the client and VFX Supervisor
  • Support the use of consistent workflows and processes as well as design more effective workflows.
  • Provide concise and constructive feedback 
  • Ensure work is delivered to the highest quality and on schedule 
  • Communicate effectively with all departments to manage dependencies
  • Collaborate effectively with other Department Heads 
  • Resolve conflicts of workflow approach between the teams /the shows
  • Successfully deliver CG elements and imagery
  • Lead your team throughout the show, ensuring milestones are reached.
  • Help to ensure clear communication between the VFX Supervisor, artists, production team, and department supervisors. 
  • Contribute to the bidding process and the strategy and planning phase of the project, and proactively provide feedback on crew and the pipeline.
  • You Have

  • Previous experience as a Comp Supervisor, Senior Department Supervisor or Sequence Supervisor on a minimum of 3-5 high-end feature films
  • An excellent creative eye and aesthetic judgment
  • Strong problem solving skills
  • A thorough understanding of the complete VFX pipeline
  • Expert knowledge in Nuke and proficient in other industry standard software like Maya.
  • Apply

    Digital Coordinator

    Melbourne
    The role of the VFX coordinator is to support all aspects of the Production ensuring shots and tasks are being tracked and delivered according to established milestones and deliveries. The VFX Coordinator can work departmentally or across sequences and is adept at keeping the Production Manager, Supervisors and Producers informed at all stages of the project.  Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Coordinate various departments (Asset/Anim/Comp/Lite/FX/etc)
  • Review all incoming notes for department relevance and distribute as needed
  • Track/manage notes, receivables, artist tasks and assignments
  • Walk the floor, gather artist needs, follow up on action items
  • Manage render farm priorities
  • Evaluate incoming media and discuss /qualify with supervisors
  • Take notes at internal and client meetings
  • Set up Cinesync sessions
  • Relocate if necessary
  • You Have

  • Minimum of one year's experience in a VFX production coordination role. Two-three years preferred.
  • Extensive knowledge of CG pipeline, particularly lighting passes, fur, and FX simulations
  • A strong work ethic
  • A meticulous attention to detail
  • Solid time-management skills and ability to multitask
  • Exceptional organisational and communication skills
  • A positive attitude and effective interpersonal skills: authoritative but approachable
  • Ability to be proactive with communication priorities from available information
  • Ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines

  • Apply

    Digital Matte Painter

    Melbourne
    The Digital Matte Painter is responsible for the painting of photo real CG environments, elements and textures. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Create photo-realistic digital matte paintings
  • Work with shoot data (photographic, reference data, HDRIs and photogrammetry) to combine 2D and 3D elements
  • Work with various camera focal lengths and output requirements while maintaining a good sense of composition
  • Research and create your own photographic reference material library
  • Demonstrate a desire to research and implement new techniques to continually improve team efficiency and your own quality of work
  • You Have

  • A minimum of five years of experience as a Matte Painter in VFX Production
  • An expert knowledge base in both Nuke and Photoshop
  • A Bachelor’s degree in traditional arts, computer graphics or the equivalent combination of education and experience  
  • A demonstrated understanding of other disciplines ; modelling, layout, matte/texture painting, lighting, rendering and compositing.
  • An in depth knowledge of colour theory and LUT
  • Sound artistic judgement and a proven aesthetic eye for real world materials and lighting
  • A high level of technical skill
  • A strong work ethic with a "get it done" attitude
  • A meticulous attention to detail
  • Solid time-management skills and ability to multitask across multiple projects
  • An ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines
  • Experience with concept art (preferred but not required)
  • Apply

    Environment Artist (Mid-Senior)

    Melbourne
    The Environment Artist is responsible for creating photo-real CG environments through the assembly and rendering of digital matte paintings, models, textures, projections and lights.

    You Can

  • Create models, textures and photo-realistic digital matte paintings
  • Collaborate with Modelers, Texture Artists and DMPs to create photoreal environments of the highest quality possible
  • Light and assemble scenes 
  • Troubleshoot and optimize renders 
  • Work with photogrammetry 
  • Produce examples that demonstrate your proficiency in set design and your inherent grasp of architectural arts 
  • Identify the best method for matching the qualities of the plate photography

  • You Have

  • At least four years of experience as an Environment Artist or TD in a VFX Production Environment
  • A Bachelor’s degree in computer science, studio arts, computer graphics or the equivalent combination of education and experience
  • A mastery of Maya, Mari, ZBrush and Katana as well as an understanding of the 2.5D workflow in Nuke
  • Experience as a Modeler, Texture Artist or Digital Matte Painter 
  • A strong understanding of the entire VFX workflow
  • A cultivated aesthetic eye for light, shade, color, and detail to facilitate the creation the texture maps of various types 
  • A traditional arts background is preferred but not required 
  • An approachable, proactive, and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • Strong organization and communication skills 
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude
  • Apply

    FX Artist (Junior Level)

    Melbourne
    Luma Pictures Melbourne is looking for Junior level FX Artists. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Work with supervision to create realistic, directable simulations of real world phenomena based on reference and brief
  • Work efficiently within the confines of available resources, show structure, and schedule as defined by Production Management
  • Create (basic level) well-organized tools, scripts, and set-ups to facilitate efficient or automated workflows that can be used by other members of the crew 
  • Multitask and work productively in high-pressure environment
  • Solve problems proactively and resourcefully
  • Take direction well and implement feedback with a positive attitude
  • Interpret and transform abstract ideas into compelling effects
  • Use VEX and/or Python with basic to intermediate proficiency to script custom tools and workflows
  • Collaborate effectively with fellow artists from other disciplines to meet challenging production deadlines
  • Adapt to new workflows and learn to use native and custom tools sets
  • You Have

  • An ambitious desire for self growth, ownership, and collaboration
  • Intermediate level proficiency with Houdini
  • Basic level proficiency with Nuke
  • fundamental understanding of the mathematical and physical concepts related to Computer Graphics
  • Excellent communication skills
  • A strong aesthetic eye for effects performance as it relates to storytelling
  • Excellent time management and organisational skills
  • A solid work ethic and and a positive mindset
  • A team player mentality with a ‘get it done’ solutions orientated attitude
  • Up to two years of experience as an FX artist in a VFX Production environment
  • A Bachelor’s degree in computer science or engineering or the equivalent combination of education and experience
  • Some experience in live action FX work demonstrable in a professionally presented demo reel (Well executed independent test shots are acceptable)
  • Pluses

