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3D Generalist

Vancouver
Luma is looking for a 3D generalist with a very strong taste for mind bending FX to work closely on a new effort within our Art Department.

You Can

  • Create experimental art in a fast and collaborative environment
  • Quickly learn and pick up alternative softwares and tools. 
  • Think outside the box.
  • You Have

  • At least 3 years of experience as a CG Generalist in VFX
  • A variety of knowledge in the 3D VFX pipeline and are a Concept knowledge at heart with a new, innovative tool set.
  • An in-depth knowledge of Maya, Arnold, Katana and Houdini 
  • Knowledge of Octane and Unreal (preferred but not required)
  • A strong foundation in the 2D workflow and experience using Nuke 
  • Some Animation experience
  • Experience in the fields of lighting, modeling, texturing and/or FX departments 
  • A strong background in Look Development
  • Proactive and approachable attitude with a strong sense of team collaboration 
  • Ability to take direction 
  • Ability to work under tight production timelines
  • Strong time management and organization skills 

  • Come as you are. Luma is an equal opportunity employer
    Apply

    Administration / Culture Assistant

    Los Angeles
    The Administration / Culture Assistant is an entry level position and works closely with the entire People & Culture team to create a supportive, friendly and enjoyable studio environment.

    You can:

  • Manage Executive, internal and external scheduling requests
  • Schedule and coordinate interviews and recruiting events
  • Work with multiple departments to organise events, travel and off-site meetings
  • Assist with front of house reception duties when required 
  • Work closely with the People & Culture team to help create, organize and roll out initiatives
  • Assist with administrative tasks as needed by the Management team 
  • Run administration / facility errands when required
  • Always act as a positive representative of the company both internally and externally
  • You have:

  • A degree or qualifications in administration, recruitment, communication, or any related field or the equivalent industry experience.
  • Previous experience in a role similar to this position.
  • The ability to thrive independently as well as part of a team.
  • The ability to maintain confidentiality at all times. 
  • The drive to excel at operating in a fast paced and demanding environment.
  • The commitment to always providing the highest standard for the needs of the crew.
  • Mastered Google Programs such as Gmail, Google Calendar, Google Docs, etc.
  • A highly motivated, positive, and enthusiastic attitude.
  • The ability to multitask while keeping a high level of attention to detail and organisation.
  • Excellent interpersonal and communication skills both in one-on-one and large group scenarios.
  • The love for taking initiative, responsibility, and ownership for your work.
  • The thirst for gaining knowledge and growth.
  • Strong critical thinking and decision making skills.
  • The right to work in California.
  • Apply

    Animation Supervisor

    Vancouver

    You can

  • Manage a team of animators within established timeframes
  • Assign tasks, supervise and review the work of the Animation team providing creative and technical coaching of team members
  • Help set the animation quality bar for the studio and each project
  • Work closely with the rigging/character modeling teams to maximize our animation and character performance potential
  • Actively promote and communicate sound solutions to technical and creative issues related to animation
  • Maintain and communicate a strong knowledge of innovative production technologies and the capabilities/limitations of these technologies as they relate to project goals
  • Mentor and lead by example less experienced artists, providing them with support, guidance, and instruction in areas that provide for their artistic and professional growth
  • Meet project deadlines/milestones, as set by the production department
  • Organize a team/department meetings where necessary
  • Assist production in other parts of the pipeline if needed
  • Consistently exercises sound judgment in all areas of performance
  • Demonstrate a broad range of character animation and acting skills. This includes a deep understanding of the principles of animation, and how to best employ those principles to create performance that supports both the characters and story goals of the show.
  • You have

  • Minimum five years experience in VFX Animation production 
  • Three or more titles as an Animation Supervisor or five as a Lead Animator
  • A solid grasp on the principles of motion, timing, anticipation, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation
  • A creative eye and aesthetic judgement with a deep understanding of the principles of cinematography, composition and cinematic design
  • A vast understanding of anatomy, rigging, CG lighting, rendering, compositing 
  • Exceptional skill in animating the human bipedal figure as well as other organic forms
  • Positive attitude and proven interpersonal skills
  • Strong technical mind
  • Great creative sensibilities
  • A strong work ethic with a "get it done" attitude
  • A meticulous attention to detail
  • Solid time-management skills and ability to multitask across multiple projects
  • An ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines
  • Expert knowledge of Maya required
  • Willingness to learn new things
  • Experience with RV and Motion Capture (preferred)

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Animation Supervisor

    Melbourne
    This position reports into the Animation Director based in Santa Monica. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You can:

  • Manage a team of animators within established timeframes
  • Assign tasks, supervise and review the work of the Animation team providing creative and technical coaching of team members
  • Help set the animation quality bar for the studio and each project
  • Work closely with the rigging/character modeling teams to maximize our animation and character performance potential
  • Actively promote and communicate sound solutions to technical and creative issues related to animation
  • Maintain and communicate a strong knowledge of innovative production technologies and the capabilities/limitations of these technologies as they relate to project goals
  • Mentor and lead by example less experienced artists, providing them with support, guidance, and instruction in areas that provide for their artistic and professional growth
  • Meet project deadlines/milestones, as set by the production department
  • Organise team/department meetings where necessary
  • Assist production in other parts of the pipeline if needed
  • Consistently exercises sound judgment in all areas of performance
  • Demonstrate a broad range of character animation and acting skills. This includes a deep understanding of the principles of animation, and how to best employ those principles to create performance that supports both the characters and story goals of the show.
  • You have:

  • Minimum five years experience in VFX Animation production 
  • Three or more titles as an Animation Supervisor or five as a Lead Animator
  • A solid grasp on the principles of motion, timing, anticipation, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation
  • A creative eye and aesthetic judgement with a deep understanding of the principles of cinematography, composition and cinematic design
  • A vast understanding of anatomy, rigging, CG lighting, rendering, compositing 
  • Exceptional skill in animating the human bipedal figure as well as other organic forms
  • Positive attitude and proven interpersonal skills
  • Strong technical mind
  • Great creative sensibilities
  • A strong work ethic with a "get it done" attitude
  • A meticulous attention to detail
  • Solid time-management skills and ability to multitask across multiple projects
  • An ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines
  • Expert knowledge of Maya required
  • Willingness to learn new things
  • Experience with RV and Motion Capture (preferred)
  • Apply

    Animator

    Melbourne
    The Animator is responsible for designing and creating the motion of CG characters, creatures and other assets.  Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Work closely with the Rigging/Character modeling teams as well as other Animators to maximize our animation and character performance potential
  • Meet project deadlines/milestones, as set by the production department
  • Consistently exercise sound judgment in all areas of performance
  • Demonstrate a broad range of character animation and acting skills.
  • Demonstrate an understanding of the principles of animation and how to best employ those principles to create performance that supports both the characters and story goals of the show.
  • You Have

  • A minimum of three to four years of experience in VFX Animation Production
  • An in depth knowledge of Maya 
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • A solid grasp of the principles of Animation ; motion, timing, anticipation, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation
  • A creative eye and aesthetic judgement with a deep understanding of the principles of cinematography, composition and cinematic design
  • A solid understanding of anatomy, rigging, CG lighting, rendering, compositing 
  • Proficiency in animating the human bipedal figure as well as other organic forms
  • A positive attitude and proven interpersonal skills
  • A strong technical mind
  • Great creative sensibilities
  • A strong work ethic with a "get it done" attitude
  • A keen attention to detail
  • Apply

    Animator

    Vancouver
    Luma is looking for talented mid and senior level Animators to join our new Vancouver team! PLEASE NOTE: All positions are Work From Home roles.

