Luma drew inspiration for the Dark Dimension directly from Steve Ditko’s 1971 “Third Eye” blacklight poster, which meant it had to be heavily art directed. Luma was tasked with translating the amorphous 2D graphic into a believable three dimensional photorealistic world, with almost every shot in this sequence done entirely in 3D. Luma developed the look with a lot of neon color; as a result, the crew had a limited palette to draw from and had to invent new rules to create the visually stunning and vibrant environment. The look was highly stylized, so the team had to create elements that would allow for flexibility and a vast array of color and value variation at the shot level.
Creating Dormammu provided its own challenge in that the team had to translate his look from the comic book illustrations to a photoreal living and physical being, which required each shot to go through look/dev first. The color choices and movements were all intentional: the world itself is supposed to feel like an environment that is toxic, saturated with organisms that want to destroy you.