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Animation Supervisor

Melbourne
This position reports into the Animation Director based in Santa Monica. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

You can:

  • Manage a team of animators within established timeframes
  • Assign tasks, supervise and review the work of the Animation team providing creative and technical coaching of team members
  • Help set the animation quality bar for the studio and each project
  • Work closely with the rigging/character modeling teams to maximize our animation and character performance potential
  • Actively promote and communicate sound solutions to technical and creative issues related to animation
  • Maintain and communicate a strong knowledge of innovative production technologies and the capabilities/limitations of these technologies as they relate to project goals
  • Mentor and lead by example less experienced artists, providing them with support, guidance, and instruction in areas that provide for their artistic and professional growth
  • Meet project deadlines/milestones, as set by the production department
  • Organise team/department meetings where necessary
  • Assist production in other parts of the pipeline if needed
  • Consistently exercises sound judgment in all areas of performance
  • Demonstrate a broad range of character animation and acting skills. This includes a deep understanding of the principles of animation, and how to best employ those principles to create performance that supports both the characters and story goals of the show.
  • You have:

  • Minimum five years experience in VFX Animation production 
  • Three or more titles as an Animation Supervisor or five as a Lead Animator
  • A solid grasp on the principles of motion, timing, anticipation, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation
  • A creative eye and aesthetic judgement with a deep understanding of the principles of cinematography, composition and cinematic design
  • A vast understanding of anatomy, rigging, CG lighting, rendering, compositing 
  • Exceptional skill in animating the human bipedal figure as well as other organic forms
  • Positive attitude and proven interpersonal skills
  • Strong technical mind
  • Great creative sensibilities
  • A strong work ethic with a "get it done" attitude
  • A meticulous attention to detail
  • Solid time-management skills and ability to multitask across multiple projects
  • An ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines
  • Expert knowledge of Maya required
  • Willingness to learn new things
  • Experience with RV and Motion Capture (preferred)
  • Apply

    Animator

    Los Angeles
    The Animator is responsible for designing and creating the motion of CG characters, creatures and other assets. 

    You Can:

  • Work closely with the Rigging/Character modeling teams as well as other Animators to maximize our animation and character performance potential
  • Meet project deadlines/milestones, as set by the production department
  • Consistently exercise sound judgment in all areas of performance
  • Demonstrate a broad range of character animation and acting skills.
  • Demonstrate an understanding of the principles of animation and how to best employ those principles to create performance that supports both the characters and story goals of the show.
  • You Have:

  • A minimum of three to four years of experience in VFX Animation Production
  • An in depth knowledge of Maya 
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • A solid grasp of the principles of Animation ; motion, timing, anticipation, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation
  • A creative eye and aesthetic judgement with a deep understanding of the principles of cinematography, composition and cinematic design
  • A solid understanding of anatomy, rigging, CG lighting, rendering, compositing 
  • Proficiency in animating the human bipedal figure as well as other organic forms
  • A positive attitude and proven interpersonal skills
  • A strong technical mind
  • Great creative sensibilities
  • A strong work ethic with a "get it done" attitude
  • A keen attention to detail
  • Apply

    Animator

    Melbourne
    The Animator is responsible for designing and creating the motion of CG characters, creatures and other assets.  Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Work closely with the Rigging/Character modeling teams as well as other Animators to maximize our animation and character performance potential
  • Meet project deadlines/milestones, as set by the production department
  • Consistently exercise sound judgment in all areas of performance
  • Demonstrate a broad range of character animation and acting skills.
  • Demonstrate an understanding of the principles of animation and how to best employ those principles to create performance that supports both the characters and story goals of the show.
  • You Have:

  • A minimum of three to four years of experience in VFX Animation Production
  • An in depth knowledge of Maya 
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • A solid grasp of the principles of Animation ; motion, timing, anticipation, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation
  • A creative eye and aesthetic judgement with a deep understanding of the principles of cinematography, composition and cinematic design
  • A solid understanding of anatomy, rigging, CG lighting, rendering, compositing 
  • Proficiency in animating the human bipedal figure as well as other organic forms
  • A positive attitude and proven interpersonal skills
  • A strong technical mind
  • Great creative sensibilities
  • A strong work ethic with a "get it done" attitude
  • A keen attention to detail

  • Come as you are.  Luma is a committed equal opportunity employer

    Apply

    Animator (Lead Level)

    Los Angeles
    Are you a Lead Animator?

    You Can

  • Actively promote and communicate sound solutions to technical and design issues related to animation
  • Maintain and communicate a strong knowledge of innovative production technologies and the capabilities/limitations of these technologies as they relate to project goals
  • Mentor and lead by example less experienced artists, providing them with support, guidance, and instruction in areas that provide for their artistic and professional growth
  • Meet project deadlines/milestones, as set by the production department
  • Actively participate in team/department meetings
  • Consistently exercises sound judgment in all areas of performance
  • Demonstrate a broad range of character animation and acting skills. This includes a deep understanding of the principles of animation, and how to best employ those principles to create performance that supports both the characters and story goals of the show.
  • You Have

  • Minimum five years experience in production 
  • Three or more titles as a Lead Animator
  • A solid grasp on the principles of motion, timing, anticipation, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation
  • Good understanding of the principles of cinematography including use of lenses, positioning and moving the camera, etc
  • Exceptional skill in animating the human bipedal figure as well as other organic forms
  • Strong technical mind
  • Great creative sensibilities
  • Ability to take direction and a willingness to address comments and make changes
  • Ability to communicate with colleagues and work as part of a team
  • Knowledge of Maya required
  • Must be a team player
  • A 'get it done' attitude
  • Willingness to learn new things
  • Assist production in other parts of the pipeline if needed
  • Experience with RV and Motion Capture
  • Any additional software knowledge or skill sets

  • Come as you are, Luma is an equal opportunity employer.

    Perks

  • Location, location, location - 1 block from the beach
  • Full healthcare benefits
  • Paid sick days (cough!)
  • Ping pong & arcade machine
  • Multiple studio doggies
  • A dedicated culture team that plans fun, rolls out fun & has fun!
  • Mates, not colleagues
  • Apply

    Asset Artist

    Los Angeles
    The Asset Artist covers the tasks of Modeling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible.