    You Can

  • Animate the human bipedal figure and other organic forms
  • Understand the principles of cinematography including use of lenses, positioning and moving the camera, etc
  • Take direction and willing to address comments and make changes
  • Assist production in other parts of the pipeline if needed
  • Grasp the principles in motion, timing, anticipation, follow-through, squash and stretch, forward/inverse kinematics, and other facets of 2D & 3D animation
  • You Have

  • At least three years of experience as an Animator in a Production environment
  • Solid knowledge of Maya
  • A team player mentality with a 'get it done' attitude
  • Communication skills
  • A love of learning
  • Problem solving skills
  • Strong technical mind
  • Creative sensibilities
  • A self-motivated attitude

  • Come as you are. Luma is an equal opportunity employer.

    Pluses

  • Experience with RV and Motion Capture
  • Any additional software knowledge or skill sets
  • Apply

    Animator (Lead Level)

    Melbourne
    Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Actively promote and communicate sound solutions to technical and design issues related to animation
  • Maintain and communicate a strong knowledge of innovative production technologies and the capabilities/limitations of these technologies as they relate to project goals
  • Mentor and lead by example less experienced artists, providing them with support, guidance, and instruction in areas that provide for their artistic and professional growth
  • Meet project deadlines/milestones, as set by the production department
  • Actively participate in team/department meetings
  • Consistently exercises sound judgment in all areas of performance
  • Demonstrate a broad range of character animation and acting skills. This includes a deep understanding of the principles of animation, and how to best employ those principles to create performance that supports both the characters and story goals of the show.
  • You Have

  • Minimum five years experience in production 
  • Three or more titles as a Lead Animator
  • A solid grasp on the principles of motion, timing, anticipation, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation
  • Good understanding of the principles of cinematography including use of lenses, positioning and moving the camera, etc
  • Exceptional skill in animating the human bipedal figure as well as other organic forms
  • Strong technical mind
  • Great creative sensibilities
  • Ability to take direction and a willingness to address comments and make changes
  • Ability to communicate with colleagues and work as part of a team
  • Knowledge of Maya required
  • Must be a team player
  • A 'get it done' attitude
  • Willingness to learn new things
  • Assist production in other parts of the pipeline if needed
  • Experience with RV and Motion Capture
  • Any additional software knowledge or skill sets
  • Apply

    Animator (Lead Level)

    Vancouver
    Luma is looking for talented mid and lead level Animators to join our new Vancouver team! PLEASE NOTE: All positions are Work From Home roles.

    You Can

  • Actively promote and communicate sound solutions to technical and design issues related to animation
  • Maintain and communicate a strong knowledge of innovative production technologies and the capabilities/limitations of these technologies as they relate to project goals
  • Mentor and lead by example less experienced artists, providing them with support, guidance, and instruction in areas that provide for their artistic and professional growth
  • Meet project deadlines/milestones, as set by the production department
  • Actively participate in team/department meetings
  • Consistently exercises sound judgment in all areas of performance
  • Demonstrate a broad range of character animation and acting skills. This includes a deep understanding of the principles of animation, and how to best employ those principles to create performance that supports both the characters and story goals of the show.
  • You Have

  • Minimum five years experience in production 
  • Three or more titles as a Lead Animator
  • A solid grasp on the principles of motion, timing, anticipation, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation
  • Good understanding of the principles of cinematography including use of lenses, positioning and moving the camera, etc
  • Exceptional skill in animating the human bipedal figure as well as other organic forms
  • Strong technical mind
  • Great creative sensibilities
  • Ability to take direction and a willingness to address comments and make changes
  • Ability to communicate with colleagues and work as part of a team
  • Knowledge of Maya required
  • Must be a team player
  • A 'get it done' attitude
  • Willingness to learn new things
  • Assist production in other parts of the pipeline if needed
  • Experience with RV and Motion Capture
  • Any additional software knowledge or skill sets
  • Apply

    Asset Artist (Lead Level)

    Melbourne
    The Lead Asset Artist is responsible for leading a team of Asset Artists covering the tasks of Modeling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible.

    You Can

  • Mentor and motivate fellow Asset Artists to grow their craft using the latest techniques 
  • Work with Production helping to breakdown task requirements and assign shots to artists
  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets
  • Facilitate the creation of high quality texture maps prior to publishing to ensure consistency
  • You Have

  • A cultivated aesthetic sense and keen eye for detail
  • At least 3 years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
  • At least 1 year experience in a Lead role
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A mastery in creating both organic and hard surface models with efficient topology
  • A mastery of Maya, ZBrush and Mari
  • Katana, Mudbox and Substance Painter knowledge is a plus
  • Highly efficient UV layout experience using an UDIM workflow is required
  • A technical understanding of colour space
  • An understanding of plate and image based lighting as well as full CG lighting is preferred
  • Basic compositing skills in Nuke
  • TD skills (Python, C++) are preferred but not required
  • An understanding of multi-pass rendering and 3D scene layout is preferred
  • Strong communication and organisational skills
  • The ability to take direction and implement feedback with a positive attitude
  • An approachable, proactive and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment

  • Apply

    Asset Artist (Mid - Senior Level)

    Vancouver
    Luma LA is looking for a Mid to Senior level Asset Artist. The Asset artist covers the tasks of Modeling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible.

    You Can

  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets
  • Facilitate the creation of high quality texture maps prior to publishing to ensure consistency
  • Mentor and motivate fellow Asset artists to grow their craft using the latest techniques
  • You Have

  • At least 3 years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
  • A cultivated aesthetic sense and keen eye for detail
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A mastery in creating both organic and hard surface models with efficient topology
  • A mastery of Maya, ZBrush and Mari
  • Katana, Mudbox and Substance Painter knowledge is a plus
  • Highly efficient UV layout experience using an UDIM workflow is required
  • A technical understanding of colour space
  • An understanding of plate and image based lighting as well as full CG lighting is preferred
  • Basic compositing skills in Nuke
  • TD skills (Python, C++) are preferred but not required
  • An understanding of multi-pass rendering and 3D scene layout is preferred
  • Strong communication and organisational skills
  • The ability to take direction and implement feedback with a positive attitude
  • An approachable, proactive and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Asset Artist (Senior Level)

    Melbourne
    The Asset Artist covers the tasks of Modeling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You can:

  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Facilitate the creation of high quality photo real texture maps
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets
  • Mentor and motivate less experienced Asset artists to grow their craft using the latest techniques to grow their craft and the quality of work in the studio as a whole
  • You have:

  • At least five years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A strong aesthetic eye for photo realism and keen eye for detail
  • A strong demonstration of digital sculpting
  • A mastery in creating both organic and hard surface models with efficient topology
  • A mastery of Maya, ZBrush, Mari, and Substance Painter
  • A master of photo real texture painting and physically based look development
  • Katana, Mudbox and Substance Designer knowledge is a plus
  • Highly efficient UV layout experience using an UDIM workflow is required
  • A technical understanding of colour space
  • An understanding of plate and image based lighting as well as full CG lighting is preferred
  • Basic compositing skills in Nuke
  • TD skills (Python, C++) are preferred but not required
  • An understanding of multi-pass rendering and 3D scene layout is preferred
  • Strong communication and organisational skills
  • The ability to take direction and implement feedback with a positive attitude
  • An approachable, proactive and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment

  • Come as you are.  Luma is a committed equal opportunity employer

    Apply

    CG Supervisor

    Vancouver
    Luma is looking for talented CG Supervisor to join our new Vancouver team! PLEASE NOTE: All positions are Work From Home roles.