  • Python scripting experience
  • Understanding multi pass 3D compositing
  • Apply

    FX Artist (Mid Level)

    Melbourne
    Luma Pictures Melbourne is looking for Mid level FX Artists for upcoming projects. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Work with supervision to create realistic, directable simulations of real world phenomena based on reference and brief
  • Work with supervision to develop directable, subjective (“magical”) effects based on concept art or brief
  • Work efficiently within the confines of available resources, show structure, and schedule as defined by Production Management
  • Create well organized tools, scripts, and set-ups to facilitate efficient or automated workflows that can be used by other members of the crew
  • Multitask and work productively in a high-pressure environment
  • Troubleshoot and solve problems proactively and resourcefully
  • Take direction well and implement feedback with a positive attitude
  • Interpret and transform abstract ideas into compelling effects
  • Use VEX and/or Python with intermediate to high level proficiency to script custom tools and workflows
  • Collaborate effectively with fellow artists from other disciplines to meet challenging production deadlines
  • Adapt to new workflows and learn to use native and custom tools sets
  • You Have

  • An ambitious desire for self growth, ownership, and collaboration
  • Strong proficiency with Houdini
  • Basic to moderate level proficiency with Nuke
  • Intermediate to high level understanding of the mathematical and physical concepts related to Computer Graphics
  • Excellent communication skills
  • A strong aesthetic eye for effects performance as it relates to storytelling
  • Excellent time management and organisational skills
  • A solid work ethic and and a positive mindset
  • A team player mentality with a ‘get it done’ solutions orientated attitude
  • A minimum of three years of experience as an FX artist in a VFX Production environment
  • A Bachelor’s degree in computer science or engineering or the equivalent combination of education and experience
  • A range of experience in live action FX work demonstrable in a professionally presented demo reel
  • Apply

    FX Artist (Senior Level)

    Los Angeles
    Luma Pictures LA is looking for Senior level FX Artists.

    You Can

  • Work autonomously to create realistic, directable simulations of any real world phenomena based on reference and brief
  • Autonomously develop directable, subjective (“magical”) effects based on concept art or brief
  • Improvise and work efficiently within the confines of available resources, show structure, and schedule as defined by Production Management
  • Take on a leadership role within the department by setting the bar for quality, providing guidance, and being a role model
  • Create well-organized tools, scripts, and set-ups to facilitate efficient or automated workflows that can be used by other members of the crew 
  • Multitask and work productively in a high-pressure environment
  • Troubleshoot and solve problems proactively and resourcefully
  • Take direction well and implement feedback with a positive attitude
  • Interpret and transform abstract ideas into compelling effects
  • Use VEX and/or Python with high level proficiency to script custom tools and workflows
  • Collaborate effectively with fellow artists from other disciplines to meet challenging production deadlines
  • You Have

  • An ambitious desire for self growth, ownership, and collaboration
  • Expert level proficiency with Houdini
  • Intermediate level proficiency with Nuke
  • Advanced understanding of the mathematical and physical concepts related to Computer Graphics
  • Excellent communication skills
  • A strong aesthetic eye for effects performance as it relates to storytelling
  • Excellent time management and organisational skills
  • A solid work ethic and and a positive mindset
  • A team player mentality with a ‘get it done’ solutions orientated attitude
  • A minimum of five years of experience as an FX artist in a VFX Production environment
  • A Bachelor’s degree in computer science or engineering or the equivalent combination of education and experience
  • A diverse range of experience in live action FX work demonstrable in a professionally presented demo reel
  • Apply

    FX Artist (Senior Level)

    Melbourne
    Luma Pictures Melbourne is looking for Senior level FX Artists. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Work autonomously to create realistic, directable simulations of any real world phenomena based on reference and brief
  • Autonomously develop directable, subjective (“magical”) effects based on concept art or brief
  • Improvise and work efficiently within the confines of available resources, show structure, and schedule as defined by Production Management
  • Take on a leadership role within the department by setting the bar for quality, providing guidance, and being a role model
  • Create well-organized tools, scripts, and set-ups to facilitate efficient or automated workflows that can be used by other members of the crew 
  • Multitask and work productively in a high-pressure environment
  • Troubleshoot and solve problems proactively and resourcefully
  • Take direction well and implement feedback with a positive attitude
  • Interpret and transform abstract ideas into compelling effects
  • Use VEX and/or Python with high level proficiency to script custom tools and workflows
  • Collaborate effectively with fellow artists from other disciplines to meet challenging production deadlines
  • You Have

  • An ambitious desire for self growth, ownership, and collaboration
  • Expert level proficiency with Houdini
  • Intermediate level proficiency with Nuke
  • Advanced understanding of the mathematical and physical concepts related to Computer Graphics
  • Excellent communication skills
  • A strong aesthetic eye for effects performance as it relates to storytelling
  • Excellent time management and organisational skills
  • A solid work ethic and and a positive mindset
  • A team player mentality with a ‘get it done’ solutions orientated attitude
  • A minimum of five years of experience as an FX artist in a VFX Production environment
  • A Bachelor’s degree in computer science or engineering or the equivalent combination of education and experience
  • A diverse range of experience in live action FX work demonstrable in a professionally presented demo reel

  • Come as you are.  Luma is a committed equal opportunity employer

    Apply

    I/O Production Assistant

    Los Angeles
    Luma Los Angeles is looking for a Production Assistant with a focus on I/O to join our growing Production team.

    You Can

  • Work closely with Production in delegating tasks to crew
  • Facilitate the meeting of Production targets and deadlines with an enthusiastic and motivational attitude
  • Accurately enter client and Supervisor notes into shot tracking tools & databases 
  • Assist with basic Production and administrative duties
  • Aid Production in maintaining clear communication between all departments 
  • Multitask in high pressure situations
  • You Have

  • A University degree or equivalent combination of education and work experience 
  • Previous experience in an administrative, assistant or customer service oriented role
  • Working knowledge of the Microsoft Office Suite 
  • A passion for film and an enthusiasm to succeed in a VFX career
  • A basic knowledge of the VFX pipeline and workflow (preferred but not required)
  • A willingness to learn new skills 
  • The ability to thrive in a fast paced, team driven environment 
  • A cool head under pressure 
  • Strong communication (written and verbal) and time management skills
  • Apply

    Junior Pipeline TD

    Melbourne
    Are you a Jr Pipeline TD? Luma is a leading visual effects studio that has worked on tons of blockbuster films like Ant-Man, Guardians of the Galaxy, and Prometheus; Academy Award-winning films including Crash, True Grit and No Country for Old Men; and numerous commercials such as A Mini Marvel for Coke which aired during Super Bowl 50. We are a crew of talented artists that hail from all over the world, who are passionate about creating mind blowing work. On top of that, we are a cool company, with cool people, cool offices, and we do cool things. Can't beat that! If you're down to become part of a growing family, we'd love to hear from you.