    You can:

  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets
  • Facilitate the creation of high quality texture maps prior to publishing to ensure consistency
  • Mentor and motivate fellow Asset artists to grow their craft using the latest techniques
  • You have:

  • A cultivated aesthetic sense and keen eye for detail
  • At least 3 years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A mastery in creating both organic and hard surface models with efficient topology
  • A mastery of Maya, ZBrush and Mari
  • Katana, Mudbox and Substance Painter knowledge is a plus
  • Highly efficient UV layout experience using an UDIM workflow is required
  • A technical understanding of colour space
  • An understanding of plate and image based lighting as well as full CG lighting is preferred
  • Basic compositing skills in Nuke
  • TD skills (Python, C++) are preferred but not required
  • An understanding of multi-pass rendering and 3D scene layout is preferred
  • Strong communication and organisational skills
  • The ability to take direction and implement feedback with a positive attitude
  • An approachable, proactive and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment

  • Come as you are.  Luma is a committed equal opportunity employer


    Apply

    Asset Artist (Junior Level)

    Melbourne
    The Asset Artist covers the tasks of Modeling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You can:

  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Facilitate the creation of high quality photo real texture maps 
  • Demonstrate a proficiency in Look Development skills from both an artistic and technical perspective
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets
  • You have:

  • Up to two years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A strong aesthetic eye for photo realism and keen eye for detail
  • A proficiency in creating both organic and hard surface models with efficient topology
  • A proficiency of Maya, ZBrush, Mari, and Substance Painter
  • Katana, Mudbox and Substance Designer knowledge is a plus
  • Proficient UV layout experience using an UDIM workflow is required
  • A technical understanding of colour space
  • An understanding of 3D scene layout is preferred
  • Strong communication and organisational skills
  • The ability to take direction and implement feedback with a positive attitude
  • An approachable, proactive and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment

  • Apply

    Asset Artist (Lead Level)

    Los Angeles
    The Lead Asset Artist is responsible for leading a team of Asset Artists covering the tasks of Modelling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible.

    You can:

  • Mentor and motivate fellow Asset Artists to grow their craft using the latest techniques 
  • Work with Production helping to breakdown task requirements and assign shots to artists
  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets
  • Facilitate the creation of high quality texture maps prior to publishing to ensure consistency
  • You have:

  • A cultivated aesthetic sense and keen eye for detail
  • At least 3 years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
  • At least 1 year experience in a Lead role
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A mastery in creating both organic and hard surface models with efficient topology
  • A mastery of Maya, ZBrush and Mari
  • Katana, Mudbox and Substance Painter knowledge is a plus
  • Highly efficient UV layout experience using an UDIM workflow is required
  • A technical understanding of colour space
  • An understanding of plate and image based lighting as well as full CG lighting is preferred
  • Basic compositing skills in Nuke
  • TD skills (Python, C++) are preferred but not required
  • An understanding of multi-pass rendering and 3D scene layout is preferred
  • Strong communication and organisational skills
  • The ability to take direction and implement feedback with a positive attitude
  • An approachable, proactive and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment

  • Come as you are.  Luma is a committed equal opportunity employer

    Apply

    Asset Artist (Mid Level)

    Melbourne
    The Asset Artist covers the tasks of Modeling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You can:

  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Facilitate the creation of high quality photo real texture maps
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets
  • You have:

  • At least three years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A strong aesthetic eye for photo realism and keen eye for detail
  • A proficient demonstration of digital sculpting
  • A proficiency in creating both organic and hard surface models with efficient topology
  • A proficiency of Maya, ZBrush, Mari, and Substance Painter
  • A proficiency of photo real texture painting and physically based look development
  • Katana, Mudbox and Substance Designer knowledge is a plus
  • Highly efficient UV layout experience using an UDIM workflow is required
  • A technical understanding of colour space
  • TD skills (Python, C++) are preferred but not required
  • An understanding of multi-pass rendering and 3D scene layout is preferred
  • Strong communication and organisational skills
  • The ability to take direction and implement feedback with a positive attitude
  • An approachable, proactive and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment

  • Come as you are.  Luma is a committed equal opportunity employer

    Apply

    Asset Artist (Senior Level)

    Melbourne
    The Asset Artist covers the tasks of Modeling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You can:

  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Facilitate the creation of high quality photo real texture maps
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets
  • Mentor and motivate less experienced Asset artists to grow their craft using the latest techniques to grow their craft and the quality of work in the studio as a whole
  • You have:

  • At least five years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A strong aesthetic eye for photo realism and keen eye for detail
  • A strong demonstration of digital sculpting
  • A mastery in creating both organic and hard surface models with efficient topology
  • A mastery of Maya, ZBrush, Mari, and Substance Painter
  • A master of photo real texture painting and physically based look development
  • Katana, Mudbox and Substance Designer knowledge is a plus
  • Highly efficient UV layout experience using an UDIM workflow is required
  • A technical understanding of colour space
  • An understanding of plate and image based lighting as well as full CG lighting is preferred
  • Basic compositing skills in Nuke
  • TD skills (Python, C++) are preferred but not required
  • An understanding of multi-pass rendering and 3D scene layout is preferred
  • Strong communication and organisational skills
  • The ability to take direction and implement feedback with a positive attitude
  • An approachable, proactive and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment

  • Come as you are.  Luma is a committed equal opportunity employer

    Apply

    CG Supervisor

    Melbourne
    The CG Supervisor is responsible for delivering any computer generated asset both creatively and technically within the VFX production. Working closely with the VFX Supervisor, Producer and Production Managers the CG Supervisor will collaborate with all CG related departments to define the pipeline and flow for the project.  Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Work closely with the VFX Supervisor, Producers, Production Managers, coordinators, artists and other necessary departments in creating high quality visual effects
  • Provide clear direction to all CG departments, including but not limited to: assets dev, rigging, animation, lighting, and FX, setting clear objectives and monitoring the process, progress and results
  • Supervise the artist in achieving all technical aspects of production including but not limited to: assets dev, rigging, animation, lighting and FX
  • Keep up on current technology trends and tools (hardware and software) that best suits the production in the development of a stronger creative technical environment
  • Train team members and review their overall performance and work, ensuring the highest standards are met at all times
  • Work closely with Producers and Production Managers to provide a task breakdown and estimates per project
  • Ensure that all teams are working efficiently and productively and are on target to meet all milestones and deadlines
  • Assess and determine new talent with the help of the production and staffing team along with assisting in the actual interview process
  • You Have