    You Can

  • Work closely with VFX Supervisor, Production Managers, coordinators, artists, and other necessary departments in creating high quality visual effects
  • Provide clear direction to all CG departments, setting clear objectives and monitoring the process, progress and results
  • Supervise the artist in achieving all technical aspects of production including assets dev, rigging, animation, lighting, and FX
  • Keep up on current technology trends and tools (hardware and software) that best suits the production in the development of a stronger creative technical environment
  • Train the team members and review their work, ensuring high standard results
  • Work closely with Production Management to provide a task breakdown and estimates per project
  • Ensure that all teams are working efficiently and productively and are on target to meet all milestones and deadlines
  • Assess and determine new talent with the help of the production and staffing team along with assisting in the actual interview process
  • You Have

  • A thorough understanding of the visual effects process and the ability to interpret the artistic brief from the VFX Supervisor
  • A proven ability to ensure artists’ work is of a high standard on both technical and creative levels as well as being able to motivate a team
  • Excellent organizational, communication, and project management skills.
  • 3-5+ years in the VFX industry, preferably in the film space

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    CG Supervisor

    Melbourne
    The CG Supervisor is responsible for delivering any computer generated asset both creatively and technically within the VFX production. Working closely with the VFX Supervisor, Producer and Production Managers the CG Supervisor will collaborate with all CG related departments to define the pipeline and flow for the project.  Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Work closely with the VFX Supervisor, Producers, Production Managers, coordinators, artists and other necessary departments in creating high quality visual effects
  • Provide clear direction to all CG departments, including but not limited to: assets dev, rigging, animation, lighting, and FX, setting clear objectives and monitoring the process, progress and results
  • Supervise the artist in achieving all technical aspects of production including but not limited to: assets dev, rigging, animation, lighting and FX
  • Keep up on current technology trends and tools (hardware and software) that best suits the production in the development of a stronger creative technical environment
  • Train team members and review their overall performance and work, ensuring the highest standards are met at all times
  • Work closely with Producers and Production Managers to provide a task breakdown and estimates per project
  • Ensure that all teams are working efficiently and productively and are on target to meet all milestones and deadlines
  • Assess and determine new talent with the help of the production and staffing team along with assisting in the actual interview process
  • You Have

  • A minimum of 3 years in the VFX industry in a CG Supervisory role
  • A degree or diploma in a relevant field
  • A thorough understanding of the visual effects process and the ability to interpret the artistic brief from the VFX Supervisor
  • A proven ability to ensure artists work is of the highest standard on both technical and creative levels
  • Ability to motivate individuals and teams as a whole
  • Excellent organizational, communication and project management skills
  • Ability to work in a team environment
  • An approachable, positive and professional manner
  • A proactive and problem solving attitude
  • Apply

    Character FX (Mid Level)

    Melbourne
    Luma Pictures Melbourne is looking for a mid level Character FX Artist.

    You Can

  • Develop simulation setups for photo-realistic creatures; including clothing, fur, hair, muscle and skin.
  • Involvement in the development of departmental tools and techniques.
  • Regularly communicate with Production and Leads regarding schedules and deadlines.
  • Work with the visual effects supervisor, and the lead artists to determine the best creative approaches and techniques for the task in hand.
  • Be able to deliver work within established project targets and the high quality standards of the company.
  • Experience with hair and fur grooming is a plus.

  • You Have

  • Minimum 3 years of experience in a CFX/FX role in a VFX or animation studio
  • Previous experience on CG characters/creature projects
  • Excellent knowledge of Maya
  • Excellent knowledge of Houdini
  • Experience in the following dynamic simulation: cloth, hair/fur, feathers, skin and muscle.
  • Rigging skills and experience.
  • An ambitious desire for self growth, ownership, and collaboration

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Character TD

    Melbourne
    The Character TD is responsible for the setting up of cloth rigs and fur/hair systems for both Character and Creature animations. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Run cloth, hair, rigid body and crowd simulations
  • Troubleshoot creature and character pipeline issues
  • Script utilities while creating and integrating tools / plug-ins with the Maya API and MEL scripts to further the Rigging and Animation workflow
  • Maintain and customise rigs using internally developed tools
  • Develop and work on rigs and simulations which require complex and creative problem solving
  • Develop and integrate rigging tools into a robust pipeline
  • You Have

  • At least five years of experience in a VFX Production environment 
  • A Bachelor’s degree (or working towards one) in computer science, computer graphics or the equivalent combination of education and experience  
  • An in depth understanding of anatomy and a thorough understanding of biomechanics, kinesiology for both humanoids and animals
  • A thorough knowledge of weighting and skinning and the ability to work interactively with modelers to resolve challenges
  • A proven ability to rig a variety of characters / objects in a realistic, non-cartoon manner
  • Scripting skills in Maya API, MEL scripting, Python and/or Perl
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • Strong interpersonal and organisational skills with a keen eye for detail
  • An innate desire to stay informed of current technologies and techniques 
  • Apply

    Compositor (Lead Level)

    Melbourne
    Luma Pictures Melbourne is looking for a Comp Lead to join our team.

    You Can

  • Assist with deploying tasks to the proper artists and making sure that they are on the right timeline
  • Work with Production Team, Compositing Supervisor and Visual Effects Supervisor to create the desired look for environments and characters that reflect a wide variety of styles
  • Develop methodologies for reduction of render time and improving quality of results
  • Collaborate with fellow artists and supervisors to meet challenging production deadlines in a positive work environment
  • Seamlessly integrate all the layers or elements of a shot while balancing the creative and technical side of each element
  • Maintain the overall look, color balance, and quality for assigned shots and sequences to create uniformity in all finished work.
  • You Have

  • 5+ years experience in a production environment using Nuke
  • A good eye for lighting, detail and overall composition
  • A strong understanding of how things should look and feel given specific artistic direction or reference
  • A good understanding of 3D multi-pass rendering techniques and colorspace concepts
  • An understanding of stereo (3D) and anamorphic compositing in Nuke

  • Come as you are. Luma is an equal opportunity employer
    Apply

    Compositor (Lead Level)

    Vancouver
    Luma is looking for a Lead Compositor to join our growing team in Vancouver.