    You Can

  • Collaborate with artists to create solutions that aid their creative process-
  • Develop tools and workflows to support production needs
  • Use creative problem solving to keep production running smoothly
  • Research new technologies to help expand and improve our pipeline
  • Have a big impact behind-the-scenes on what you see on the big screen!
  • You Have

  • At least 1 year python experience
  • Comfort with Object-Oriented programming
  • Expert problem-solving and troubleshooting skills
  • Experience using at least one of the following: Maya, Nuke, Mari, Houdini, Katana
  • Communication skills
  • Time management skills
  • Pluses

  • Experience with the following:
  • Linux
  • PyQT or PySide
  • mysql
  • C/C++
  • Web development
  • Apply

    Junior Pipeline TD

    Los Angeles
    Are you a Jr Pipeline TD? Luma is a leading visual effects studio that has worked on tons of blockbuster films like Ant-Man, Guardians of the Galaxy, and Prometheus; Academy Award-winning films including Crash, True Grit and No Country for Old Men; and numerous commercials such as A Mini Marvel for Coke which aired during Super Bowl 50. We are a crew of talented artists that hail from all over the world, who are passionate about creating mind blowing work. On top of that, we are a cool company, with cool people, cool offices, and we do cool things. Can't beat that! If you're down to become part of a growing family, we'd love to hear from you.

    You Can

  • Collaborate with artists to create solutions that aid their creative process-
  • Develop tools and workflows to support production needs
  • Use creative problem solving to keep production running smoothly
  • Research new technologies to help expand and improve our pipeline
  • Have a big impact behind-the-scenes on what you see on the big screen!

  • You Have

  • At least 1 year python experience
  • Comfort with Object-Oriented programming
  • Expert problem-solving and troubleshooting skills
  • Experience using at least one of the following: Maya, Nuke, Mari, Houdini, Katana
  • Communication skills
  • Time management skills
  • Pluses

  • Experience with the following:
  • Linux
  • PyQT or PySide
  • mysql
  • PyMEL
  • C/C++
  • Web development
  • Apply

    Layout Artist

    Melbourne
    The Layout Artist is responsible for creating cameras, creating and placing rough environments and props and determining rough timing to pre-visualize shots. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Facilitate the creation of a 3D version of the shot.
  • Work under the guidance and direction of the animation supervisor and layout lead
  • Create  rough models and environments for pre-visualization.
  • Assist the animation department with the technical set up of their assigned sequences, troubleshoot any problems on their shots, and maintain the continuity and flow within and between shots.
  • Work as part of the team on the technical aspects of Layout.
  • You Have

  • 2 - 3 years experience as a layout artist on feature films, episodic or commercials.
  • A full portfolio demonstrating Layout and Matchmove skills and breadth of subject matter.
  • Knowledge of cinematic techniques, language and shot composition.
  • Knowledge of Maya or similar 3D package.
  • A strong ability to work under pressure in addition to implementing changes based on input from multiple sources.
  • A keen eye for detail.
  • An ability to work within strict deadlines.
  • Excellent organization, communication and interpersonal skills.

  • Come as you are.  Luma is a committed equal opportunity employer. 
    Apply

    Layout Artist

    Los Angeles
    The Layout Artist is responsible for creating cameras, creating and placing rough environments and props and determining rough timing to pre-visualize shots

    You Can

  • Facilitate the creation of a 3D version of the shot.
  • Work under the guidance and direction of the animation supervisor and layout lead
  • Coach and support the layout teams to execute quality performance for the project.
  • Create rough models and environments for pre-visualization.
  • Assist the animation department with the technical set up of their assigned sequences, troubleshoot any problems on their shots, and maintain the continuity and flow within and between shots.
  • Work as the team leader on the technical aspects of Layout.
  • You Have

  • 5 years experience as a layout artist on feature films, episodic or commercials.
  • A full portfolio demonstrating high-level Layout and Matchmove skills and breadth of subject matter.
  • Knowledge of cinematic techniques, language and shot composition.
  • Expert knowledge of Maya or similar 3D package.
  • A strong ability to work under pressure in addition to implementing changes based on input from multiple sources.
  • A keen eye for detail.
  • An ability to work within strict deadlines.
  • Excellent organization, communication and interpersonal skills.

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Lead Animator

    Melbourne
    Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Actively promote and communicate sound solutions to technical and design issues related to animation
  • Maintain and communicate a strong knowledge of innovative production technologies and the capabilities/limitations of these technologies as they relate to project goals
  • Mentor and lead by example less experienced artists, providing them with support, guidance, and instruction in areas that provide for their artistic and professional growth
  • Meet project deadlines/milestones, as set by the production department
  • Actively participate in team/department meetings
  • Consistently exercises sound judgment in all areas of performance
  • Demonstrate a broad range of character animation and acting skills. This includes a deep understanding of the principles of animation, and how to best employ those principles to create performance that supports both the characters and story goals of the show.
  • You Have

  • Minimum five years experience in production 
  • Three or more titles as a Lead Animator
  • A solid grasp on the principles of motion, timing, anticipation, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation
  • Good understanding of the principles of cinematography including use of lenses, positioning and moving the camera, etc
  • Exceptional skill in animating the human bipedal figure as well as other organic forms
  • Strong technical mind
  • Great creative sensibilities
  • Ability to take direction and a willingness to address comments and make changes
  • Ability to communicate with colleagues and work as part of a team
  • Knowledge of Maya required
  • Must be a team player
  • A 'get it done' attitude
  • Willingness to learn new things
  • Assist production in other parts of the pipeline if needed
  • Experience with RV and Motion Capture
  • Any additional software knowledge or skill sets
  • Apply