  • A minimum of 3 years in the VFX industry in a CG Supervisory role
  • A degree or diploma in a relevant field
  • A thorough understanding of the visual effects process and the ability to interpret the artistic brief from the VFX Supervisor
  • A proven ability to ensure artists work is of the highest standard on both technical and creative levels
  • Ability to motivate individuals and teams as a whole
  • Excellent organizational, communication and project management skills
  • Ability to work in a team environment
  • An approachable, positive and professional manner
  • A proactive and problem solving attitude

  • Come as you are.  Luma is a committed equal opportunity employer. 
    Apply

    Character TD

    Melbourne
    The Character TD is responsible for the setting up of cloth rigs and fur/hair systems for both Character and Creature animations. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You can:

  • Run cloth, hair, rigid body and crowd simulations
  • Troubleshoot creature and character pipeline issues
  • Script utilities while creating and integrating tools / plug-ins with the Maya API and MEL scripts to further the Rigging and Animation workflow
  • Maintain and customise rigs using internally developed tools
  • Develop and work on rigs and simulations which require complex and creative problem solving
  • Develop and integrate rigging tools into a robust pipeline
  • You have:

  • At least five years of experience in a VFX Production environment 
  • A Bachelor’s degree (or working towards one) in computer science, computer graphics or the equivalent combination of education and experience  
  • An in depth understanding of anatomy and a thorough understanding of biomechanics, kinesiology for both humanoids and animals
  • A thorough knowledge of weighting and skinning and the ability to work interactively with modelers to resolve challenges
  • A proven ability to rig a variety of characters / objects in a realistic, non-cartoon manner
  • Scripting skills in Maya API, MEL scripting, Python and/or Perl
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • Strong interpersonal and organisational skills with a keen eye for detail
  • An innate desire to stay informed of current technologies and techniques 

  • Come as you are.  Luma is a committed equal opportunity employer

    Apply

    Comp (Lead Level)

    Los Angeles

    You Can

  • Assist with deploying tasks to the proper artists and making sure that they are on the right timeline
  • Work with Production Team, Compositing Supervisor and Visual Effects Supervisor to create the desired look for environments and characters that reflect a wide variety of styles
  • Develop methodologies for reduction of render time and improving quality of results
  • Collaborate with fellow artists and supervisors to meet challenging production deadlines in a positive work environment
  • Seamlessly integrate all the layers or elements of a shot while balancing the creative and technical side of each element
  • Maintain the overall look, color balance, and quality for assigned shots and sequences to create uniformity in all finished work.
  • You Have

  • 5+ years experience in a production environment using Nuke
  • A good eye for lighting, detail and overall composition
  • A strong understanding of how things should look and feel given specific artistic direction or reference
  • A good understanding of 3D multi-pass rendering techniques and colorspace concepts
  • An understanding of stereo (3D) and anamorphic compositing in Nuke

  • Come as you are. Luma is an equal opportunity employer
    Apply

    Compositing Supervisor

    Melbourne
    The Compositing Supervisor is responsible for leading and managing a team of Compositors while helping to define efficient techniques to turn abstract and complex ideas into well executed visual effects shots of the highest standard possible. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You can

  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films
  • Drive the future strategy of the 2D department
  • Match colour, lighting and exposure of rendered CG or photographed elements with plate photography
  • Execute 2D and 3D Tracks, extract and integrate mattes, layer elements and grade colour
  • Grain and de-grain when necessary along with paint fixes and rotoscoping
  • Oversee show templates including: camera properties, keying and 2D elements
  • Oversee sequence colour continuity
  • Review artist work in both Roto/Paint (including outsourced work) and Compositing,  and provide technical and aesthetic feedback in a constructive manner
  • Mentor and train your team to grow their craft using the latest techniques 
  • Collaborate with fellow Supervisors from other disciplines to meet challenging production deadlines
  • Breakdown project requirements on both a Compositing and Roto/Paint level, liaising with Production and Supervision across both studios where required.
  • Liaise with Artist Management and Production to manage and cultivate artist’s professional development offering performance feedback and mentorship.
  • Help to build morale, team camaraderie and an overall enjoyable work environment
  • Participate in the recruiting, hiring and training of new members of the team.
  • You have:

  • At least five years of experience in node based Compositing on feature films
  • At least one year of experience in a Supervisor role or three or more titles as a Lead Compositor
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • A mastery of all things Nuke 
  • An in depth understanding of stereo (3D) and anamorphic compositing in Nuke
  • A proven proficiency in 3D multi-pass rendering techniques
  • A strong aesthetic eye for photo realism and colour space concepts 
  • Excellent communication, leadership and problem solving skills
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude 
  • Some Maya experience (preferred but not required)

  • Come as you are.  Luma is a committed equal opportunity employer

    Apply

    Compositor (Junior Level)

    Melbourne
    Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You can:

  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films
  • Match colour, lighting and exposure of rendered CG or photographed elements with plate photography
  • Execute 2D and 3D Tracks, extract and integrate mattes, layer elements and grade colour
  • Grain and degrain when necessary along with paint fixes and rotoscoping
  • Understand stereo (3D) and anamorphic compositing in Nuke
  • Collaborate with fellow artists from other disciplines to meet challenging production deadlines
  • You have:

  • Up to two years of experience in node based Compositing on feature films
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • An understanding of stereo (3D) and anamorphic compositing in Nuke
  • A proficiency in 3D multi-pass rendering techniques
  • A strong aesthetic eye for photo realism and color space concepts 
  • Excellent communication and problem solving skills
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude 
  • Some Katana and Arnold experience (preferred but not required)
  • Additional information:

  • Lighting knowledge or experience is not a prerequisite, however there is an opportunity to learn Lighting, if desired.
  • Apply

    Compositor (Mid Level)

    Melbourne
    Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You can:

  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films
  • Match colour, lighting and exposure of rendered CG or photographed elements with plate photography
  • Execute 2D and 3D Tracks, extract and integrate mattes, layer elements and grade colour
  • Grain and degrain when necessary along with paint fixes and rotoscoping
  • Understand stereo (3D) and anamorphic compositing in Nuke
  • Collaborate with fellow artists from other disciplines to meet challenging production deadlines
  • You have:

  • At least three years of experience in node based Compositing on feature films
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • An understanding of stereo (3D) and anamorphic compositing in Nuke
  • A proficiency in 3D multi-pass rendering techniques
  • A strong aesthetic eye for photo realism and color space concepts 
  • Excellent communication and problem solving skills
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude 
  • Some Katana and Arnold experience (preferred but not required)

  • Come as you are.  Luma is a committed equal opportunity employer

    Additional information:

  • Lighting knowledge or experience is not a prerequisite, however there is an opportunity to learn Lighting, if desired.
  • Apply

    Compositor (Senior Level)

    Los Angeles
    Luma Pictures Los Angeles is looking for a Senior level Compositor.

    Responsibilities

  • Compositing of both digital and live action elements to create groundbreaking visual effects shots for blockbuster films
  • Collaborate with fellow artist and supervisors to meet challenging production deadlines in a positive work environment
  • Mentoring and helping junior artists
  • Qualifications

  • Prior experience with complex modeling/texturing for film (at least 5 years is preferred)
  • Well versed in Nuke
  • Understanding of stereo (3D) and anamorphic compositing in Nuke
  • Good understanding of 3d multi-pass rendering techniques and colorspace concepts
  • Personable and approachable attitude/work ethic
  • Ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines
  • Excellent communication skills

  • Come as you are. Luma is an equal opportunity employer.


  • Apply

    Compositor (Senior Level)

    Melbourne
    The Senior level Compositor is responsible for the final cohesion (both aesthetic and technical) of the image delivered to the client.  Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You can:

  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films
  • Match colour, lighting and exposure of rendered CG or photographed elements with plate photography
  • Execute 2D and 3D Tracks, extract and integrate mattes, layer elements and grade colour
  • Grain and degrain when necessary along with paint fixes and rotoscoping
  • Understand stereo (3D) and anamorphic compositing in Nuke
  • Coach and mentor other less experienced Compositors using the latest techniques to grow their craft and the quality of work in the studio as a whole
  • Collaborate with fellow artists from other disciplines to meet challenging production deadlines
  • You have:

  • At least five years of experience in node based Compositing on feature films
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • A mastery of all things Nuke 
  • An understanding of stereo (3D) and anamorphic compositing in Nuke
  • A proficiency in 3D multi-pass rendering techniques
  • A strong aesthetic eye for photo realism and color space concepts 
  • Excellent communication and problem solving skills
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude 
  • Some Katana and Arnold experience (preferred but not required)

  • Come as you are.  Luma is a committed equal opportunity employer

    Additional information:

  • Lighting knowledge or experience is not a prerequisite, however there is an opportunity to learn Lighting, if desired.
  • Apply

    DFX Supervisor

    Melbourne
    Luma Pictures in Melbourne is looking for a Digital Effects (DFX) Supervisor.

    You Have

  • Previous experience as a Comp Supervisor, Senior Department Supervisor or Sequence Supervisor on a minimum of 3-5 high-end feature films
  • An excellent creative eye and aesthetic judgment
  • Strong problem solving skills
  • A thorough understanding of the complete VFX pipeline
  • Expert knowledge in Nuke and proficient in other industry standard software like Maya.
  • You Can

  • Interpret the creative vision of the client and VFX Supervisor
  • Support the use of consistent workflows and processes as well as design more effective workflows.
  • Provide concise and constructive feedback 
  • Ensure work is delivered to the highest quality and on schedule 
  • Communicate effectively with all departments to manage dependencies
  • Collaborate effectively with other Department Heads 
  • Resolve conflicts of workflow approach between the teams /the shows
  • You Will

  • Successfully deliver CG elements and imagery
  • Lead your team throughout the show, ensuring milestones are reached.
  • Help to ensure clear communication between the VFX Supervisor, artists, production team, and department supervisors. 
  • Contribute to the bidding process and the strategy and planning phase of the project, and proactively provide feedback on crew and the pipeline.
  • Apply

    Digital Coordinator

    Melbourne
    The role of the VFX coordinator is to support all aspects of the Production ensuring shots and tasks are being tracked and delivered according to established milestones and deliveries. The VFX Coordinator can work departmentally or across sequences and is adept at keeping the Production Manager, Supervisors and Producers informed at all stages of the project.  Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Coordinate various departments (Asset/Anim/Comp/Lite/FX/etc)
  • Review all incoming notes for department relevance and distribute as needed
  • Track/manage notes, receivables, artist tasks and assignments
  • Walk the floor, gather artist needs, follow up on action items
  • Manage render farm priorities
  • Evaluate incoming media and discuss /qualify with supervisors
  • Take notes at internal and client meetings
  • Set up Cinesync sessions
  • Relocate if necessary
  • You Have

  • Minimum of one year's experience in a VFX production coordination role. Two-three years preferred.
  • Extensive knowledge of CG pipeline, particularly lighting passes, fur, and FX simulations
  • A strong work ethic
  • A meticulous attention to detail
  • Solid time-management skills and ability to multitask
  • Exceptional organisational and communication skills
  • A positive attitude and effective interpersonal skills: authoritative but approachable
  • Ability to be proactive with communication priorities from available information
  • Ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines

  • Apply

    Digital Coordinator

    Los Angeles
    Luma Pictures LA is looking for a Digital Coordinator.