    You Can

  • Assist with deploying tasks to the proper artists and making sure that they are on the right timeline
  • Work with Production Team, Compositing Supervisor and Visual Effects Supervisor to create the desired look for environments and characters that reflect a wide variety of styles
  • Develop methodologies for reduction of render time and improving quality of results
  • Collaborate with fellow artists and supervisors to meet challenging production deadlines in a positive work environment
  • Seamlessly integrate all the layers or elements of a shot while balancing the creative and technical side of each element
  • Maintain the overall look, color balance, and quality for assigned shots and sequences to create uniformity in all finished work.
  • You Have

  • 5+ years experience in a production environment using Nuke
  • A good eye for lighting, detail and overall composition
  • A strong understanding of how things should look and feel given specific artistic direction or reference
  • A good understanding of 3D multi-pass rendering techniques and colorspace concepts
  • An understanding of stereo (3D) and anamorphic compositing in Nuke

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Compositor (Mid Level)

    Vancouver
    Luma Vancouver is hiring mid level Compositors to join the team! Please Note: All positions will be Work From Home roles.

    You Can

  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films
  • Match colour, lighting and exposure of rendered CG or photographed elements with plate photography
  • Execute 2D and 3D Tracks, extract and integrate mattes, layer elements and grade colour
  • Grain and degrain when necessary along with paint fixes and rotoscoping
  • Understand stereo (3D) and anamorphic compositing in Nuke
  • Collaborate with fellow artists from other disciplines to meet challenging production deadlines
  • You Have

  • At least three years of experience in node based Compositing on feature films
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • An understanding of stereo (3D) and anamorphic compositing in Nuke
  • A proficiency in 3D multi-pass rendering techniques
  • A strong aesthetic eye for photo realism and color space concepts 
  • Excellent communication and problem solving skills
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude 
  • Some Katana and Arnold experience (preferred but not required)

  • Come as you are. Luma is an equal opportunity employer.

    Pluses

  • Lighting knowledge or experience is not a prerequisite, however there is an opportunity to learn Lighting, if desired.
  • Apply

    Compositor (Mid Level)

    Melbourne
    Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films
  • Match colour, lighting and exposure of rendered CG or photographed elements with plate photography
  • Execute 2D and 3D Tracks, extract and integrate mattes, layer elements and grade colour
  • Grain and degrain when necessary along with paint fixes and rotoscoping
  • Understand stereo (3D) and anamorphic compositing in Nuke
  • Collaborate with fellow artists from other disciplines to meet challenging production deadlines
  • You Have

  • At least three years of experience in node based Compositing on feature films
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • An understanding of stereo (3D) and anamorphic compositing in Nuke
  • A proficiency in 3D multi-pass rendering techniques
  • A strong aesthetic eye for photo realism and color space concepts 
  • Excellent communication and problem solving skills
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude 
  • Some Katana and Arnold experience (preferred but not required)

  • Come as you are. Luma is an equal opportunity employer.

    Pluses

  • Lighting knowledge or experience is not a prerequisite, however there is an opportunity to learn Lighting, if desired.
  • Apply

    Compositor (Senior Level)

    Vancouver
    Luma is looking for talented senior level Compositors to join our new Vancouver team! PLEASE NOTE: All positions are Work From Home roles.

    You Can

  • Composite both digital and live action elements to create groundbreaking visual effects shots for blockbuster films
  • Collaborate with fellow artist and supervisors to meet challenging production deadlines in a positive work environment
  • Mentor and guide junior artists
  • You Have

  • At least five years of experience in node based Compositing on feature films
  • A good understanding of 3d multi-pass rendering techniques and colorspace concepts
  • A personable and approachable attitude/work ethic
  • An ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines
  • Excellent communication skills

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Compositor (Senior Level)

    Melbourne
    The Senior level Compositor is responsible for the final cohesion (both aesthetic and technical) of the image delivered to the client.  Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films
  • Match colour, lighting and exposure of rendered CG or photographed elements with plate photography
  • Execute 2D and 3D Tracks, extract and integrate mattes, layer elements and grade colour
  • Grain and degrain when necessary along with paint fixes and rotoscoping
  • Understand stereo (3D) and anamorphic compositing in Nuke
  • Coach and mentor other less experienced Compositors using the latest techniques to grow their craft and the quality of work in the studio as a whole
  • Collaborate with fellow artists from other disciplines to meet challenging production deadlines
  • You Have

  • At least five years of experience in node based Compositing on feature films
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • A mastery of all things Nuke 
  • An understanding of stereo (3D) and anamorphic compositing in Nuke
  • A proficiency in 3D multi-pass rendering techniques
  • A strong aesthetic eye for photo realism and color space concepts 
  • Excellent communication and problem solving skills
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude 
  • Some Katana and Arnold experience (preferred but not required)

  • Come as you are. Luma is an equal opportunity employer.

    Pluses

  • Lighting knowledge or experience is not a prerequisite, however there is an opportunity to learn Lighting, if desired.
  • Apply

    Crowd TD

    Melbourne
    Are you an Crowd Simulation TD?

    You Can

  • Produce various realistic animation ranging from people, animals, and other objects
  • Work with the Animation and Rigging team to develop special character rigs that can be developed in the crowd pipeline and duplicated.
  • Be able to create and duplicate crowd animation from several hundred to several thousand
  • You Have

  • 3+ years in VFX experience especially in VFX as a Crowd Sim or FX TD
  • High knowledge with Maya - specifically miArmy
  • Knowledge using crowd software such as Goalem, Massive, or miArmy
  • Technical proficiency
  • A team player mentality with a 'get it done' attitude
  • Communication skills
  • A love of learning
  • Problem solving skills
  • Strong technical mind
  • Creative sensibilities
  • A self-motivated attitude

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Digital Coordinator

    Vancouver
    Luma is looking for talented Digital Coordinators to join our new Vancouver team! PLEASE NOTE: All positions are Work From Home roles.

    You Can

  • Review all incoming notes for department relevance and distribute as needed with the supervisors & leads
  • Track/manage notes, receivables, artist tasks and assignmentsWalk the floor, gather artist needs, follow up on action items
  • Evaluate incoming media & breakdown information with supervisors
  • Take notes & action items at internal and client meetings
  • Set up Cinesync & RV sessions
  • Multitask
  • Work well under pressure
  • Relocate if necessary
  • You Have

  • At least 2 years of VFX production experience
  • Experience working in & knowledge of the VFX pipeline
  • Proactive mindset with communicating priorities & completing tasks quickly & efficiently 
  • Exceptional organizational and communication skills
  • A team player mentality with a 'get it done' attitude
  • Ability to take direction positively
  • Meticulous attention to detail
  • Time management skillsInterpersonal skills
  • A strong work ethic

  • Come as you are.  Luma is a committed equal opportunity employer.