    Lead FX Artist

    Melbourne
    Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Participate in the development of the FX department per project, helping to document the procedures, workflows and toolsets 
  • Delegate work, providing technical feedback to FX team
  • Lead the designing and creation of effects simulations for production (simulation and render) 
  • Execute FX shot work as required
  • Light and render FX passes for specific shots using developed FX rigs
  • Develop rigs/techniques to implement and optimize approved looks
  • Produce look tests based on provided reference materials
  • Create tools and scripts to facilitate workflow
  • Collaborate with other Departments to ensure upstream and downstream deliverables meet requirements
  • Provide regular updates to ensure production milestones and deadlines are being met and if not raising any concerns
  • Multitask on multiple shots at once while managing time efficiently
  • Mentor less experienced artists
  • You Have

  • Excellent knowledge of Houdini
  • 5+ years experience in VFX feature film Production 
  • At least 1 year Leading an FX team
  • A strong understanding of physics and natural phenomena
  • A good balance of visual and technical skills
  • A team player mentality with a ‘get it done’ attitude
  • Ability to give direction and work in a team focused environment
  • Strong time management and organisational skills
  • Excellent communication skills
  • A solid work ethic and a positive mindset
  • Apply

    Lead Systems Administrator

    Los Angeles

    You Can

  • Implement systems that are highly available, scalable, and self-healing
  • Lead technical team in designing, testing and implementing software solutions to help strengthen and automate technology in a Linux environment 
  • Assist in mentoring junior employees in order to strengthen the team as a whole
  • Support studios in both LA and Melbourne
  • You Have

  • 5+ years experience supporting a VFX pipeline
  • Knowledge of CI systems such as Jenkins and Gitlab
  • Experience using configuration management (Puppet preferred)
  • A strong understanding of Linux and in particular CentOS
  • A strong knowledge of automating cloud environments (Google Cloud experience a plus)
  • Advanced understanding of network fundamentals
  • Experience with MySQL replication, backup and monitoring 
  • The ability to setup, configure and maintain a robust monitoring and graphing platform
  • Proficiencies in scripting languages such as Bash and Python
  • Familiarity with version control systems: Git, SVN, HG
  • Knowledge of Virtualization and containers (Docker, Xenserver, etc.)
  • Experience administering LDAP
  • Excellent verbal and written communication
  • A highly drive to complete tasks no matter the obstacles
  • A need to always learn something new
  • Strong leadership skills
  • 3+ years of project management experience 
  • Pluses

  • Kubernetes experience
  • ELK stack experience
  • Apply

    Lighting Artist

    Melbourne
    Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Create CG Lighting for integration of CG elements into Live Action
  • Create CG Lighting for full CG shots
  • Create lighting rigs to be used by other artists
  • Create tools and scripts to facilitate workflow
  • Develop methodologies for reduction of render time and improving quality of results
  • You Have

  • At least 2 years lighting experience on feature films
  • An extensive knowledge of Maya and Katana
  • An understanding of multi pass 3D compositing
  • A team player mentality with a ‘get it done’ attitude
  • Excellent time management skills
  • Strong organizational skills
  • A solid work ethic and a positive attitude

  • Pluses:

  • Knowledge of Renderman/Air/Arnold

  • Apply

    Lighting Artist (Lead Level)

    Melbourne
    Luma Pictures Melbourne is looking for a Lead Lighting Artist.

    You Can

  • Create CG Lighting for the integration of CG elements into live action
  • Create CG Lighting for full CG shots
  • Study real world color and light direction and replicate that look in CG
  • Optimize your render set-ups for efficient render farm usage and to improve the quality of results Create lighting rigs to be used by other artists
  • Demonstrate technical prowess in creating scripts and tools to facilitate an efficient workflow
  • (preferred but not required)
  • Review artist work and provide both technical and aesthetic feedback in a constructive manner Coach other Lighting artists in the latest techniques to continually improve team efficiency and quality of work
  • Collaborate with fellow Supervisors from other disciplines to meet challenging production deadlines 
  • You Have

  • At least 5 years of experience as a Lighter in a VFX Production environment
  • At least one year of experience in a Lead ​or ​Supervisor role
  • An extensive knowledge of Maya and Katana
  • An in depth knowledge of and experience with Arnold for Maya
  • An understanding of compositing techniques in Nuke
  • A Bachelor’s degree in computer science or engineering or the equivalent combination of education and experience
  • An understanding of and experience with Houdini / Mantra is a plus but not required
  • An understanding of multi pass 3D compositing
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • Strong interpersonal and organizational skills with a keen eye for detail
  • Strong leadership skills and ability to work well as part of a larger team of Leads and Supervisors 
  • Apply

    Lighting Artist (Lead Level)

    Los Angeles
    Luma LA is looking for a Lead Lighting Artist.

    You Can

  • Create CG Lighting for the integration of CG elements into live action
  • Create CG Lighting for full CG shots
  • Study real world color and light direction and replicate that look in CG
  • Optimize your render set-ups for efficient render farm usage and to improve the quality of results Create lighting rigs to be used by other artists 
  • Demonstrate technical prowess in creating scripts and tools to facilitate an efficient workflow 
  • (preferred but not required) 
  • Review artist work and provide both technical and aesthetic feedback in a constructive manner Coach other Lighting artists in the latest techniques to continually improve team efficiency and quality of work
  • Collaborate with fellow Supervisors from other disciplines to meet challenging production deadlines 
  • You Have

  • At least 5 years of experience as a Lighter in a VFX Production environment 
  • At least one year of experience in a Lead or Supervisor role
  • An extensive knowledge of Maya and Katana
  • An in depth knowledge of and experience with Arnold for Maya
  • An understanding of compositing techniques in Nuke
  • A Bachelor’s degree in computer science or engineering or the equivalent combination of education and experience
  • An understanding of and experience with Houdini / Mantra is a plus but not required
  • An understanding of multi pass 3D compositing
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • Strong interpersonal and organizational skills with a keen eye for detail
  • Strong leadership skills and ability to work well as part of a larger team of Leads and Supervisors 
  • Apply

    Lighting Artist (Senior Level)

    Los Angeles
    The Senior Lighting artist is responsible for the Lighting and Rendering of CG objects and environments for VFX feature films

    You Can :

  • Light / look develop for integration of CG elements into Live Action
  • Light / look develop for full CG shots
  • Optimize your render set-ups for efficient render farm usage and to improve the quality of results
  • Create lighting rigs to be used by other artists
  • Demonstrate technical prowess in creating scripts and tools to facilitate an efficient workflow (preferred but not required)
  • You Have :

  • At least five years of experience as a Lighter in a VFX Production environment
  • An extensive knowledge of Katana
  • An understanding of and experience with Arnold for Katana
  • An understanding of compositing techniques in Nuke 
  • A Bachelor’s degree in computer science or engineering or the equivalent combination of education and experience  
  • An understanding of multi pass 3D compositing
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • Strong interpersonal and organizational skills with a keen eye for detail
  • A solid work ethic
  • A positive team player mentality with a ‘get it done’ attitude
  • Apply

    Lighting Supervisor

    Melbourne
    Luma Pictures Melbourne is looking for a Lighting Supervisor. The Lighting Supervisor is responsible for overseeing a team of Lighters to facilitate both the Lighting and Rendering of CG objects and environments for VFX feature films. 