    You have

  • At least 4 years of VFX production experience and IO
  • Experience working in & knowledge of the VFX pipeline
  • Proactive mindset with communicating priorities & completing tasks quickly & efficiently 
  • Exceptional organizational and communication skills
  • A team player mentality with a 'get it done' attitude
  • Ability to take direction positively
  • Meticulous attention to detail
  • Time management skillsInterpersonal skills
  • A strong work ethic
  • You can

  • Coordinate various departments (Asset/Anim/Comp/Lite/FX/etc) both accurately & quickly
  • Review all incoming notes for department relevance and distribute as needed with the supervisors & leads
  • Track/manage notes, receivables, artist tasks and assignmentsWalk the floor, gather artist needs, follow up on action items
  • Manage render farm priorities
  • Evaluate incoming media & breakdown information with supervisors
  • Take notes & action items at internal and client meetings
  • Set up Cinesync & RV sessions
  • Multitask
  • Work well under pressure
  • Relocate if necessary

  • Come as you are.  Luma is a committed equal opportunity employer.

    Apply

    Digital Matte Painter

    Melbourne
    The Digital Matte Painter is responsible for the painting of photo real CG environments, elements and textures. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You can

  • Create photo-realistic digital matte paintings
  • Work with shoot data (photographic, reference data, HDRIs and photogrammetry) to combine 2D and 3D elements
  • Work with various camera focal lengths and output requirements while maintaining a good sense of composition
  • Research and create your own photographic reference material library
  • Demonstrate a desire to research and implement new techniques to continually improve team efficiency and your own quality of work
  • You have:

  • A minimum of five years of experience as a Matte Painter in VFX Production
  • An expert knowledge base in both Nuke and Photoshop
  • A Bachelor’s degree in traditional arts, computer graphics or the equivalent combination of education and experience  
  • A demonstrated understanding of other disciplines ; modelling, layout, matte/texture painting, lighting, rendering and compositing.
  • An in depth knowledge of colour theory and LUT
  • Sound artistic judgement and a proven aesthetic eye for real world materials and lighting
  • A high level of technical skill
  • A strong work ethic with a "get it done" attitude
  • A meticulous attention to detail
  • Solid time-management skills and ability to multitask across multiple projects
  • An ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines
  • Experience with concept art (preferred but not required)
  • Apply

    Digital Production Manager

    Melbourne
    The Digital Production Manager organises all aspects of a VFX project, including creation and maintenance of the overall shot and asset schedule. Working in close collaboration with the VFX Producer and VFX Supervisor, the Digital Production Manager ensures that the visual effects team is organised and on target. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You can:

  • Plan and schedule facility resources with the VFX Producer and SupervisorsBe responsible for overseeing the daily assignment to individual artists and departments on a whole
  • Evaluate and learn individual artists strengths in order to help cast projects and facilitate cross-utilisation of artist resources
  • Accurately break down new shots and client feedback through your understanding of the VFX pipeline and departments
  • Track and update progress of VFX shots in database
  • Maintain weekly client status reports
  • Communicate with clients, editorial, artists and in-house management
  • Manage the daily calendar of meetings and reviews
  • Motivate individual artists as well as the team as a whole
  • Partner with VFX Producer to manage and guide the team of Production Coordinators and Production Assistants
  • You have:

  • A minimum of 3 years VFX Production Management experience across live action feature films
  • A college/university degree or the equivalent combination of education and/or experience 
  • A thorough understanding of Production pipelines and how work flows through a VFX facility.
  • A strong knowledge of MS Office; particularly Excel (an understanding of Project is also beneficial)
  • Knowledge of either ftrack or Shotgun preferred
  • The ability to liaise and collaborate with artists, producers and clients
  • Excellent communication and interpersonal skills
  • High level problem solving skills
  • The ability to adapt to changeExtremely detail oriented and well organisedBe able to grow and thrive in a fast paced environmentA cool head under pressure A strong work ethic 

  • Apply

    FX Artist (Junior Level)

    Melbourne
    Luma Pictures Melbourne is looking for Junior level FX Artists. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You can

  • Work with supervision to create realistic, directable simulations of real world phenomena based on reference and brief
  • Work efficiently within the confines of available resources, show structure, and schedule as defined by Production Management
  • Create (basic level) well-organized tools, scripts, and set-ups to facilitate efficient or automated workflows that can be used by other members of the crew 
  • Multitask and work productively in high-pressure environment
  • Solve problems proactively and resourcefully
  • Take direction well and implement feedback with a positive attitude
  • Interpret and transform abstract ideas into compelling effects
  • Use VEX and/or Python with basic to intermediate proficiency to script custom tools and workflows
  • Collaborate effectively with fellow artists from other disciplines to meet challenging production deadlines
  • Adapt to new workflows and learn to use native and custom tools sets
  • You have

  • An ambitious desire for self growth, ownership, and collaboration
  • Intermediate level proficiency with Houdini
  • Basic level proficiency with Nuke
  • fundamental understanding of the mathematical and physical concepts related to Computer Graphics
  • Excellent communication skills
  • A strong aesthetic eye for effects performance as it relates to storytelling
  • Excellent time management and organisational skills
  • A solid work ethic and and a positive mindset
  • A team player mentality with a ‘get it done’ solutions orientated attitude
  • Up to two years of experience as an FX artist in a VFX Production environment
  • A Bachelor’s degree in computer science or engineering or the equivalent combination of education and experience
  • Some experience in live action FX work demonstrable in a professionally presented demo reel (Well executed independent test shots are acceptable)
  • Pluses

  • Python scripting experience
  • Understanding multi pass 3D compositing
  • Apply

    FX Artist (Mid Level)

    Melbourne
    Luma Pictures Melbourne is looking for Mid level FX Artists for upcoming projects. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You can:

  • Work with supervision to create realistic, directable simulations of real world phenomena based on reference and brief
  • Work with supervision to develop directable, subjective (“magical”) effects based on concept art or brief
  • Work efficiently within the confines of available resources, show structure, and schedule as defined by Production Management
  • Create well organized tools, scripts, and set-ups to facilitate efficient or automated workflows that can be used by other members of the crew
  • Multitask and work productively in a high-pressure environment
  • Troubleshoot and solve problems proactively and resourcefully
  • Take direction well and implement feedback with a positive attitude
  • Interpret and transform abstract ideas into compelling effects
  • Use VEX and/or Python with intermediate to high level proficiency to script custom tools and workflows
  • Collaborate effectively with fellow artists from other disciplines to meet challenging production deadlines
  • Adapt to new workflows and learn to use native and custom tools sets
  • You have:

  • An ambitious desire for self growth, ownership, and collaboration
  • Strong proficiency with Houdini
  • Basic to moderate level proficiency with Nuke
  • Intermediate to high level understanding of the mathematical and physical concepts related to Computer Graphics
  • Excellent communication skills
  • A strong aesthetic eye for effects performance as it relates to storytelling
  • Excellent time management and organisational skills
  • A solid work ethic and and a positive mindset
  • A team player mentality with a ‘get it done’ solutions orientated attitude
  • A minimum of three years of experience as an FX artist in a VFX Production environment
  • A Bachelor’s degree in computer science or engineering or the equivalent combination of education and experience
  • A range of experience in live action FX work demonstrable in a professionally presented demo reel

  • Come as you are.  Luma is a committed equal opportunity employer

    Apply

    FX Artist (Senior Level)

    Melbourne
    Luma Pictures Melbourne is looking for Senior level FX Artists. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Work autonomously to create realistic, directable simulations of any real world phenomena based on reference and brief
  • Autonomously develop directable, subjective (“magical”) effects based on concept art or brief
  • Improvise and work efficiently within the confines of available resources, show structure, and schedule as defined by Production Management
  • Take on a leadership role within the department by setting the bar for quality, providing guidance, and being a role model
  • Create well-organized tools, scripts, and set-ups to facilitate efficient or automated workflows that can be used by other members of the crew 
  • Multitask and work productively in a high-pressure environment
  • Troubleshoot and solve problems proactively and resourcefully
  • Take direction well and implement feedback with a positive attitude
  • Interpret and transform abstract ideas into compelling effects
  • Use VEX and/or Python with high level proficiency to script custom tools and workflows
  • Collaborate effectively with fellow artists from other disciplines to meet challenging production deadlines
  • You Have

  • An ambitious desire for self growth, ownership, and collaboration
  • Expert level proficiency with Houdini
  • Intermediate level proficiency with Nuke
  • Advanced understanding of the mathematical and physical concepts related to Computer Graphics
  • Excellent communication skills
  • A strong aesthetic eye for effects performance as it relates to storytelling
  • Excellent time management and organisational skills
  • A solid work ethic and and a positive mindset
  • A team player mentality with a ‘get it done’ solutions orientated attitude
  • A minimum of five years of experience as an FX artist in a VFX Production environment
  • A Bachelor’s degree in computer science or engineering or the equivalent combination of education and experience
  • A diverse range of experience in live action FX work demonstrable in a professionally presented demo reel

  • Come as you are.  Luma is a committed equal opportunity employer

    Apply

    IO Coordinator (Lead Level)

    Los Angeles
    Luma Pictures LA is looking for an I/O Coordinator.

    You Can

  • Run point for inquiries and requests from Producers and Production team members. 
  • Lead the IO/Editorial team, prioritizing their tasks, managing workloads, and driving improved workflows.  
  • Flag additional hiring needs during anticipated crunch periods.
  • Ingest client files and prepare client deliveries via digital file transfer programs (ex: Aspera, Signiant Media Shuttle)
  • Prepare and execute digital file transfers between in-house studios, vendors and other parties
  • Communicate accurately and in a timely manner the transfer of the data to the appropriate departments
  • Ensure all correspondence is up to date, responding in a timely manner
  • Assist in some production needs, such as creating and publishing shots and updating log databases.
  • Execute all duties within the required security specifications
  • You Have

  • 3+ years’ experience in VFX production facility
  • Clear understanding of Avid media composer, NukeStudio, HieroPlayer, Adobe Premiere
  • Proficient computer skills; emphasis on Production Tracking Software(Shotgun, F-Track) and Asset Management
  • Excellent communication, both verbal and written
  • Good organizational skills and strong attention to detail
  • Ability to handle a fast paced, occasionally high-pressure environment
  • Capable of working independently and as part of a team
  • Willingness to work flexible hours, including weekends, evenings or nights when production schedules require.

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Layout Artist

    Melbourne
    The Layout Artist is responsible for creating cameras, creating and placing rough environments and props and determining rough timing to pre-visualize shots. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Facilitate the creation of a 3D version of the shot.
  • Work under the guidance and direction of the animation supervisor and layout lead
  • Create  rough models and environments for pre-visualization.
  • Assist the animation department with the technical set up of their assigned sequences, troubleshoot any problems on their shots, and maintain the continuity and flow within and between shots.
  • Work as part of the team on the technical aspects of Layout.
  • You Have

  • 2 - 3 years experience as a layout artist on feature films, episodic or commercials.
  • A full portfolio demonstrating Layout and Matchmove skills and breadth of subject matter.
  • Knowledge of cinematic techniques, language and shot composition.
  • Knowledge of Maya or similar 3D package.
  • A strong ability to work under pressure in addition to implementing changes based on input from multiple sources.
  • A keen eye for detail.
  • An ability to work within strict deadlines.
  • Excellent organization, communication and interpersonal skills.