    Apply

    Digital Production Manager

    Melbourne
    The Digital Production Manager organises all aspects of a VFX project, including creation and maintenance of the overall shot and asset schedule. Working in close collaboration with the VFX Producer and VFX Supervisor, the Digital Production Manager ensures that the visual effects team is organised and on target. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You can:

  • Plan and schedule facility resources with the VFX Producer and SupervisorsBe responsible for overseeing the daily assignment to individual artists and departments on a whole
  • Evaluate and learn individual artists strengths in order to help cast projects and facilitate cross-utilisation of artist resources
  • Accurately break down new shots and client feedback through your understanding of the VFX pipeline and departments
  • Track and update progress of VFX shots in database
  • Maintain weekly client status reports
  • Communicate with clients, editorial, artists and in-house management
  • Manage the daily calendar of meetings and reviews
  • Motivate individual artists as well as the team as a whole
  • Partner with VFX Producer to manage and guide the team of Production Coordinators and Production Assistants
  • You have:

  • A minimum of 3 years VFX Production Management experience across live action feature films
  • A college/university degree or the equivalent combination of education and/or experience 
  • A thorough understanding of Production pipelines and how work flows through a VFX facility.
  • A strong knowledge of MS Office; particularly Excel (an understanding of Project is also beneficial)
  • Knowledge of either ftrack or Shotgun preferred
  • The ability to liaise and collaborate with artists, producers and clients
  • Excellent communication and interpersonal skills
  • High level problem solving skills
  • The ability to adapt to changeExtremely detail oriented and well organisedBe able to grow and thrive in a fast paced environmentA cool head under pressure A strong work ethic 

  • Apply

    Digital Production Manager

    Vancouver
    Luma is looking for a talented Digital Production Manager to join our new Vancouver team! PLEASE NOTE: All positions are Work From Home roles. The role of the VFX Production Manager is to organize all aspects of a VFX project, including scheduling shots, tasks and helping to cast out projects, setting achievable delivery milestones and attending both internal and external reviews. Working in close collaboration with the Producer and Supervisors the VFX Production Manager will ensure the smooth flow of projects through the facility.

    You Can

  • Plan and schedule facility resources with the VFX Producer and Supervisors
  • Attend internal and external reviews and meetings
  • Be responsible for overseeing the daily assignment to individual artists and departments on a whole
  • Communicate with clients, editorial and in-house management
  • Track and update progress of VFX shots in database
  • Run production reports as required by Producers/Supervisors
  • Motivate individual artists as well as the team as a whole
  • Manage and guide the team of Production Coordinators
  • You Have

  • A minimum of 3 years VFX Production Management experience on feature films
  • A college degree or the equivalent combination of education and/or experience
  • A thorough understanding of Production pipelines and how work flows through.
  • A thorough knowledge of MS Office; particularly Excel (an understanding of Project is also beneficial)
  • Knowledge of either FTrack or Shotgun preferred
  • Excellent communication and interpersonal skills
  • A high level problem solving skills
  • The ability to adapt to change
  • Extremely detail oriented and well organized skills
  • Be able to grow and thrive in a fast paced environment
  • A cool head under pressure 
  • A strong work ethic 

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Environment Artist

    Melbourne
    The Environment Artist is responsible for creating photo-real CG environments through the assembly and rendering of digital matte paintings, models, textures, projections and lights.

    You Can

  • Create models, textures and photo-realistic digital matte paintings
  • Collaborate with Modelers, Texture Artists and DMPs to create photoreal environments of the highest quality possible
  • Light and assemble scenes 
  • Troubleshoot and optimize renders 
  • Work with photogrammetry 
  • Produce examples that demonstrate your proficiency in set design and your inherent grasp of architectural arts 
  • Identify the best method for matching the qualities of the plate photography

  • You Have

  • At least four years of experience as an Environment Artist or TD in a VFX Production Environment
  • A Bachelor’s degree in computer science, studio arts, computer graphics or the equivalent combination of education and experience
  • A mastery of Maya, Mari, ZBrush and Katana as well as an understanding of the 2.5D workflow in Nuke
  • Solid Houdini and/or Clarisse knowledge
  • Experience as a Modeler, Texture Artist or Digital Matte Painter 
  • A strong understanding of the entire VFX workflow
  • A cultivated aesthetic eye for light, shade, color, and detail to facilitate the creation the texture maps of various types 
  • A traditional arts background is preferred but not required 
  • An approachable, proactive, and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • Strong organization and communication skills 
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude
  • Apply

    FX Artist (Senior Level)

    Vancouver
    Luma Pictures is looking for Senior level FX Artists in Vancouver.

    You Can

  • Work autonomously to create realistic, directable simulations of any real world phenomena based on reference and brief
  • Autonomously develop directable, subjective (“magical”) effects based on concept art or brief
  • Improvise and work efficiently within the confines of available resources, show structure, and schedule as defined by Production Management
  • Take on a leadership role within the department by setting the bar for quality, providing guidance, and being a role model
  • Create well-organized tools, scripts, and set-ups to facilitate efficient or automated workflows that can be used by other members of the crew 
  • Multitask and work productively in a high-pressure environment
  • Troubleshoot and solve problems proactively and resourcefully
  • Take direction well and implement feedback with a positive attitude
  • Interpret and transform abstract ideas into compelling effects
  • Use VEX and/or Python with high level proficiency to script custom tools and workflows
  • Collaborate effectively with fellow artists from other disciplines to meet challenging production deadlines
  • You Have

  • An ambitious desire for self growth, ownership, and collaboration
  • Expert level proficiency with Houdini
  • Intermediate level proficiency with Nuke
  • Advanced understanding of the mathematical and physical concepts related to Computer Graphics
  • Excellent communication skills
  • A strong aesthetic eye for effects performance as it relates to storytelling
  • Excellent time management and organisational skills
  • A solid work ethic and and a positive mindset
  • A team player mentality with a ‘get it done’ solutions orientated attitude
  • A minimum of five years of experience as an FX artist in a VFX Production environment
  • A Bachelor’s degree in computer science or engineering or the equivalent combination of education and experience
  • A diverse range of experience in live action FX work demonstrable in a professionally presented demo reel

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    FX Artist (Senior Level)

    Melbourne
    Luma Pictures Melbourne is looking for Senior level FX Artists. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Work autonomously to create realistic, directable simulations of any real world phenomena based on reference and brief
  • Autonomously develop directable, subjective (“magical”) effects based on concept art or brief
  • Improvise and work efficiently within the confines of available resources, show structure, and schedule as defined by Production Management
  • Take on a leadership role within the department by setting the bar for quality, providing guidance, and being a role model
  • Create well-organized tools, scripts, and set-ups to facilitate efficient or automated workflows that can be used by other members of the crew 
  • Multitask and work productively in a high-pressure environment
  • Troubleshoot and solve problems proactively and resourcefully
  • Take direction well and implement feedback with a positive attitude
  • Interpret and transform abstract ideas into compelling effects
  • Use VEX and/or Python with high level proficiency to script custom tools and workflows
  • Collaborate effectively with fellow artists from other disciplines to meet challenging production deadlines
  • You Have

  • An ambitious desire for self growth, ownership, and collaboration
  • Expert level proficiency with Houdini
  • Intermediate level proficiency with Nuke
  • Advanced understanding of the mathematical and physical concepts related to Computer Graphics
  • Excellent communication skills
  • A strong aesthetic eye for effects performance as it relates to storytelling
  • Excellent time management and organisational skills
  • A solid work ethic and and a positive mindset
  • A team player mentality with a ‘get it done’ solutions orientated attitude
  • A minimum of five years of experience as an FX artist in a VFX Production environment
  • A Bachelor’s degree in computer science or engineering or the equivalent combination of education and experience
  • A diverse range of experience in live action FX work demonstrable in a professionally presented demo reel