    You Can

  • Create CG Lighting for the integration of CG elements into live action Create CG Lighting for full CG shots
  • Study real world color and light direction and replicate that look in CG 
  • Optimize your render set-ups for efficient render farm usage and to improve the quality of results
  • Create lighting rigs to be used by other artists 
  • Demonstrate technical prowess in creating scripts and tools to facilitate an efficient workflow 
  • You Have

  • An extensive knowledge of Maya and Katana
  • An in depth knowledge of and experience with Arnold for Maya An understanding of compositing techniques in Nuke 
  • At least five years of experience as a Lighter in a VFX Production environment 
  • At least one year of experience in a Lead or Supervisor role 
  • A Bachelor’s degree in computer science or engineering or the equivalent combination of education and experience 
  • An understanding of and experience with Houdini / Mantra is a plus but not required 
  • An understanding of multi pass 3D compositing
  • Strong interpersonal and organizational skills with a keen eye for detail 
  • Strong leadership skills and ability to work well as part of a larger team of Leads and Supervisors 
  • Apply

    Look Development Artist

    Melbourne

    You Can

  • Work with Pipeline TDs in the creation and automation of look development related tools
  • Design Arnold and Katana shaders to create the look desired by the client or VFX Supervisor
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective.
  • Identify ways to improve look development R&D best practices and suggest ways to implement these improvements
  • You Have

  • At least three years of experience as a Look Development Lighter in a VFX Production environment.
  • A mastery of Maya and an industry standard render engine such Arnold, Vray or Renderman.
  • A knowledge of Katana is highly preferred but not required.
  • A strong knowledge base in the generation of texture maps using Mari and Substance Painter.
  • Experience with Substance Designer is preferred but not required.
  • An understanding of multi-pass rendering and 3D scene layout.
  • An approachable, proactive, and accommodating attitude.
  • An innate desire to stay informed of current technologies.
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude.
  • An ability to thrive in a high-pressure environment.
  • An ability to take direction and implement feedback with a positive attitude.
  • Apply

    Marketing & Communications Manager

    Work From Home
    Luma is a world class creative studio with offices in Los Angeles and Melbourne. We build compelling art and technology with a strong focus on company culture. We formed in 2002 with the unwavering goal to create standout work with exceptional people… and to have a lot of fun along the way.  Throughout the years, we’ve expanded beyond our roots in VFX into original content, venture capital and altruism. Luma Pictures is a globally renowned and independent creative studio, bringing magic to acclaimed movies like Once Upon a Time in Hollywood,Black Panther,Guardians of the Galaxy, and more for nearly 20 years. In 2015, we founded Luma Launch, a leading early-stage venture fund that invests in notable startups helping build a better world. Luma Features is actively developing and producing highly imaginative and emotionally rich original films. And in 2020, we established Luma Legacy—our altruistic venture pursuing initiatives to help improve the root causes to society’s core problems. And now we're excited to add a Marketing and Communications Manager to the team! Reporting to the CEO and Executive team, this role will work across all departments within Luma to oversee the development and delivery of a fully integrated marketing strategy for the business.

    You Can

  • Develop and implement Luma marketing strategy including PR, digital marketing, events and project campaigns 
  • Develop and execute marketing and communication strategies for the organization (both internal and external) 
  • Work closely with the Heads of Departments in implementing and executing the various units marketing needs 
  • Oversee the maintenance of the company website in both content and technical capabilities 
  • Drive the social media presence and implementing strategies to improve social media reputation and recognition 
  • Undertake continuous analysis of competitive markets and trends 
  • Manage external stakeholder and vendor relationships related to Marketing duties 
  • Oversee and manage budgets and timelines for all Marketing projects 

  • You Have

  • 5+ years of marketing / brand management experience at a studio, creative agency or production facility 
  • Bachelor or Masters degree in Marketing strongly desired OR equivalent experience proven 
  • Excellent oral and written communication skills 
  • Knowledge or experience within a film, production, visual effects or start-up environment preferred 
  • Confident and driven and with a track record of being a dynamic leader
  • Innovative thought leader with the ability to spot unique branding opportunities 
  • Pluses

  • Interest and experience in creative industries
  • Proven track record of successful marketing campaigns

  • Apply

    Mid Pipeline TD

    Melbourne
    Are you a Mid Pipeline TD? Luma is a leading visual effects studio that has worked on tons of blockbuster films like Ant-Man, Guardians of the Galaxy, and Prometheus; Academy Award-winning films including Crash, True Grit and No Country for Old Men; and numerous commercials such as A Mini Marvel for Coke which aired during Super Bowl 50. We are a crew of talented artists that hail from all over the world, who are passionate about creating mind blowing work. On top of that, we are a cool company, with cool people, cool offices, and we do cool things. Can't beat that! If you're down to become part of a growing family, we'd love to hear from you.

    You Can

  • Learn and extend the pipeline
  • Develop tools that make artists happy
  • Identify and automate inefficient or redundant tasks
  • You Have

  • 3+ years industry experience
  • Master knowledge of python
  • In-depth knowledge of PyQT or PySide
  • Good UI design sense
  • Experience using databases
  • Expert problem-solving and troubleshooting skills
  • Experience developing for at least one of the following: Maya, Nuke, Mari, Houdini, Katana
  • Communication skills
  • Time management skills
  • Pluses

  • Experience with the following:
  • Linux
  • C/C++
  • Web development
  • Apply

    Mid Pipeline TD

    Los Angeles
    Are you a Mid Pipeline TD? Luma is a leading visual effects studio that has worked on tons of blockbuster films like Ant-Man, Guardians of the Galaxy, and Prometheus; Academy Award-winning films including Crash, True Grit and No Country for Old Men; and numerous commercials such as A Mini Marvel for Coke which aired during Super Bowl 50. We are a crew of talented artists that hail from all over the world, who are passionate about creating mind blowing work. On top of that, we are a cool company, with cool people, cool offices, and we do cool things. Can't beat that! If you're down to become part of a growing family, we'd love to hear from you.