  • Come as you are.  Luma is a committed equal opportunity employer. 
    Apply

    Lead Animator

    Melbourne
    Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Actively promote and communicate sound solutions to technical and design issues related to animation
  • Maintain and communicate a strong knowledge of innovative production technologies and the capabilities/limitations of these technologies as they relate to project goals
  • Mentor and lead by example less experienced artists, providing them with support, guidance, and instruction in areas that provide for their artistic and professional growth
  • Meet project deadlines/milestones, as set by the production department
  • Actively participate in team/department meetings
  • Consistently exercises sound judgment in all areas of performance
  • Demonstrate a broad range of character animation and acting skills. This includes a deep understanding of the principles of animation, and how to best employ those principles to create performance that supports both the characters and story goals of the show.
  • You Have

  • Minimum five years experience in production 
  • Three or more titles as a Lead Animator
  • A solid grasp on the principles of motion, timing, anticipation, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation
  • Good understanding of the principles of cinematography including use of lenses, positioning and moving the camera, etc
  • Exceptional skill in animating the human bipedal figure as well as other organic forms
  • Strong technical mind
  • Great creative sensibilities
  • Ability to take direction and a willingness to address comments and make changes
  • Ability to communicate with colleagues and work as part of a team
  • Knowledge of Maya required
  • Must be a team player
  • A 'get it done' attitude
  • Willingness to learn new things
  • Assist production in other parts of the pipeline if needed
  • Experience with RV and Motion Capture
  • Any additional software knowledge or skill sets

  • Come as you are, Luma is an equal opportunity employer.
    Apply

    Lead FX Artist

    Melbourne
    Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Participate in the development of the FX department per project, helping to document the procedures, workflows and toolsets 
  • Delegate work, providing technical feedback to FX team
  • Lead the designing and creation of effects simulations for production (simulation and render) 
  • Execute FX shot work as required
  • Light and render FX passes for specific shots using developed FX rigs
  • Develop rigs/techniques to implement and optimize approved looks
  • Produce look tests based on provided reference materials
  • Create tools and scripts to facilitate workflow
  • Collaborate with other Departments to ensure upstream and downstream deliverables meet requirements
  • Provide regular updates to ensure production milestones and deadlines are being met and if not raising any concerns
  • Multitask on multiple shots at once while managing time efficiently
  • Mentor less experienced artists
  • You Have:

  • Excellent knowledge of Houdini
  • 5+ years experience in VFX feature film Production 
  • At least 1 year Leading an FX team
  • A strong understanding of physics and natural phenomena
  • A good balance of visual and technical skills
  • A team player mentality with a ‘get it done’ attitude
  • Ability to give direction and work in a team focused environment
  • Strong time management and organisational skills
  • Excellent communication skills
  • A solid work ethic and a positive mindset

  • Come as you are.  Luma is a committed equal opportunity employer

    Apply

    Lead Systems Administrator

    Los Angeles

    You Can

  • Implement systems that are highly available, scalable, and self-healing
  • Lead technical team in designing, testing and implementing software solutions to help strengthen and automate technology in a Linux environment 
  • Assist in mentoring junior employees in order to strengthen the team as a whole
  • Support studios in both LA and Melbourne
  • You Have

  • 5+ years experience supporting a VFX pipeline
  • Knowledge of CI systems such as Jenkins and Gitlab
  • Experience using configuration management (Puppet preferred)
  • A strong understanding of Linux and in particular CentOS
  • A strong knowledge of automating cloud environments (Google Cloud experience a plus)
  • Advanced understanding of network fundamentals
  • Experience with MySQL replication, backup and monitoring 
  • The ability to setup, configure and maintain a robust monitoring and graphing platform
  • Proficiencies in scripting languages such as Bash and Python
  • Familiarity with version control systems: Git, SVN, HG
  • Knowledge of Virtualization and containers (Docker, Xenserver, etc.)
  • Experience administering LDAP
  • Excellent verbal and written communication
  • A highly drive to complete tasks no matter the obstacles
  • A need to always learn something new
  • Strong leadership skills
  • 3+ years of project management experience 

  • Come as you are.  Luma is a committed equal opportunity employer

    Pluses

  • Kubernetes experience
  • ELK stack experience
  • Apply

    Lighting Artist

    Melbourne
    Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You can:

  • Create CG Lighting for integration of CG elements into Live Action
  • Create CG Lighting for full CG shots
  • Create lighting rigs to be used by other artists
  • Create tools and scripts to facilitate workflow
  • Develop methodologies for reduction of render time and improving quality of results
  • You have:

  • At least 2 years lighting experience on feature films
  • An extensive knowledge of Maya and Katana
  • An understanding of multi pass 3D compositing
  • A team player mentality with a ‘get it done’ attitude
  • Excellent time management skills
  • Strong organizational skills
  • A solid work ethic and a positive attitude

  • Pluses:

  • Knowledge of Renderman/Air/Arnold

  • Apply

    Lighting Artist (Senior Level)

    Los Angeles
    The Senior Lighting artist is responsible for the Lighting and Rendering of CG objects and environments for VFX feature films

    You can:

  • Light / look develop for integration of CG elements into Live Action
  • Light / look develop for full CG shots
  • Optimize your render set-ups for efficient render farm usage and to improve the quality of results
  • Create lighting rigs to be used by other artists
  • Demonstrate technical prowess in creating scripts and tools to facilitate an efficient workflow (preferred but not required)
  • You have:

  • At least five years of experience as a Lighter in a VFX Production environment
  • An extensive knowledge of Katana
  • An understanding of and experience with Arnold for Katana
  • An understanding of compositing techniques in Nuke 
  • A Bachelor’s degree in computer science or engineering or the equivalent combination of education and experience  
  • An understanding of multi pass 3D compositing
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • Strong interpersonal and organizational skills with a keen eye for detail
  • A solid work ethic
  • A positive team player mentality with a ‘get it done’ attitude

  • Come as you are. Luma is a committed equal opportunity employer.
    Apply

    Production TD

    Melbourne
    Luma Pictures Melbourne is for a lighting/rendering/comp specialized Production TD. Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Understand the visual requirements for the film, design procedures, techniques, and tools that will enable these to be met.
  • Assist the Lighting team with day to day issues and escalate through the right channels when necessary.
  • Ensure tools and procedures support the creative process.
  • Provide solutions to visual problems through existing tools or by the development of new tools.
  • Take responsibility for the optimisation of the workflow of the department.
  • Testing and validating new releases of pipeline tools (Katana/Arnold/USD/Nuke) within the production environment.
  • Liaise with Development to ensure compliance with internal best practices.
  • Understand the processes of adjoining departments, provide input where required to maximize efficiency and quality.
  • Create and update technical documentation for lighting processes.
  • Establish close partnership with Lighting staff and other TD groups.
  • Implement strategies/efficiencies in render requirements.
  • You Have :