  • Come as you are.  Luma is a committed equal opportunity employer

    Apply

    FX Supervisor

    Melbourne
    Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You can:

  • Supervise and mentor a team of FX artists across all levels 
  • Translate creative and technical direction for the production into specific direction for shots and sequences
  • Set up FX rigs as required
  • Complete shot work where required
  • Help drive the pipeline and technical direction of the overall FX department in both studio locations
  • Ensure the ongoing training and development of FX Artists
  • You have:

  • Minimum of 3 years experience as an FX supervisor on VFX feature films
  • Expert knowledge of Houdini
  • A thorough understanding of the visual effects process and the ability to interpret the artistic brief from the VFX Supervisor
  • A proven ability to ensure artist's work is of the highest standard on both technical and creative levels
  • Experience with conceptual look development and rapid prototyping for FX
  • Ability to motivate a team
  • Excellent organizational, communication and project management skills.
  • Ability to work in a team environment
  • An approachable, positive and professional manner
  • A proactive and problem solving attitude
  • Apply

    Lead FX Artist

    Melbourne
    Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Participate in the development of the FX department per project, helping to document the procedures, workflows and toolsets 
  • Delegate work, providing technical feedback to FX team
  • Lead the designing and creation of effects simulations for production (simulation and render) 
  • Execute FX shot work as required
  • Light and render FX passes for specific shots using developed FX rigs
  • Develop rigs/techniques to implement and optimize approved looks
  • Produce look tests based on provided reference materials
  • Create tools and scripts to facilitate workflow
  • Collaborate with other Departments to ensure upstream and downstream deliverables meet requirements
  • Provide regular updates to ensure production milestones and deadlines are being met and if not raising any concerns
  • Multitask on multiple shots at once while managing time efficiently
  • Mentor less experienced artists
  • You Have

  • Excellent knowledge of Houdini
  • 5+ years experience in VFX feature film Production 
  • At least 1 year Leading an FX team
  • A strong understanding of physics and natural phenomena
  • A good balance of visual and technical skills
  • A team player mentality with a ‘get it done’ attitude
  • Ability to give direction and work in a team focused environment
  • Strong time management and organisational skills
  • Excellent communication skills
  • A solid work ethic and a positive mindset
  • Apply

    Lighting Artist (Lead Level)

    Melbourne
    Luma Pictures Melbourne is looking for a Lead Lighting Artist.

    You Can

  • Create CG Lighting for the integration of CG elements into live action
  • Create CG Lighting for full CG shots
  • Study real world color and light direction and replicate that look in CG
  • Optimize your render set-ups for efficient render farm usage and to improve the quality of results
  • Create lighting rigs to be used by other artists
  • Demonstrate technical prowess in creating scripts and tools to facilitate an efficient workflow (preferred but not required)
  • Review artist work and provide both technical and aesthetic feedback in a constructive manner
  • Coach other Lighting artists in the latest techniques to continually improve team efficiency and quality of work
  • Collaborate with fellow Supervisors from other disciplines to meet challenging production deadlines 
  • You Have

  • At least 5 years of experience as a Lighter in a VFX Production environment
  • At least one year of experience in a Lead ​or ​Supervisor role
  • An extensive knowledge of Maya and Katana
  • An in depth knowledge of and experience with Arnold for Maya
  • An understanding of compositing techniques in Nuke
  • A Bachelor’s degree in computer science or engineering or the equivalent combination of education and experience
  • An understanding of and experience with Houdini / Mantra is a plus but not required
  • An understanding of multi pass 3D compositing
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • Strong interpersonal and organizational skills with a keen eye for detail
  • Strong leadership skills and ability to work well as part of a larger team of Leads and Supervisors 
  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Lighting Artist (Mid Level)

    Melbourne
    Luma Melbourne is looking for a mid level Lighting Artist.

    You Can

  • Light look development for integration of CG elements into Live Action
  • Light look development for full CG shots
  • Create tools and scripts to facilitate workflow
  • Develop methodologies for reduction of render time and improving quality of results
  • You Have

  • At least 3 years of experience as a VFX Lighter in feature films
  • An extensive knowledge of Maya and Katana
  • An understanding of multi pass 3D compositing
  • A team player mentality with a ‘get it done’ attitude
  • Time management skills
  • Organisational skills
  • A solid work ethic
  • A positive attitude
  • Pluses

  • Knowledge of Renderman / Air / Arnold 

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Lighting Artist (Mid Level)

    Vancouver
    Luma Vancouver is hiring mid level Lighting artists to join the team! Please Note: All positions will be Work From Home roles.

    You Can

  • Light look development for integration of CG elements into Live Action
  • Light look development for full CG shots
  • Create tools and scripts to facilitate workflow
  • Develop methodologies for reduction of render time and improving quality of results
  • You Have

  • An extensive knowledge of Maya
  • An understanding of multi pass 3D compositing
  • A team player mentality with a ‘get it done’ attitude
  • Time management skills
  • Organizational skills
  • A solid work ethic
  • A positive attitude
  • Pluses

  • Knowledge of Renderman or Air 
  • Apply

    Lighting Artist (Senior Level)

    Vancouver
    Luma Vancouver is hiring senior level Lighting artists to join the team! Please Note: All positions will be Work From Home roles. The Senior Lighting artist is responsible for the Lighting and Rendering of CG objects and environments for VFX feature films

    You Can :

  • Light / look develop for integration of CG elements into Live Action
  • Light / look develop for full CG shots
  • Optimize your render set-ups for efficient render farm usage and to improve the quality of results
  • Create lighting rigs to be used by other artists
  • Demonstrate technical prowess in creating scripts and tools to facilitate an efficient workflow (preferred but not required)
  • You Have :

  • At least five years of experience as a Lighter in a VFX Production environment
  • An extensive knowledge of Katana
  • An understanding of and experience with Arnold for Katana
  • An understanding of compositing techniques in Nuke 
  • A Bachelor’s degree in computer science or engineering or the equivalent combination of education and experience  
  • An understanding of multi pass 3D compositing
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • Strong interpersonal and organizational skills with a keen eye for detail
  • A solid work ethic
  • A positive team player mentality with a ‘get it done’ attitude

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Lighting Artist (Senior Level)

    Melbourne
    Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Create CG Lighting for integration of CG elements into Live Action
  • Create CG Lighting for full CG shots
  • Create lighting rigs to be used by other artists
  • Create tools and scripts to facilitate workflow
  • Develop methodologies for reduction of render time and improving quality of results
  • You Have

  • At least 5 years lighting experience on feature films
  • An extensive knowledge of Maya and Katana
  • An understanding of multi pass 3D compositing
  • A team player mentality with a ‘get it done’ attitude
  • Excellent time management skills
  • Strong organizational skills
  • A solid work ethic and a positive attitude

  • Pluses:

  • Knowledge of Renderman/Air/Arnold

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Look Development Artist (Mid Level)

    Melbourne
    Luma Melbourne is looking for a Look Dev Artist, Mid Level.