    You Can

  • Learn and extend the pipeline
  • Develop tools that make artists happy
  • Identify and automate inefficient or redundant tasks
  • You Have

  • 3+ years industry experience
  • Master knowledge of python
  • In-depth knowledge of PyQT or PySide
  • Good UI design sense
  • Experience using databases
  • Expert problem-solving and troubleshooting skills
  • Experience developing for at least one of the following: Maya, Nuke, Mari, Houdini, Katana
  • Communication skills
  • Time management skills
  • Pluses

  • Experience with the following:
  • Linux
  • C/C++
  • Web development
  • Apply

    Modeling Artist (Junior Level)

    Melbourne
    Luma Pictures Melbourne is looking for a Junior Modeling Artist.

    You Can

  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets 
  • You Have

  • One to two years of experience as a Modeler in a VFX Production environment
  • A Bachelor’s degree ​(or working towards one) i​ n computer science, computer graphics or the equivalent combination of education and experience
  • A strong knowledge base in creating both organic and hard surface models with efficient topology
  • UV and Texture skills using Mari
  • UV layout experience is preferred but not required
  • A solid understanding of Maya and ZBrush
  • A cultivated aesthetic sense and a keen eye for detail
  • Strong communication and organizational skills
  • An approachable, proactive, and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude 
  • Apply

    Modeling Artist (Mid Level)

    Melbourne
    Luma Pictures is looking for a Mid Level Modeling Artist.

    You Can

  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets 
  • You Have

  • Three to four years of experience as a Modeler in a VFX Production environment
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A strong knowledge base in creating both organic and hard surface models with efficient topology
  • UV and Texture skills using Mari
  • UV layout experience is preferred but not required
  • A solid understanding of Maya and ZBrush
  • A cultivated aesthetic sense and a keen eye for detail
  • Strong communication and organizational skills
  • An approachable, proactive, and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude 
  • Apply

    Modeling Artist (Senior Level)

    Melbourne
    Luma Pictures Melbourne is in search of a Modeling Artist.

    You Can

  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets 
  • You Have

  • At least five years of experience as a Modeler in a VFX Production environment
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A mastery in creating both organic and hard surface models with efficient topology
  • UV and Texture skills using Mari
  • UV layout experience is preferred but not required
  • A mastery of Maya and ZBrush
  • A cultivated aesthetic sense and a keen eye for detail
  • Strong communication and organizational skills
  • An approachable, proactive, and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude 

  • Apply

    Production TD

    Melbourne
    Luma Pictures Melbourne is for a lighting/rendering/comp specialized Production TD. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Understand the visual requirements for the film, design procedures, techniques, and tools that will enable these to be met.
  • Assist the Lighting team with day to day issues and escalate through the right channels when necessary.
  • Ensure tools and procedures support the creative process.
  • Provide solutions to visual problems through existing tools or by the development of new tools.
  • Take responsibility for the optimisation of the workflow of the department.
  • Testing and validating new releases of pipeline tools (Katana/Arnold/USD/Nuke) within the production environment.
  • Liaise with Development to ensure compliance with internal best practices.
  • Understand the processes of adjoining departments, provide input where required to maximize efficiency and quality.
  • Create and update technical documentation for lighting processes.
  • Establish close partnership with Lighting staff and other TD groups.
  • Implement strategies/efficiencies in render requirements.
  • You Have

  • 3+ years experience on feature films, TV, and/or animated features.
  • Proven pipeline TD experience in large scale animated features, animated TV series, and/or VFX feature films.
  • Degree in Animation, Film, Computer Science, Design, Engineering, Maths or Physics, or equivalent combination of education & work experience in animation/VFX.
  • Thorough understanding of compositing and colour theory.
  • Proven experience troubleshooting, maintaining, and developing tools in industry standard software (including Katana, Arnold, Nuke, etc.).
  • Experience and knowledge in Python language (C++ as a bonus).
  • Advanced level of understanding of 3D packages, rendering technologies, and lighting principles.
  • A comprehensive understanding of 3D tools in Nuke and 3D matrices.
  • Knowledge or experience with USD is a bonus.
  • Ability to code review and troubleshoot problems as they arise.
  • Pro-active problem solving within parameters.
  • Ability to quickly acquire a working understanding of off-the-shelf and proprietary software tools.
  • Efficiently organise and prioritise work across multiple areas.
  • Adaptable and calm while balancing workload with artist and production needs.
  • Strong written and verbal English language skills.
  • Ability to communicate in both a technical and artistic manner with various personality types.
  • Ability to work collaboratively, build relationships and share knowledge.
  • Apply

    Project Manager - Luma Legacy

    Los Angeles
    Luma is a world class creative studio with offices in Los Angeles and Melbourne. We build compelling art and technology with a strong focus on company culture. We formed in 2002 with the unwavering goal to create standout work with exceptional people…and to have a lot of fun along the way. Throughout the years, we’ve expanded beyond our roots in VFX into original content, venture capital and now, social impact. Legacy, launched in 2020, is Luma’s newest segment focused on improving underlying societal problems through the mediums of media, technology, and culture. We recognize the role that creative culture plays in shifting discourse and are committed to fighting injustice and inspiring active civic participation through this lens.  Luma is offering a unique and exciting opportunity to be part of the growing Legacy team. Reporting into the Head of Social Good, this position will be instrumental in bringing Legacy’s first initiatives to market. Functionally speaking, you will oversee the tactical implementation of these initiatives, including developing project plans, timelines, conducting market research, and coordinating with internal and external stakeholders. You will be an ideal fit if you are hyper-organized and process driven, adept at cultivating authentic relationships with partners, and comfortable using data and insights to anchor your approach. You should also have a deep understanding of digital outreach, communications platforms, and social media. Most of all, you have a deep commitment to leaving the world more equitable, joyful and just than you entered it and are ready to roll up your sleeves in pursuit of wildly ambitious goals. Luma Legacy is committed to building a diverse team to take on some mighty challenges and we strongly encourage people of color, women, LGBTQ individuals, and people with disabilities to apply. 