  • 3+ years experience on feature films, TV, and/or animated features.
  • Proven pipeline TD experience in large scale animated features, animated TV series, and/or VFX feature films.
  • Degree in Animation, Film, Computer Science, Design, Engineering, Maths or Physics, or equivalent combination of education & work experience in animation/VFX.
  • Thorough understanding of compositing and colour theory.
  • Proven experience troubleshooting, maintaining, and developing tools in industry standard software (including Katana, Arnold, Nuke, etc.).
  • Experience and knowledge in Python language (C++ as a bonus).
  • Advanced level of understanding of 3D packages, rendering technologies, and lighting principles.
  • A comprehensive understanding of 3D tools in Nuke and 3D matrices.
  • Knowledge or experience with USD is a bonus.
  • Ability to code review and troubleshoot problems as they arise.
  • Pro-active problem solving within parameters.
  • Ability to quickly acquire a working understanding of off-the-shelf and proprietary software tools.
  • Efficiently organise and prioritise work across multiple areas.
  • Adaptable and calm while balancing workload with artist and production needs.
  • Strong written and verbal English language skills.
  • Ability to communicate in both a technical and artistic manner with various personality types.
  • Ability to work collaboratively, build relationships and share knowledge.

  • Come as you are.  Luma is a committed equal opportunity employer

    Apply

    Recruiting Coordinator

    Melbourne
    Luma is on the hunt for a talented and ambitious Recruiting & Talent Coordinator to join the team!  This role will be integral to identifying, sourcing and hiring top level talent for mainly the Melbourne studio and assist in the full cycle recruiting process.  They will assist in many tasks such as scheduling interviews and providing candidates with a seamless interview/onboarding process. This position will report to the Head of People & Culture and have a dotted line to the Senior Recruiting Manager. 

    You Have

  •  Source and identify VFX talent 
  • Liaise with the Recruiting team, Hiring Managers and senior management on upcoming needs for the studio 
  • Schedule both Zoom and in-person interviews with hiring managers in multiple time zones across all departments 
  • Coordinate onboarding and new hire orientation with the People & Culture team 
  • Post open positions on sites such as LinkedIn and other relevant sites on a weekly basis 
  • Keep recruiting database up to date with relevant and correct information 
  • Conduct reference checks when requested to do so.
  • Represent Luma at recruiting opportunities such Luma Open Days, school forums, recruiting events etc 
  • Execute recruiting strategies and report back on progress reports on a weekly basis 
  • You Can

  • 2-3 years minimum in the VFX/games/animation industry (particularly in Australia)
  • Previous recruiting or project coordination experience in VFX /gaming and the post production industry is a plus
  • Experience working with ATS platforms (especially Lever) & project management tools such as Asana preferred
  • Strong network on LinkedIn and personal rolodex of VFX artists is a plus 
  • Strong written and verbal communication skills.
  • Ability to work independently, multi-task and prioritize while meeting multiple deadlines.
  • Friendly and warm interviewing technique 
  • Outside of the box thinking when related to recruiting strategies is encouraged! 

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Rigging TD

    Melbourne
    Please note that this position will need to be held during Melbourne's studio hours of Monday to Friday 8:00am to 5:00pm AEST. If you reside interstate or overseas, the team requires you to offset your hours to match the studio.

    You Can

  • Develop realistic skeletal rigs for a variety of humanoids and complex creatures
  • Build and maintain rigs currently in production using internal tools
  • Assist in the creation of new rigs and rig components
  • Perform rig maintenance and fixes during production
  • Collaborate with the team to continue to develop internal rigging framework
  • Create tools with the Maya API and MEL scripts to enable Animators to create realistic animation 
  • Work with Lead TD's and Animators to develop and integrate tools into a robust pipeline
  • You Have

  • An extensive knowledge of anatomy and a thorough understanding of bio-mechanics, kinesiology for humanoid and animals
  • A thorough understanding of weighting and skinning and be able to work interactively with modelers to resolve challenges
  • Demonstrated ability to rig a variety of characters / objects in a realistic, non-cartoon manner
  • Scripting skills in Maya API, MEL scripting, Python and/or Perl
  • The ability to manage time and balance priorities, with the pressures of busy, deadline-driven production
  • The ability to communicate effectively with a wide variety of personalities, both written and verbal
  • The ability to take direction and work in a team focused environment
  • A solid work ethic and a positive attitude in the face of challenging situations

  • Come as you are.  Luma is a committed equal opportunity employer. 
    Apply

    Scheduling Coordinator

    Los Angeles
    Luma Pictures LA is looking for a Scheduling Coordinator

    You Have

  • Experience working in & knowledge of the VFX pipeline
  • Proactive mindset with communicating priorities & completing tasks quickly & efficiently
  • Exceptional organizational and communication skills
  • A team player mentality with a 'get it done' attitude
  • Ability to take direction positively
  • Meticulous attention to detail
  • Time management skills
  • A strong work ethic
  • You Can

  • Maintain complex schedules within a shot production database
  • Schedule teams of up to 20 artists across multiple projects
  • Collaborate with show producers and facility production team members to properly set artist priorities
  • Review all incoming notes for department relevance and distribute as needed with the supervisors & leads
  • Track/manage notes, receivables, artist tasks and assignments
  • Take notes & action items at internal and client meetings
  • Multitask
  • Work well under pressure
  • Relocate if necessary

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Systems Support Engineer

    Los Angeles
    Luma Pictures is currently looking for an enthusiastic and approachable person to join our Systems team. The desired candidate should have strong customer service, organisational and communication skills with attention to detail. You should also be comfortable working in a fast paced creative team environment and work well under pressure.

    You Can

  • Troubleshoot technical issues (hardware, networking, VoIP, software)
  • Relocate physical hardware
  • Onboard users and provision hardware

  • You Have

  • At least 2 years experience working in an IT support role (such as a help desk or technician role)
  • A motivated, reliable and customer focused outlook
  • General knowledge of computers and networking with a keen interest in technology
  • An understanding of, or willingness to learn about Linux desktop operating systems, as well as working knowledge of Windows or OSX
  • A openness to take on a wide variety of tasks

  • Come as you are, Luma is an equal opportunity employer.
    Apply
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