    You Can

  • Work with Pipeline TDs in the creation and automation of look development related tools
  • Design Arnold and Katana shaders to create the look desired by the client or VFX Supervisor
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective.
  • Identify ways to improve look development R&D best practices and suggest ways to implement these improvements
  • You Have

  • At least 3 three years of experience as a Look Development Artist in a VFX Production environment.
  • A mastery of Maya and an industry standard render engine such Arnold, Vray or Renderman.
  • A knowledge of Katana is highly preferred but not required.
  • A strong knowledge base in the generation of texture maps using Mari and Substance Painter.
  • Experience with Substance Designer is preferred but not required.
  • An understanding of multi-pass rendering and 3D scene layout.
  • An approachable, proactive, and accommodating attitude.
  • An innate desire to stay informed of current technologies.
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude.
  • An ability to thrive in a high-pressure environment.
  • An ability to take direction and implement feedback with a positive attitude.

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Look Development Artist (Senior Level)

    Melbourne

    You Can

  • Work with Pipeline TDs in the creation and automation of look development related tools
  • Design Arnold and Katana shaders to create the look desired by the client or VFX Supervisor
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective.
  • Identify ways to improve look development R&D best practices and suggest ways to implement these improvements
  • You Have

  • At least 5 three years of experience as a Look Development Lighter in a VFX Production environment.
  • A mastery of Maya and an industry standard render engine such Arnold, Vray or Renderman.
  • A knowledge of Katana is highly preferred but not required.
  • A strong knowledge base in the generation of texture maps using Mari and Substance Painter.
  • Experience with Substance Designer is preferred but not required.
  • An understanding of multi-pass rendering and 3D scene layout.
  • An approachable, proactive, and accommodating attitude.
  • An innate desire to stay informed of current technologies.
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude.
  • An ability to thrive in a high-pressure environment.
  • An ability to take direction and implement feedback with a positive attitude.
  • Apply

    Marketing and Communications Manager

    Los Angeles or Melbourne
    Luma is a world class creative studio with offices in Los Angeles and Melbourne. We build compelling art and technology with a strong focus on company culture. We formed in 2002 with the unwavering goal to create standout work with exceptional people… and to have a lot of fun along the way.   Throughout the years, we’ve expanded beyond our roots in VFX into original content, venture capital and altruism. Luma Pictures is a globally renowned and independent creative studio, bringing magic to acclaimed movies like Once Upon a Time in Hollywood, Black Panther, Guardians of the Galaxy, and more for nearly 20 years. In 2015, we founded Luma Launch, a leading early-stage venture fund that invests in notable startups helping build a better world. Luma Features is actively developing and producing highly imaginative and emotionally rich original films. And in 2020, we established Luma Legacy—our altruistic venture pursuing initiatives to help improve the root causes to society’s core problems.  And now we're excited to add a Marketing and Communications Manager to the team!  Reporting to the Chief Marketing Officer, this role will work across all departments within Luma to oversee the development and delivery of a fully integrated marketing strategy for the business.  This role is open for either our LA or Melbourne studio.   The Luma team is currently working from home, but the successful candidate should be open to relocation to either LA or Melbourne in the future.

    You can:

  • Develop marketing strategies for the Luma brand and individual business segments (Features, Pictures, Legacy and Launch)
  • Work closely with department leadership to plan, execute, and track internal/external marketing and communication initiatives, such as email, CRM, social, PR, experiential, sales materials, and content marketing
  • Oversee the maintenance and updating of the company website in both content and functional capabilities 
  • Drive the social media presence of Luma and it’s segments, implementing strategies and creating content designed to improve brand awareness and industry recognition
  • Analyse market/industry trends and synthesize various data into key insights, opportunities, and recommendations
  • Evaluate and monitor campaign performance on an ongoing basis and create comprehensive reports and recommendations 
  • Support the maintenance and development of internal tools, including tracking capability, global contact directory, and project management tools
  • Manage external stakeholder, vendor and/or agency relationships related to Marketing responsibilities 
  • Liaise with external PR team to coordinate meetings, interviews, and delivery of required materials
  • Oversee and manage Marketing budgets and project timelines
  • Manage creative services team to consistently create and deliver quality content 
  • Lead all awards campaigns for Pictures and Features teams, and help to determine appropriate entries for projects in collaboration Production stakeholders.
  • You have:

  • 5+ years of marketing / brand management experience at a studio, creative agency, brand or production facility 
  • Bachelor or Masters degree in Marketing strongly desired OR equivalent experience proven 
  • Excellent oral and written communication skills, capable of delivering campaign objectives, timelines, and deliverables to team
  • Knowledge or experience within a film, production, visual effects or start-up environment preferred 
  • Confident and driven and with a track record of being a dynamic leader
  • Innovative thought leader with the ability to spot unique branding opportunities

  • Please note: Applications without links to portfolios or samples of campaign work will not be considered
    Apply

    Rigging TD

    Melbourne
    Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Develop realistic skeletal rigs for a variety of humanoids and complex creatures
  • Build and maintain rigs currently in production using internal tools
  • Assist in the creation of new rigs and rig components
  • Perform rig maintenance and fixes during production
  • Collaborate with the team to continue to develop internal rigging framework
  • Create tools with the Maya API and MEL scripts to enable Animators to create realistic animation 
  • Work with Lead TD's and Animators to develop and integrate tools into a robust pipeline
  • You Have

  • An extensive knowledge of anatomy and a thorough understanding of bio-mechanics, kinesiology for humanoid and animals
  • A thorough understanding of weighting and skinning and be able to work interactively with modelers to resolve challenges
  • Demonstrated ability to rig a variety of characters / objects in a realistic, non-cartoon manner
  • Scripting skills in Maya API, MEL scripting, Python and/or Perl
  • The ability to manage time and balance priorities, with the pressures of busy, deadline-driven production
  • The ability to communicate effectively with a wide variety of personalities, both written and verbal
  • The ability to take direction and work in a team focused environment
  • A solid work ethic and a positive attitude in the face of challenging situations
  • Apply

    Rigging TD (Senior)

    Melbourne

    You Can

  • Develop realistic skeletal rigs for a variety of humanoids and complex creatures
  • Build and maintain rigs currently in production using internal tools;
  • Assist in the creation of new rigs and rig components;
  • Perform rig maintenance and fixes during production;
  • Collaborate with the team to continue to develop internal rigging framework.
  • Create tools with the Maya API and MEL scripts to enable Animators to create realistic animation 
  • Work with Lead TD's and Animators to develop and integrate tools into a robust pipeline

  • You Have

  • At least four years of experience as a CG Rigger.
  • Extensive knowledge of anatomy and a thorough understanding of bio-mechanics, kinesiology for humanoid and animals
  • Thorough understanding of weighting and skinning and be able to work interactively with modelers to resolve challenges
  • Demonstrated ability to rig a variety of characters / objects in a realistic, non-cartoon manner
  • Knowledge of Maya API, MEL scripting, Python and Perl scripting skills area plus
  • An ability to manage time and balance priorities, with the pressures of busy, deadline-driven production. 
  • Ability to communicate effectively with a wide variety of personalities, both written and verbal.
  • The ability to take direction and work in a team focused environment
  • A solid work ethic and a positive attitude in the face of challenging situations

