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Our Story
A bit about us and the leaders who bring it all together

Luma Pictures is an award-winning visual effects studio with offices in Los Angeles and Melbourne. We formed in 2002 in Santa Monica in a tumultuous visual effects industry, with the unwavering goal to create meaningful art with exceptional people. 

In 2013, we expanded to Melbourne, Australia. Spanning two continents, Luma continues to grow and evolve to build more beautiful and compelling visual art for those who work for us, and those who work with us. With 250 employees (and counting), we’re proud to have worked on over 100 feature films including Marvel Studios tentpoles like Spider-Man: Far From Home, Black Panther, Guardians of the Galaxy; as well as Academy Award-winning films like Once Upon a Time in Hollywood, Jojo Rabbit, No Country for Old Men, and True Grit

Over the years, we’ve kept that same hungry mindset and take pride in our creative partnerships. Our motto is simple: work with exceptional people on meaningful things. It’s what started our fire and continues to fuel our engine.

Meet our Executive Team

Luma Pictures is headed by Founder/ CEO & Chief Creative Payam Shohadai, along with COO Grady Gamble.

Vincent Cirelli is the VP | Head of Digital Production, where he oversees Luma's global teams. With over 20 years of experience, Vincent brings a comprehensive understanding of client needs from a creative and technical standpoint. Since joining Luma in 2004, Vincent has worked on over 70 feature films including Guardians of the Galaxy, Black Panther, Pirates of the Caribbean: At World's End, Once Upon a Time in Hollywood, No Country for Old Men, and True Grit. Most notably, he was Oscar- nominated for his work on Doctor Strange, and is one of the founding fathers of our sister studio in Melbourne, Australia.

Vincent Cirelli

VP | Head of Digital Production

Our talented crew are always challenging the norm & reinventing the wheel to create brilliant visuals—all while having a blast doing it.

Shauna Bryan is Luma’s EP and Head of Business Development, where she leads client acquisitions and production strategy. With over 25 years of experience, Shauna brings a unique and forward-thinking approach to business development in VFX, with a focus on supporting studios, filmmakers, and artists. Prior to joining Luma, Shauna served as VP of New Business, Production Executive for Sony Imageworks, as well as the Vice President of Method Studios, Vancouver. Some of her recent credits include Once Upon a Time in Hollywood, Harley Quinn: Birds of Prey, Spider-Man: Far From Home, Kingsman: The Golden Circle, and The MEG.

Shauna Bryan

EP of VFX | Head of Business Development

What’s important is the people you work with, being mindful, encouraging and working as an intentional team.

Meet our Production Leaders

Our Producers and Supervising team have worked on some of the biggest blockbusters and award-winning films, collaborating with notable directors like the Coen Brothers, Taika Waititi, James Gunn, Ridley Scott, Ryan Coogler, and Christopher Nolan. Let us introduce you to them here:

Michael Perdew, Sr. VFX Producer

Michael joined Luma in 2009 and manages all aspects of the show and global VFX team. He collaborates with the Development and Systems team to ensure we are up-to-speed with modern automation, big data, and AI Driven technologies. 

Linda Luong, Senior VFX Producer

Linda joined Luma in 2020 and oversees the Melbourne studio, bringing with her 17 years of industry experience. Previously, Linda was VFX Producer at Fin Design + Effects and Method Studios, where she worked on projects such as The Invisible Man, Ghost In The Shell, A Wrinkle In Time, and Skyscraper.

Olivier Dumont, Sr. VFX Supervisor | Creative Director

Olivier joined Luma in 2020 and brings with him over 20 years of experience as an esteemed VFX Supervisor. Before Luma, Olivier served as the VFX Supervisor at Method Studios for 12 years collaborating with highly regarded directors including James Gunn, Christopher Nolan, Jonathan Liebesman, the Wachowskis, and Terence Malick.

Brendan Seals, VFX Supervisor | Melbourne

Brendan oversees the creative of the Melbourne studio and works closely with the Los Angeles VFX Supervisor and department supervisors on each project. He’s worked on over 30 feature films including Black Panther, Jojo Rabbit, Alien: Covenant, and Ant-Man and The Wasp. In 2019, Brendan received the AACTA Award for Best Visual Effects on Spider-Man: Far From Home.

Andrew Zink, VFX Supervisor | Melbourne

Andrew joined Luma in 2008 and has worked as a supervisor on over 40 feature films including Deadpool, Alien: Covenant, Doctor Strange, and Black Panther.  As a traditional artist in painting, sculpting, and drawing he brings his creative background and traditional skills to his role.

Alexandre Cancado, VFX Supervisor | Los Angeles

Alex joined Luma in 2006 and has worked on over the 70 feature films, commercials, and episodic. Recent credits include Spider-Man: Homecoming, Thor: Ragnarok,and Black Panther. He previously served as Luma’s 2D and later CG Supervisor, where he led and managed artists in both creative and technical areas.

Jared Simeth, VFX Supervisor | Los Angeles

Jared directs the process of shots to achieve the director’s vision, and brings with him a strong background in all areas of production including matte painting, lighting, compositing, and model/texture. His credits include Avengers, Iron Man 3, Thor: The Dark World, Aquaman, Harry Potter and the Half Blood Prince, No Country for Old Men, and more.  

Raphael A. Pimentel, Animation Supervisor | Los Angeles

Raphael joined Luma in 2004 and spearheads the global animation teams. He has led the animation department on over 70 feature films. While at Luma, Raphael has performed motion capture for over 20 characters, including body performance for Thanos on Guardians of the Galaxy, Hulk and Ant-Man for Marvel and Coca-Cola’s “A Mini Marvel” Super Bowl ad, Ironman, Molten Man and Dr. Stephen Strange in Doctor Strange.

Oded Raz, Head of CG | Los Angeles

Oded oversees the long term facility planning, structure, and pipeline. He supports department heads and CG Supervisors to develop and optimise cross departments processes. He previously served as the Head of Assets at Blur Studio, and brings with him significant experience in full CG animation for game cinematics. Credits include Ant-Man, Deadpool, and Guardians of the Galaxy.

Loic Zimmermann, Creative Director | Head of Art Department

Loic’s impressive career in visual effects and animation spans 20 years working for notable global studios. His work as an Art Director and Concept Artist can be seen in Godzilla: King of Monsters, Maleficent: Mistress of Evil, Dumbo, Pokémon: Detective Pikachu, and Doctor Strange. Previously, he served as the Global Head of Arts at MPC.

Work Hard, Play Hard

Our culture lives and dies by our people. We're designers, coders, artists, problem solvers, and pals who all come together to make life pretty damn good. If you like what you do, you excel at what you create. So that’s why we incorporate a bit of play into everything we do. Every. Single. Day. Whether that means jetting off to Maui and Fiji for some R&R, transforming our studio for Halloween parties, hosting a hot sauce eating contest (we’ll never do that again), taking Mustache March way too seriously, or simply having a chat at beer:30—we like to have fun and have it often.

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