    You Can

  • Support in the creation and execution of large-scale social impact initiatives at the intersection of media, technology, and culture.
  • Oversee project calendars, workback timelines, and delivery dates
  • Project manage media plans and creative asset development with creative agencies
  • Conduct market research and develop recommendations for vendors, partners, etc. 
  • Research and manage relationships with mission-aligned partners (nonprofits, community groups, research institutions, activists, influencers, etc)
  • Create and implement processes to measure impact of initiatives 
  • Write after action reports - collect data and surface key insights
  • General upkeep of project management tools, documents, etc.
  • You Have

  • 4+ years of program/project management or digital strategy experience for a campaign, an advocacy organization, or a brand 
  • Strong familiarity with social media, digital content, and internet culture
  • Exceptional verbal, written and interpersonal skills with the ability to communicate effectively to diverse audiences 
  • Thrive in fast-paced environments where no day is the same 
  • Experience in entertainment, civic engagement, social justice, arts and culture communities a plus 
  • Apply

    Recruiting Coordinator

    Melbourne
    Luma is on the hunt for a talented and ambitious Recruiting & Talent Coordinator to join the team!  This role will be integral to identifying, sourcing and hiring top level talent for mainly the Melbourne studio and assist in the full cycle recruiting process.  They will assist in many tasks such as scheduling interviews and providing candidates with a seamless interview/onboarding process. This position will report to the Head of People & Culture and have a dotted line to the Senior Recruiting Manager. 

    You Can

  •  Source and identify VFX talent 
  • Liaise with the Recruiting team, Hiring Managers and senior management on upcoming needs for the studio 
  • Schedule both Zoom and in-person interviews with hiring managers in multiple time zones across all departments 
  • Coordinate onboarding and new hire orientation with the People & Culture team 
  • Post open positions on sites such as LinkedIn and other relevant sites on a weekly basis 
  • Keep recruiting database up to date with relevant and correct information 
  • Conduct reference checks when requested to do so.
  • Represent Luma at recruiting opportunities such Luma Open Days, school forums, recruiting events etc 
  • Execute recruiting strategies and report back on progress reports on a weekly basis 
  • You Have

  • 2-3 years minimum in the VFX/games/animation industry (particularly in Australia)
  • Previous recruiting or project coordination experience in VFX /gaming and the post production industry is a plus
  • Experience working with ATS platforms (especially Lever) & project management tools such as Asana preferred
  • Strong network on LinkedIn and personal rolodex of VFX artists is a plus 
  • Strong written and verbal communication skills.
  • Ability to work independently, multi-task and prioritize while meeting multiple deadlines.
  • Friendly and warm interviewing technique 
  • Outside of the box thinking when related to recruiting strategies is encouraged! 
  • Apply

    Rigging TD

    Melbourne
    Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Develop realistic skeletal rigs for a variety of humanoids and complex creatures
  • Build and maintain rigs currently in production using internal tools
  • Assist in the creation of new rigs and rig components
  • Perform rig maintenance and fixes during production
  • Collaborate with the team to continue to develop internal rigging framework
  • Create tools with the Maya API and MEL scripts to enable Animators to create realistic animation 
  • Work with Lead TD's and Animators to develop and integrate tools into a robust pipeline
  • You Have

  • An extensive knowledge of anatomy and a thorough understanding of bio-mechanics, kinesiology for humanoid and animals
  • A thorough understanding of weighting and skinning and be able to work interactively with modelers to resolve challenges
  • Demonstrated ability to rig a variety of characters / objects in a realistic, non-cartoon manner
  • Scripting skills in Maya API, MEL scripting, Python and/or Perl
  • The ability to manage time and balance priorities, with the pressures of busy, deadline-driven production
  • The ability to communicate effectively with a wide variety of personalities, both written and verbal
  • The ability to take direction and work in a team focused environment
  • A solid work ethic and a positive attitude in the face of challenging situations
  • Apply

    Roto/Paint Artist

    Melbourne
    The Roto / Paint Artist works closely with Compositors to help integrate all elements of an image to create film visual effects shots of the highest quality possible. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • 2D tracking
  • Matte extraction
  • Rig removal / paint fixes
  • 3D camera projections 
  • Clean plate creation 
  • Grain matching 
  • Spline based roto creation 
  • Sophisticated shape creation and editing
  • Shape animation (by hand and w/ trackers)
  • Shape compositing, fill modes, opacity settings
  • Compositing roto, plate and color correction nodes to create, render and review color-overlay roto check
  • You Have

  • At least one year of experience working on feature films 
  • Knowledge of Nuke (experience in Maya is a plus) 

  • Apply

    Social Media & Content Coordinator

    Work From Home
    Luma is a world class creative studio with offices in Los Angeles and Melbourne. We build compelling art and technology with a strong focus on company culture. We formed in 2002 with the unwavering goal to create standout work with exceptional people… and to have a lot of fun along the way.  Throughout the years, we’ve expanded beyond our roots in VFX into original content, venture capital and altruism. Luma Pictures is a globally renowned and independent creative studio, bringing magic to acclaimed movies like Once Upon a Time in Hollywood,Black Panther,Guardians of the Galaxy, and more for nearly 20 years. In 2015, we founded Luma Launch, a leading early-stage venture fund that invests in notable startups helping build a better world. Luma Features is actively developing and producing highly imaginative and emotionally rich original films. And in 2020, we established Luma Legacy—our altruistic venture pursuing initiatives to help improve the root causes to society’s core problems. We are looking for a talented and highly creative Social Media and Content Coordinator to administer our social media accounts and website content. You’ll be the voice of Luma across all our digital channels and you’ll be passionate about keeping on top of industry social media and content trends. You’ll work closely with the Marketing & Communications Manager and Graphic Designer to ideate and execute original, creative and engaging content that engages and grows Luma’s digital audience.