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Roto/Paint Artist

    Melbourne
    The Roto / Paint Artist works closely with Compositors to help integrate all elements of an image to create film visual effects shots of the highest quality possible. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • 2D tracking
  • Matte extraction
  • Rig removal / paint fixes
  • 3D camera projections 
  • Clean plate creation 
  • Grain matching 
  • Spline based roto creation 
  • Sophisticated shape creation and editing
  • Shape animation (by hand and w/ trackers)
  • Shape compositing, fill modes, opacity settings
  • Compositing roto, plate and color correction nodes to create, render and review color-overlay roto check
  • You Have

  • At least one year of experience working on feature films 
  • Knowledge of Nuke (experience in Maya is a plus) 

  • Apply

    Roto/Paint Artist

    Vancouver
    We are looking for artists to join our Studio immediately on a short project. Due to the timing we can only consider candidates who are already in the United States with full work rights.

    You can

  • Perform tasks such as:
  • 2D tracking
  • Matte extraction
  • Rig removal / paint fixes 
  • 3D camera projections 
  • Clean plate creation 
  • Grain matching 
  • Spline based roto creation 
  • Sophisticated shape creation and editing.
  • Shape animation (by hand and w/ trackers)
  • Shape compositing, fill modes, opacity settings
  • Compositing roto, plate and color correction nodes to create, render and review color-overlay roto check
  • You have

  • At least one year of experience working on feature films or HD Teleproduction 
  • Knowledge of Nuke (experience in Maya is a plus) 

  • Apply

    Senior Pipeline TD

    Vancouver
    The ideal candidate: You have an innate drive to learn, create, and experiment, and like wearing many hats, from backend pipeline development, to RnD. You can explain complex ideas verbally and through text, and you're comfortable leading open source initiatives with outside vendors and companies (some projects where we were major contributors include arnold-usd, maya-usd, rez, MtoA, FumeFx for Maya/Arnold, USD for Atoms Crowd).

    You can:

  • Develop tools, procedures and interfaces to optimize the Luma pipeline
  • Identify inefficiencies in studio processes, and design pragmatic solutions
  • Provide consistent technical support to various departments
  • Communicate technical issues to the Production team in a clear manner
  • Work well in a team, with strong communication skills and attention to detail
  • You Have:

  • 6+ years experience working as a Developer in VFX or Animation
  • Proven experience writing pipeline tools and designing workflows
  • Experience with SQL and NoSQL databases
  • Experience with Linux
  • Master knowledge of python
  • Competency with C/C++
  • Understanding of git, unittesting, and CI
  • Advanced knowledge of at least two of the following: Maya, Nuke, Houdini, Katana, shader writing / rendering
  • Expert problem-solving and troubleshooting skills
  • Ability to self-manage, prioritize and work to deadlines
  • Approachable, proactive, and accommodating attitude
  • Innate desire to stay informed of current technologies

  • Come as you are. Luma is an equal opportunity employer.

    Pluses:

  • Experience with Unreal
  • Experience developing pipelines with USD

  • Apply

    Unreal Artist

    Melbourne
    The Unreal Artist will be responsible for creating and optimising assets to work within Unreal Engine for Virtual Production (virtual scouting and virtual camera shoots) and throughout the VFX pipeline. The ideal candidate will be able to balance the technical and creative requirements for the shows within the Unreal Engine. 

    You Can

  • Create extensive landscapes in Unreal Engine (terrain sculpting, manual layout placement, procedural scattering, lighting)
  • Create interaction and functionality using Unreal's Blueprints system
  • Create assets for real-time rendering 
  • Maximise look development opportunities within Unreal Engine Optimize Virtual Sets and Rebuilding Assets for real-time rendering 
  • Optimize content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modeling and texturing best practices
  • Collaborate with programmers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases. 
  • You Have

  • Attention to detail and are comfortable with composition, colour and other artistic theories
  • Proven experience in creating high-end assets for games / cinematic sequences using Unreal Engine 
  • Extensive knowledge in asset creation, modelling, texturing, sculpting, shading and lighting 
  • Experience with Maya, Houdini and /or Katana 
  • a background real time rendering for Virtual Production / Game / VFX / Interactive / VR development 
  • Apply

    VFX Producer

    Vancouver
    Luma is looking for an experienced Producer to join our new Vancouver team! PLEASE NOTE: All positions are Work From Home roles.

    You can

  • Manage all aspects of a show, involving: the VFX breakdown and bid / planning and scheduling of facility resources / managing the VFX team and monitoring their work during the post-production process / liaising and managing relationships with clients
  • Plan and schedule facility resources with the VFX Supervisor
  • Be responsible for supervising the daily assignment to individual artists
  • Ensure the progression of work is to the client's satisfaction
  • Communicate with clients, editorial and in-house management
  • Track and update progress of VFX shots in database
  • Create meeting budgets and scheduling targets
  • Maintain adherence to set Production contract standards
  • Motivate individual artists as well as the team as a whole
  • You have

  • A minimum of 4 years VFX production experience
  • A thorough knowledge of MS Office; particularly Excel (an understanding of Project is also beneficial)
  • A high level problem solving skills
  • The ability to adapt to change
  • Extremely detail oriented and well organized skills
  • Provenly excelled in project management
  • Been capable of motivating and leading a large team with enthusiasm and clarity
  • A calm and methodical in your approach to work
  • Been able to grow and thrive in a fast paced environment

  • Come as you are.  Luma is a committed equal opportunity employer.

    Apply

    VFX Training Manager

    Vancouver
    Luma is an Oscar-nominated creative studio that encompasses visual effects, original content, and venture capital with offices in Santa Monica and Melbourne. Our studio grants filmmakers access to award-winning artists, avant-garde technology, and custom tools to bring their extraordinary vision to life.  We're a worldly bunch who believe the best way to create standout work is to have a whole lotta fun doing it. It all comes down to the people who make Luma Life what it’s all about—creating exceptional work with exceptional people.  With a growing team globally, Luma is looking to add a VFX Training Manager to help assist in the development and implementation of training initiatives across the VFX departments including artists and production teams within our pipeline and production management tools. Please note: Luma is now accepting Full-time & Part-time applications for this position.

    RESPONSIBILITIES:

  • Develop a master plan for all training at the company, by collaborating with management and supervisors. 
  • Oversee and ensure the success of all training activities.
  • Conduct training sessions for pipeline and production tools.
  • Create training materials as needed.
  • Curate and maintain a digital training library.
  • Create a platform for the employees to share their skills and knowledge
  • Creating assessments and tracking results.
  • QUALIFICATIONS:

  • Minimum 5 years experience in the VFX industry as an artist, supervisor or TD.
  • Broad knowledge of VFX pipelines, programs and knowledge of current tools.
  • The ability to adapt, learn new tools and create training materials for them.
  • A desire for educating and mentoring others.
  • Excellent organization and communication skills.

  • Apply
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