    You Can

  • Help develop, implement and coordinate our social media strategy across Luma’s four segments (Features, Pictures, Launch and Legacy) to align with business goals and objectives
  • Define most important social media KPIs and report on ROI to senior management
  • Work collaboratively with key team members and other departments to build strong content and digital campaigns to best communicate brand stories and initiatives
  • Generate, edit, publish and share engaging content regularly on all social media channels and Luma’s website.
  • Help develop and implement website editorial calendar & social media calendar
  • Leverage analytic tools to provide reporting and insights, track and improve metrics, and influence testing and strategy
  • Keep current with emerging digital media behavior, social media trends, and technologies across all of Luma’s industry segments
  • Work with the Marketing & Communications Manager and designer to ensure content is informative and appealing
  • Monitor SEO and user engagement and suggest website content optimization
  • Communicate with industry professionals and influencers via social media to create a strong
  • You Have

  • Extensive social media experience, with tertiary qualification in a relevant field advantageous
  • Experience working in the entertainment, film, and arts organisations preferred
  • Strong copywriting and proofreading skills
  • Excellent written and verbal communication skills, as well as the ability to adopt Luma’s style, tone, and voice
  • Ability to deliver creative content (text, image and video)
  • Solid knowledge of SEO, keyword research and Google AnalyticsKnowledge of CMS (Prismic) and analytics tools 
  • Familiarity with web design and general design principles
  • Hands on experience in content management
  • Self-starter with proven experience in multi-tasking and managing multiple projects
  • Team player
  • Apply

    Technical Coordinator

    Los Angeles
    The Technical Coordinator works with the managers of the IT and Software teams to ensure commitments are consistently made and met.  Luma's engineering teams deliver solutions that empower our digital artists to deliver world class visual effects, and we need your help to gather insights, keep us on track, and to liaise with stakeholders throughout the company. 

    You Can

  • Triage incoming issues, and communicate with stakeholders to determine priorities and requirements
  • Follow up with team members to ensure they are on track
  • Set metrics to help us achieve our goals
  • Create custom reports to visualize and understand our progress
  • Identify inefficient workflows and propose solutions
  • Comprehend complex task dependencies and devise strategies to deliver on time
  • Help the team identify risks to successful project completion
  • Reach out and form relationships with managers and leads throughout the company to give a voice to underrepresented departments
  • You Have

  • 2+ years experience coordinating or managing engineering teams
  • An innate understanding of technology
  • A firm grasp of agile practices, as well as a readiness to experiment with new approaches
  • A deeply analytical mind
  • An obsession with customer service and a positive and friendly demeanor
  • Experience using Jira or similar project management platforms
  • Pluses

  • Experience in the VFX / Animation industry
  • Background in software development or system administration
  • Apply

    Texture Artist (Mid Level)

    Melbourne
    Luma Pictures Melbourne is looking for a Senior level Texture Artist to join our growing Asset team.

    You Can

  • Create high quality textures for organic and hard surface assets
  • Produce photo-sourced as well as hand painted textures
  • Develop Multi-Tile Based texturing for Layered shaders for production.
  • Take criticism and follow the direction of production
  • You Have

  • At least two to three years of Production experience as a Texture Artist for feature films, creating creatures, environments and props
  • Proficiency in Mari and/or Substance Painter, Photoshop, and Maya
  • An understanding of PBR concepts and workflows
  • Confident and clear communication skills when working with fellow artists and leads.
  • An ability to create logical UV Layouts for texture and shader development
  • Proficiency in Z-brush for the production of displacement and normal maps
  • Skills in polygonal modeling and sculpting
  • Experience in creating photo-real shaders
  • A keen eye for fine detail, age, and narrative when painting textures; an eye for realism
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment
  • Pluses

  • Experience using Katana for Look Dev
  • Experience using Substance Designer for texture creation
  • Apply

    Texture Artist (Senior Level)

    Melbourne
    Luma Pictures Melbourne is looking for a Senior level Texture Artist to join our growing Asset team.

    You Can

  • Create high quality textures for organic and hard surface assets
  • Produce photo-sourced as well as hand painted textures
  • Develop Multi-Tile Based texturing for Layered shaders for production.
  • Take criticism and follow the direction of production
  • You Have

  • At least four years of Production experience as a Texture Artist for feature films
  • Proficiency in Mari and/or Substance Painter, Photoshop, and Maya
  • An understanding of PBR concepts and workflows
  • Experience as a texture artist creating creatures, environments, and props.
  • Confident and clear communication skills when working with fellow artists and leads.
  • An ability to create logical UV Layouts for texture and shader development
  • Proficiency in Z-brush for the production of displacement and normal maps
  • Skills in polygonal modeling and sculpting
  • Experience in creating photo-real shaders
  • A keen eye for fine detail, age, and narrative when painting textures; an eye for realism
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment
  • Pluses

  • Experience using Katana for Look Dev
  • Experience using Substance Designer for texture creation
  • Apply

    Unreal TD

    Los Angeles
    Luma is looking for an experienced Unreal Engine TD to work within our team on incorporating real time technology into our pipeline, develop tools and workflows. The ideal candidate will have a thorough understanding of Unreal Engine as well as animation / VFX pipelines in general. A high level of technical knowledge combined with a creative sensibility is critical. The right candidate will have the opportunity to help shape the real-time workflow to maximize the efficiency and quality of both asset creation and project execution. The TD will assist teams of artists in tackling projects and be equipped to provide support on complicated technical issues within Unreal. They will also work closely with our pipeline team to advise on improved integration and implement best practices to maximize efficiency between our real-time and VFX artists.

    You Can

  • Work with producers, technical and creative leads to provide input for the budgeting process for real- time
  • elements of a production
  • Help design and manage the pipeline from the artists through to deployment.
  • Create interaction and functionality using Unreal's Blueprints system.
  • Optimize content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modeling and texturing best practices.
  • Collaborate with programmers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases. 
  • You Have

  • a background real time rendering for Virtual Production / Game / VFX / Interactive / VR development 
  • a definitive technical vision
  • a demonstrable track-record as a Technical Director on multiple high-profile titles
  • Apply

    VFX Production Assistant

    Melbourne
    The VFX Production Assistant is responsible for aiding the Production Manager, Producers and Coordinators in the daily production of a project and to assist with facility needs when needed. This is an entry level role that could open the door to a fulfilling career in Production. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You can:

  • Work closely with Production in delegating tasks to crew
  • Facilitate the meeting of Production targets and deadlines with an enthusiastic and motivational attitude
  • Accurately enter client and Supervisor notes into shot tracking tools & databases 
  • Assist with basic Production and administrative duties
  • Aid Production in maintaining clear communication between all departments 
  • Multitask in high pressure situations
  • You have:

  • A University degree or equivalent combination of education and work experience 
  • Previous experience in an administrative, assistant or customer service oriented role
  • Working knowledge of the Microsoft Office Suite 
  • A passion for film and an enthusiasm to succeed in a VFX career
  • A basic knowledge of the VFX pipeline and workflow (preferred but not required)
  • A willingness to learn new skills 
  • The ability to thrive in a fast paced, team driven environment 
  • A cool head under pressure 
  • Strong communication (written and verbal) and time management skills 

  • Come as you are.  Luma is a committed equal opportunity employer. 
    Apply
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